Commit 96e9f47c by John Kessenich

HLSL: Implement the register production.

parent 82d6baf8
......@@ -23,8 +23,8 @@ ERROR: node is still EOpNull!
0:28 direct index (temp float)
0:? textureQueryLod (temp float)
0:28 Construct combined texture-sampler (temp sampler1DArray)
0:28 'g_tTex1df4a' (uniform texture1DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:28 Constant:
0:28 0.100000
0:28 Constant:
......@@ -36,7 +36,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:29 Construct combined texture-sampler (temp isampler1DArray)
0:29 'g_tTex1di4a' (uniform itexture1DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:29 Constant:
0:29 0.200000
0:29 Constant:
......@@ -48,7 +48,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:30 Construct combined texture-sampler (temp usampler1DArray)
0:30 'g_tTex1du4a' (uniform utexture1DArray)
0:30 'g_sSamp' (uniform sampler)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:30 Constant:
0:30 0.300000
0:30 Constant:
......@@ -60,7 +60,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:32 Construct combined texture-sampler (temp sampler2DArray)
0:32 'g_tTex2df4a' (uniform texture2DArray)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -73,7 +73,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:33 Construct combined texture-sampler (temp isampler2DArray)
0:33 'g_tTex2di4a' (uniform itexture2DArray)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
......@@ -86,7 +86,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:34 Construct combined texture-sampler (temp usampler2DArray)
0:34 'g_tTex2du4a' (uniform utexture2DArray)
0:34 'g_sSamp' (uniform sampler)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
......@@ -99,7 +99,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:36 Construct combined texture-sampler (temp samplerCubeArray)
0:36 'g_tTexcdf4a' (uniform textureCubeArray)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -113,7 +113,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:37 Construct combined texture-sampler (temp isamplerCubeArray)
0:37 'g_tTexcdi4a' (uniform itextureCubeArray)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
......@@ -127,7 +127,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:38 Construct combined texture-sampler (temp usamplerCubeArray)
0:38 'g_tTexcdu4a' (uniform utextureCubeArray)
0:38 'g_sSamp' (uniform sampler)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
......@@ -154,9 +154,9 @@ ERROR: node is still EOpNull!
0:43 Branch: Return with expression
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
......@@ -182,8 +182,8 @@ ERROR: node is still EOpNull!
0:28 direct index (temp float)
0:? textureQueryLod (temp float)
0:28 Construct combined texture-sampler (temp sampler1DArray)
0:28 'g_tTex1df4a' (uniform texture1DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:28 Constant:
0:28 0.100000
0:28 Constant:
......@@ -195,7 +195,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:29 Construct combined texture-sampler (temp isampler1DArray)
0:29 'g_tTex1di4a' (uniform itexture1DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:29 Constant:
0:29 0.200000
0:29 Constant:
......@@ -207,7 +207,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:30 Construct combined texture-sampler (temp usampler1DArray)
0:30 'g_tTex1du4a' (uniform utexture1DArray)
0:30 'g_sSamp' (uniform sampler)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:30 Constant:
0:30 0.300000
0:30 Constant:
......@@ -219,7 +219,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:32 Construct combined texture-sampler (temp sampler2DArray)
0:32 'g_tTex2df4a' (uniform texture2DArray)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -232,7 +232,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:33 Construct combined texture-sampler (temp isampler2DArray)
0:33 'g_tTex2di4a' (uniform itexture2DArray)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
......@@ -245,7 +245,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:34 Construct combined texture-sampler (temp usampler2DArray)
0:34 'g_tTex2du4a' (uniform utexture2DArray)
0:34 'g_sSamp' (uniform sampler)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
......@@ -258,7 +258,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:36 Construct combined texture-sampler (temp samplerCubeArray)
0:36 'g_tTexcdf4a' (uniform textureCubeArray)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -272,7 +272,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:37 Construct combined texture-sampler (temp isamplerCubeArray)
0:37 'g_tTexcdi4a' (uniform itextureCubeArray)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
......@@ -286,7 +286,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:38 Construct combined texture-sampler (temp usamplerCubeArray)
0:38 'g_tTexcdu4a' (uniform utextureCubeArray)
0:38 'g_sSamp' (uniform sampler)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
......@@ -313,9 +313,9 @@ ERROR: node is still EOpNull!
0:43 Branch: Return with expression
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
......
hlsl.float4.frag
WARNING: 0:5: 'register' : ignoring shader_profile
WARNING: 0:6: 'register' : ignoring shader_profile
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
......@@ -22,8 +25,8 @@ gl_FragCoord origin is upper left
0:? 'AmbientColor' (global 4-component vector of float)
0:? 'ff1' (global bool Face)
0:? 'ff2' (layout(offset=4 ) global 4-component vector of float)
0:? 'ff3' (layout(offset=4 ) global 4-component vector of float)
0:? 'ff4' (layout(offset=4 ) global 4-component vector of float FragCoord)
0:? 'ff3' (layout(binding=0 offset=4 ) global 4-component vector of float)
0:? 'ff4' (layout(binding=1 offset=4 ) global 4-component vector of float FragCoord)
Linked fragment stage:
......@@ -52,8 +55,8 @@ gl_FragCoord origin is upper left
0:? 'AmbientColor' (global 4-component vector of float)
0:? 'ff1' (global bool Face)
0:? 'ff2' (layout(offset=4 ) global 4-component vector of float)
0:? 'ff3' (layout(offset=4 ) global 4-component vector of float)
0:? 'ff4' (layout(offset=4 ) global 4-component vector of float FragCoord)
0:? 'ff3' (layout(binding=0 offset=4 ) global 4-component vector of float)
0:? 'ff4' (layout(binding=1 offset=4 ) global 4-component vector of float FragCoord)
// Module Version 10000
// Generated by (magic number): 80001
......@@ -76,7 +79,9 @@ gl_FragCoord origin is upper left
Decorate 26(ff1) BuiltIn FrontFacing
Decorate 27(ff2) Offset 4
Decorate 28(ff3) Offset 4
Decorate 28(ff3) Binding 0
Decorate 29(ff4) Offset 4
Decorate 29(ff4) Binding 1
Decorate 29(ff4) BuiltIn FragCoord
2: TypeVoid
3: TypeFunction 2
......
......@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
0:29 textureGather (global 4-component vector of float)
0:29 Construct combined texture-sampler (temp sampler2DArray)
0:29 'g_tTex2df4a' (uniform texture2DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -22,7 +22,7 @@ gl_FragCoord origin is upper left
0:30 textureGather (global 4-component vector of int)
0:30 Construct combined texture-sampler (temp isampler2DArray)
0:30 'g_tTex2di4a' (uniform itexture2DArray)
0:30 'g_sSamp' (uniform sampler)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
......@@ -33,7 +33,7 @@ gl_FragCoord origin is upper left
0:31 textureGather (global 4-component vector of uint)
0:31 Construct combined texture-sampler (temp usampler2DArray)
0:31 'g_tTex2du4a' (uniform utexture2DArray)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
......@@ -44,7 +44,7 @@ gl_FragCoord origin is upper left
0:35 textureGather (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4a' (uniform textureCubeArray)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
0:36 textureGather (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
......@@ -68,7 +68,7 @@ gl_FragCoord origin is upper left
0:37 textureGather (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
......@@ -94,9 +94,9 @@ gl_FragCoord origin is upper left
0:42 Branch: Return with expression
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
......@@ -122,7 +122,7 @@ gl_FragCoord origin is upper left
0:29 textureGather (global 4-component vector of float)
0:29 Construct combined texture-sampler (temp sampler2DArray)
0:29 'g_tTex2df4a' (uniform texture2DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -133,7 +133,7 @@ gl_FragCoord origin is upper left
0:30 textureGather (global 4-component vector of int)
0:30 Construct combined texture-sampler (temp isampler2DArray)
0:30 'g_tTex2di4a' (uniform itexture2DArray)
0:30 'g_sSamp' (uniform sampler)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
......@@ -144,7 +144,7 @@ gl_FragCoord origin is upper left
0:31 textureGather (global 4-component vector of uint)
0:31 Construct combined texture-sampler (temp usampler2DArray)
0:31 'g_tTex2du4a' (uniform utexture2DArray)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
......@@ -155,7 +155,7 @@ gl_FragCoord origin is upper left
0:35 textureGather (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4a' (uniform textureCubeArray)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -167,7 +167,7 @@ gl_FragCoord origin is upper left
0:36 textureGather (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
......@@ -179,7 +179,7 @@ gl_FragCoord origin is upper left
0:37 textureGather (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
......@@ -205,9 +205,9 @@ gl_FragCoord origin is upper left
0:42 Branch: Return with expression
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
......@@ -253,6 +253,7 @@ gl_FragCoord origin is upper left
Name 109 "g_tTex1du4a"
Decorate 12(g_tTex2df4a) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 33(g_tTex2di4a) DescriptorSet 0
Decorate 48(g_tTex2du4a) DescriptorSet 0
Decorate 60(g_tTexcdf4a) DescriptorSet 0
......@@ -260,7 +261,9 @@ gl_FragCoord origin is upper left
Decorate 80(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 90(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 102(g_tTex1df4a) DescriptorSet 0
Decorate 102(g_tTex1df4a) Binding 1
Decorate 103(g_tTex1df4) DescriptorSet 0
Decorate 103(g_tTex1df4) Binding 0
Decorate 106(g_tTex1di4a) DescriptorSet 0
Decorate 109(g_tTex1du4a) DescriptorSet 0
2: TypeVoid
......
......@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
0:34 textureGather (global 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (uniform sampler)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -21,7 +21,7 @@ gl_FragCoord origin is upper left
0:35 textureGather (global 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
......@@ -31,7 +31,7 @@ gl_FragCoord origin is upper left
0:36 textureGather (global 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
......@@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
0:40 textureGather (global 4-component vector of float)
0:40 Construct combined texture-sampler (temp samplerCube)
0:40 'g_tTexcdf4' (uniform textureCube)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -52,7 +52,7 @@ gl_FragCoord origin is upper left
0:41 textureGather (global 4-component vector of int)
0:41 Construct combined texture-sampler (temp isamplerCube)
0:41 'g_tTexcdi4' (uniform itextureCube)
0:41 'g_sSamp' (uniform sampler)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
......@@ -63,7 +63,7 @@ gl_FragCoord origin is upper left
0:42 textureGather (global 4-component vector of uint)
0:42 Construct combined texture-sampler (temp usamplerCube)
0:42 'g_tTexcdu4' (uniform utextureCube)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
......@@ -88,10 +88,10 @@ gl_FragCoord origin is upper left
0:47 Branch: Return with expression
0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -120,7 +120,7 @@ gl_FragCoord origin is upper left
0:34 textureGather (global 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (uniform sampler)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -130,7 +130,7 @@ gl_FragCoord origin is upper left
0:35 textureGather (global 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
......@@ -140,7 +140,7 @@ gl_FragCoord origin is upper left
0:36 textureGather (global 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
......@@ -150,7 +150,7 @@ gl_FragCoord origin is upper left
0:40 textureGather (global 4-component vector of float)
0:40 Construct combined texture-sampler (temp samplerCube)
0:40 'g_tTexcdf4' (uniform textureCube)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -161,7 +161,7 @@ gl_FragCoord origin is upper left
0:41 textureGather (global 4-component vector of int)
0:41 Construct combined texture-sampler (temp isamplerCube)
0:41 'g_tTexcdi4' (uniform itextureCube)
0:41 'g_sSamp' (uniform sampler)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
......@@ -172,7 +172,7 @@ gl_FragCoord origin is upper left
0:42 textureGather (global 4-component vector of uint)
0:42 Construct combined texture-sampler (temp usamplerCube)
0:42 'g_tTexcdu4' (uniform utextureCube)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
......@@ -197,10 +197,10 @@ gl_FragCoord origin is upper left
0:47 Branch: Return with expression
0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -252,6 +252,7 @@ gl_FragCoord origin is upper left
Name 120 "g_tTex3du4"
Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 32(g_tTex2di4) DescriptorSet 0
Decorate 47(g_tTex2du4) DescriptorSet 0
Decorate 59(g_tTexcdf4) DescriptorSet 0
......@@ -260,7 +261,9 @@ gl_FragCoord origin is upper left
MemberDecorate 90(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 101(g_sSamp2d) DescriptorSet 0
Decorate 104(g_tTex1df4a) DescriptorSet 0
Decorate 104(g_tTex1df4a) Binding 1
Decorate 105(g_tTex1df4) DescriptorSet 0
Decorate 105(g_tTex1df4) Binding 0
Decorate 108(g_tTex1di4) DescriptorSet 0
Decorate 111(g_tTex1du4) DescriptorSet 0
Decorate 114(g_tTex3df4) DescriptorSet 0
......
......@@ -10,7 +10,7 @@ Shader version: 450
0:33 textureGather (global 4-component vector of float)
0:33 Construct combined texture-sampler (temp sampler2D)
0:33 'g_tTex2df4' (uniform texture2D)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -20,7 +20,7 @@ Shader version: 450
0:34 textureGather (global 4-component vector of int)
0:34 Construct combined texture-sampler (temp isampler2D)
0:34 'g_tTex2di4' (uniform itexture2D)
0:34 'g_sSamp' (uniform sampler)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
......@@ -30,7 +30,7 @@ Shader version: 450
0:35 textureGather (global 4-component vector of uint)
0:35 Construct combined texture-sampler (temp usampler2D)
0:35 'g_tTex2du4' (uniform utexture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
......@@ -40,7 +40,7 @@ Shader version: 450
0:39 textureGather (global 4-component vector of float)
0:39 Construct combined texture-sampler (temp samplerCube)
0:39 'g_tTexcdf4' (uniform textureCube)
0:39 'g_sSamp' (uniform sampler)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -51,7 +51,7 @@ Shader version: 450
0:40 textureGather (global 4-component vector of int)
0:40 Construct combined texture-sampler (temp isamplerCube)
0:40 'g_tTexcdi4' (uniform itextureCube)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
......@@ -62,7 +62,7 @@ Shader version: 450
0:41 textureGather (global 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usamplerCube)
0:41 'g_tTexcdu4' (uniform utextureCube)
0:41 'g_sSamp' (uniform sampler)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
......@@ -80,10 +80,10 @@ Shader version: 450
0:45 Branch: Return with expression
0:45 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -111,7 +111,7 @@ Shader version: 450
0:33 textureGather (global 4-component vector of float)
0:33 Construct combined texture-sampler (temp sampler2D)
0:33 'g_tTex2df4' (uniform texture2D)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -121,7 +121,7 @@ Shader version: 450
0:34 textureGather (global 4-component vector of int)
0:34 Construct combined texture-sampler (temp isampler2D)
0:34 'g_tTex2di4' (uniform itexture2D)
0:34 'g_sSamp' (uniform sampler)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
......@@ -131,7 +131,7 @@ Shader version: 450
0:35 textureGather (global 4-component vector of uint)
0:35 Construct combined texture-sampler (temp usampler2D)
0:35 'g_tTex2du4' (uniform utexture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
......@@ -141,7 +141,7 @@ Shader version: 450
0:39 textureGather (global 4-component vector of float)
0:39 Construct combined texture-sampler (temp samplerCube)
0:39 'g_tTexcdf4' (uniform textureCube)
0:39 'g_sSamp' (uniform sampler)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -152,7 +152,7 @@ Shader version: 450
0:40 textureGather (global 4-component vector of int)
0:40 Construct combined texture-sampler (temp isamplerCube)
0:40 'g_tTexcdi4' (uniform itextureCube)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
......@@ -163,7 +163,7 @@ Shader version: 450
0:41 textureGather (global 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usamplerCube)
0:41 'g_tTexcdu4' (uniform utextureCube)
0:41 'g_sSamp' (uniform sampler)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
......@@ -181,10 +181,10 @@ Shader version: 450
0:45 Branch: Return with expression
0:45 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -234,6 +234,7 @@ Shader version: 450
Name 117 "g_tTex3du4"
Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 32(g_tTex2di4) DescriptorSet 0
Decorate 47(g_tTex2du4) DescriptorSet 0
Decorate 59(g_tTexcdf4) DescriptorSet 0
......@@ -242,7 +243,9 @@ Shader version: 450
MemberDecorate 90(VS_OUTPUT) 0 BuiltIn FragCoord
Decorate 98(g_sSamp2d) DescriptorSet 0
Decorate 101(g_tTex1df4a) DescriptorSet 0
Decorate 101(g_tTex1df4a) Binding 1
Decorate 102(g_tTex1df4) DescriptorSet 0
Decorate 102(g_tTex1df4) Binding 0
Decorate 105(g_tTex1di4) DescriptorSet 0
Decorate 108(g_tTex1du4) DescriptorSet 0
Decorate 111(g_tTex3df4) DescriptorSet 0
......
......@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
0:33 textureGatherOffset (global 4-component vector of float)
0:33 Construct combined texture-sampler (temp sampler2D)
0:33 'g_tTex2df4' (uniform texture2D)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -24,7 +24,7 @@ gl_FragCoord origin is upper left
0:34 textureGatherOffset (global 4-component vector of int)
0:34 Construct combined texture-sampler (temp isampler2D)
0:34 'g_tTex2di4' (uniform itexture2D)
0:34 'g_sSamp' (uniform sampler)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
......@@ -37,7 +37,7 @@ gl_FragCoord origin is upper left
0:35 textureGatherOffset (global 4-component vector of uint)
0:35 Construct combined texture-sampler (temp usampler2D)
0:35 'g_tTex2du4' (uniform utexture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
......@@ -64,9 +64,9 @@ gl_FragCoord origin is upper left
0:43 Branch: Return with expression
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
0:33 textureGatherOffset (global 4-component vector of float)
0:33 Construct combined texture-sampler (temp sampler2D)
0:33 'g_tTex2df4' (uniform texture2D)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -108,7 +108,7 @@ gl_FragCoord origin is upper left
0:34 textureGatherOffset (global 4-component vector of int)
0:34 Construct combined texture-sampler (temp isampler2D)
0:34 'g_tTex2di4' (uniform itexture2D)
0:34 'g_sSamp' (uniform sampler)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
......@@ -121,7 +121,7 @@ gl_FragCoord origin is upper left
0:35 textureGatherOffset (global 4-component vector of uint)
0:35 Construct combined texture-sampler (temp usampler2D)
0:35 'g_tTex2du4' (uniform utexture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
......@@ -148,9 +148,9 @@ gl_FragCoord origin is upper left
0:43 Branch: Return with expression
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -198,11 +198,14 @@ gl_FragCoord origin is upper left
Name 99 "g_tTexcdu4"
Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 35(g_tTex2di4) DescriptorSet 0
Decorate 51(g_tTex2du4) DescriptorSet 0
MemberDecorate 62(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 74(g_tTex1df4a) DescriptorSet 0
Decorate 74(g_tTex1df4a) Binding 1
Decorate 75(g_tTex1df4) DescriptorSet 0
Decorate 75(g_tTex1df4) Binding 0
Decorate 78(g_tTex1di4) DescriptorSet 0
Decorate 81(g_tTex1du4) DescriptorSet 0
Decorate 84(g_tTex3df4) DescriptorSet 0
......
......@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
0:25 textureGatherOffset (global 4-component vector of float)
0:25 Construct combined texture-sampler (temp sampler2DArray)
0:25 'g_tTex2df4' (uniform texture2DArray)
0:25 'g_sSamp' (uniform sampler)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -25,7 +25,7 @@ gl_FragCoord origin is upper left
0:26 textureGatherOffset (global 4-component vector of int)
0:26 Construct combined texture-sampler (temp isampler2DArray)
0:26 'g_tTex2di4' (uniform itexture2DArray)
0:26 'g_sSamp' (uniform sampler)
0:26 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
......@@ -39,7 +39,7 @@ gl_FragCoord origin is upper left
0:27 textureGatherOffset (global 4-component vector of uint)
0:27 Construct combined texture-sampler (temp usampler2DArray)
0:27 'g_tTex2du4' (uniform utexture2DArray)
0:27 'g_sSamp' (uniform sampler)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
......@@ -67,9 +67,9 @@ gl_FragCoord origin is upper left
0:35 Branch: Return with expression
0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
......@@ -92,7 +92,7 @@ gl_FragCoord origin is upper left
0:25 textureGatherOffset (global 4-component vector of float)
0:25 Construct combined texture-sampler (temp sampler2DArray)
0:25 'g_tTex2df4' (uniform texture2DArray)
0:25 'g_sSamp' (uniform sampler)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -106,7 +106,7 @@ gl_FragCoord origin is upper left
0:26 textureGatherOffset (global 4-component vector of int)
0:26 Construct combined texture-sampler (temp isampler2DArray)
0:26 'g_tTex2di4' (uniform itexture2DArray)
0:26 'g_sSamp' (uniform sampler)
0:26 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
......@@ -120,7 +120,7 @@ gl_FragCoord origin is upper left
0:27 textureGatherOffset (global 4-component vector of uint)
0:27 Construct combined texture-sampler (temp usampler2DArray)
0:27 'g_tTex2du4' (uniform utexture2DArray)
0:27 'g_sSamp' (uniform sampler)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
......@@ -148,9 +148,9 @@ gl_FragCoord origin is upper left
0:35 Branch: Return with expression
0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
......@@ -186,11 +186,14 @@ gl_FragCoord origin is upper left
Name 82 "g_tTex1du4"
Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 36(g_tTex2di4) DescriptorSet 0
Decorate 51(g_tTex2du4) DescriptorSet 0
MemberDecorate 63(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 75(g_tTex1df4a) DescriptorSet 0
Decorate 75(g_tTex1df4a) Binding 1
Decorate 76(g_tTex1df4) DescriptorSet 0
Decorate 76(g_tTex1df4) Binding 0
Decorate 79(g_tTex1di4) DescriptorSet 0
Decorate 82(g_tTex1du4) DescriptorSet 0
2: TypeVoid
......
......@@ -9,7 +9,7 @@ gl_FragCoord origin is upper left
0:65 move second child to first child (temp uint)
0:65 'sizeQueryTemp' (temp uint)
0:65 textureSize (temp uint)
0:65 'g_tTex1df4' (uniform texture1D)
0:65 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:65 move second child to first child (temp uint)
0:65 'WidthU' (temp uint)
0:65 'sizeQueryTemp' (temp uint)
......@@ -17,7 +17,7 @@ gl_FragCoord origin is upper left
0:66 move second child to first child (temp uint)
0:66 'sizeQueryTemp' (temp uint)
0:66 textureSize (temp uint)
0:66 'g_tTex1df4' (uniform texture1D)
0:66 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:66 Constant:
0:66 6 (const uint)
0:66 move second child to first child (temp uint)
......@@ -26,7 +26,7 @@ gl_FragCoord origin is upper left
0:66 move second child to first child (temp uint)
0:66 'NumberOfLevelsU' (temp uint)
0:66 textureQueryLevels (temp uint)
0:66 'g_tTex1df4' (uniform texture1D)
0:66 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:69 Sequence
0:69 move second child to first child (temp uint)
0:69 'sizeQueryTemp' (temp uint)
......@@ -1063,8 +1063,8 @@ gl_FragCoord origin is upper left
0:279 Branch: Return with expression
0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -1106,7 +1106,7 @@ gl_FragCoord origin is upper left
0:65 move second child to first child (temp uint)
0:65 'sizeQueryTemp' (temp uint)
0:65 textureSize (temp uint)
0:65 'g_tTex1df4' (uniform texture1D)
0:65 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:65 move second child to first child (temp uint)
0:65 'WidthU' (temp uint)
0:65 'sizeQueryTemp' (temp uint)
......@@ -1114,7 +1114,7 @@ gl_FragCoord origin is upper left
0:66 move second child to first child (temp uint)
0:66 'sizeQueryTemp' (temp uint)
0:66 textureSize (temp uint)
0:66 'g_tTex1df4' (uniform texture1D)
0:66 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:66 Constant:
0:66 6 (const uint)
0:66 move second child to first child (temp uint)
......@@ -1123,7 +1123,7 @@ gl_FragCoord origin is upper left
0:66 move second child to first child (temp uint)
0:66 'NumberOfLevelsU' (temp uint)
0:66 textureQueryLevels (temp uint)
0:66 'g_tTex1df4' (uniform texture1D)
0:66 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:69 Sequence
0:69 move second child to first child (temp uint)
0:69 'sizeQueryTemp' (temp uint)
......@@ -2160,8 +2160,8 @@ gl_FragCoord origin is upper left
0:279 Branch: Return with expression
0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -2291,6 +2291,7 @@ gl_FragCoord origin is upper left
Name 524 "psout"
Name 537 "g_sSamp"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 42(g_tTex1du4) DescriptorSet 0
Decorate 57(g_tTex1df4a) DescriptorSet 0
......@@ -2319,6 +2320,7 @@ gl_FragCoord origin is upper left
Decorate 510(g_tTex2dmsu4a) DescriptorSet 0
MemberDecorate 522(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 537(g_sSamp) DescriptorSet 0
Decorate 537(g_sSamp) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
......
......@@ -8,7 +8,7 @@ Shader version: 450
0:21 move second child to first child (temp uint)
0:21 'sizeQueryTemp' (temp uint)
0:21 textureSize (temp uint)
0:21 'g_tTex1df4' (uniform texture1D)
0:21 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:21 move second child to first child (temp uint)
0:21 'WidthU' (temp uint)
0:21 'sizeQueryTemp' (temp uint)
......@@ -16,7 +16,7 @@ Shader version: 450
0:22 move second child to first child (temp uint)
0:22 'sizeQueryTemp' (temp uint)
0:22 textureSize (temp uint)
0:22 'g_tTex1df4' (uniform texture1D)
0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:22 Constant:
0:22 6 (const uint)
0:22 move second child to first child (temp uint)
......@@ -25,7 +25,7 @@ Shader version: 450
0:22 move second child to first child (temp uint)
0:22 'NumberOfLevelsU' (temp uint)
0:22 textureQueryLevels (temp uint)
0:22 'g_tTex1df4' (uniform texture1D)
0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:24 move second child to first child (temp 4-component vector of float)
0:24 Pos: direct index for structure (temp 4-component vector of float FragCoord)
0:24 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
......@@ -39,8 +39,8 @@ Shader version: 450
0:26 Branch: Return with expression
0:26 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
Linked vertex stage:
......@@ -55,7 +55,7 @@ Shader version: 450
0:21 move second child to first child (temp uint)
0:21 'sizeQueryTemp' (temp uint)
0:21 textureSize (temp uint)
0:21 'g_tTex1df4' (uniform texture1D)
0:21 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:21 move second child to first child (temp uint)
0:21 'WidthU' (temp uint)
0:21 'sizeQueryTemp' (temp uint)
......@@ -63,7 +63,7 @@ Shader version: 450
0:22 move second child to first child (temp uint)
0:22 'sizeQueryTemp' (temp uint)
0:22 textureSize (temp uint)
0:22 'g_tTex1df4' (uniform texture1D)
0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:22 Constant:
0:22 6 (const uint)
0:22 move second child to first child (temp uint)
......@@ -72,7 +72,7 @@ Shader version: 450
0:22 move second child to first child (temp uint)
0:22 'NumberOfLevelsU' (temp uint)
0:22 textureQueryLevels (temp uint)
0:22 'g_tTex1df4' (uniform texture1D)
0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:24 move second child to first child (temp 4-component vector of float)
0:24 Pos: direct index for structure (temp 4-component vector of float FragCoord)
0:24 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
......@@ -86,8 +86,8 @@ Shader version: 450
0:26 Branch: Return with expression
0:26 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
// Module Version 10000
// Generated by (magic number): 80001
......@@ -111,8 +111,10 @@ Shader version: 450
Name 29 "vsout"
Name 39 "g_sSamp"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
MemberDecorate 27(VS_OUTPUT) 0 BuiltIn FragCoord
Decorate 39(g_sSamp) DescriptorSet 0
Decorate 39(g_sSamp) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
......
......@@ -46,7 +46,7 @@ ERROR: node is still EOpNull!
0:22 Branch: Return with expression
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex2dmsf4' (uniform texture2DMS)
0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
......@@ -96,7 +96,7 @@ ERROR: node is still EOpNull!
0:22 Branch: Return with expression
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex2dmsf4' (uniform texture2DMS)
0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
......
......@@ -91,7 +91,7 @@ gl_FragCoord origin is upper left
0:54 Branch: Return with expression
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex2dmsf4' (uniform texture2DMS)
0:? 'g_tTex2dmsi4' (uniform itexture2DMS)
0:? 'g_tTex2dmsu4' (uniform utexture2DMS)
......@@ -203,7 +203,7 @@ gl_FragCoord origin is upper left
0:54 Branch: Return with expression
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex2dmsf4' (uniform texture2DMS)
0:? 'g_tTex2dmsi4' (uniform itexture2DMS)
0:? 'g_tTex2dmsu4' (uniform utexture2DMS)
......@@ -259,6 +259,7 @@ gl_FragCoord origin is upper left
Decorate 64(g_tTex2dmsu4a) DescriptorSet 0
MemberDecorate 80(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 95(g_sSamp) DescriptorSet 0
Decorate 95(g_sSamp) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
......
......@@ -109,8 +109,8 @@ gl_FragCoord origin is upper left
0:70 Branch: Return with expression
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -254,8 +254,8 @@ gl_FragCoord origin is upper left
0:70 Branch: Return with expression
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -340,7 +340,9 @@ gl_FragCoord origin is upper left
Decorate 68(g_tTex2du4a) DescriptorSet 0
MemberDecorate 75(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 90(g_sSamp) DescriptorSet 0
Decorate 90(g_sSamp) Binding 0
Decorate 93(g_tTex1df4) DescriptorSet 0
Decorate 93(g_tTex1df4) Binding 0
Decorate 96(g_tTex1di4) DescriptorSet 0
Decorate 99(g_tTex1du4) DescriptorSet 0
Decorate 102(g_tTex2df4) DescriptorSet 0
......
......@@ -6,7 +6,7 @@ gl_FragCoord origin is upper left
0:48 Function Parameters:
0:? Sequence
0:52 textureFetch (global 4-component vector of float)
0:52 'g_tTex1df4' (uniform texture1D)
0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:52 vector swizzle (temp int)
0:52 'c2' (uniform 2-component vector of int)
0:52 Sequence
......@@ -142,8 +142,8 @@ gl_FragCoord origin is upper left
0:75 Branch: Return with expression
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -184,7 +184,7 @@ gl_FragCoord origin is upper left
0:48 Function Parameters:
0:? Sequence
0:52 textureFetch (global 4-component vector of float)
0:52 'g_tTex1df4' (uniform texture1D)
0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:52 vector swizzle (temp int)
0:52 'c2' (uniform 2-component vector of int)
0:52 Sequence
......@@ -320,8 +320,8 @@ gl_FragCoord origin is upper left
0:75 Branch: Return with expression
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -399,6 +399,7 @@ gl_FragCoord origin is upper left
Name 161 "o3"
Name 162 "o4"
Decorate 9(g_tTex1df4) DescriptorSet 0
Decorate 9(g_tTex1df4) Binding 0
Decorate 27(g_tTex1di4) DescriptorSet 0
Decorate 37(g_tTex1du4) DescriptorSet 0
Decorate 47(g_tTex2df4) DescriptorSet 0
......@@ -409,6 +410,7 @@ gl_FragCoord origin is upper left
Decorate 99(g_tTex3du4) DescriptorSet 0
MemberDecorate 106(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 121(g_sSamp) DescriptorSet 0
Decorate 121(g_sSamp) Binding 0
Decorate 124(g_tTexcdf4) DescriptorSet 0
Decorate 127(g_tTexcdi4) DescriptorSet 0
Decorate 130(g_tTexcdu4) DescriptorSet 0
......
......@@ -5,7 +5,7 @@ Shader version: 450
0:47 Function Parameters:
0:? Sequence
0:51 textureFetch (global 4-component vector of float)
0:51 'g_tTex1df4' (uniform texture1D)
0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:51 vector swizzle (temp int)
0:51 'c2' (uniform 2-component vector of int)
0:51 Sequence
......@@ -134,8 +134,8 @@ Shader version: 450
0:69 Branch: Return with expression
0:69 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -175,7 +175,7 @@ Shader version: 450
0:47 Function Parameters:
0:? Sequence
0:51 textureFetch (global 4-component vector of float)
0:51 'g_tTex1df4' (uniform texture1D)
0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:51 vector swizzle (temp int)
0:51 'c2' (uniform 2-component vector of int)
0:51 Sequence
......@@ -304,8 +304,8 @@ Shader version: 450
0:69 Branch: Return with expression
0:69 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -381,6 +381,7 @@ Shader version: 450
Name 158 "o3"
Name 159 "o4"
Decorate 9(g_tTex1df4) DescriptorSet 0
Decorate 9(g_tTex1df4) Binding 0
Decorate 27(g_tTex1di4) DescriptorSet 0
Decorate 37(g_tTex1du4) DescriptorSet 0
Decorate 47(g_tTex2df4) DescriptorSet 0
......@@ -391,6 +392,7 @@ Shader version: 450
Decorate 99(g_tTex3du4) DescriptorSet 0
MemberDecorate 106(VS_OUTPUT) 0 BuiltIn FragCoord
Decorate 118(g_sSamp) DescriptorSet 0
Decorate 118(g_sSamp) Binding 0
Decorate 121(g_tTexcdf4) DescriptorSet 0
Decorate 124(g_tTexcdi4) DescriptorSet 0
Decorate 127(g_tTexcdu4) DescriptorSet 0
......
......@@ -43,7 +43,7 @@ gl_FragCoord origin is upper left
0:37 Branch: Return with expression
0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_tTexbf4_test' (uniform samplerBuffer)
0:? 'g_tTexbf4_test' (layout(binding=0 ) uniform samplerBuffer)
0:? 'g_tTexbf4' (uniform samplerBuffer)
0:? 'g_tTexbi4' (uniform isamplerBuffer)
0:? 'g_tTexbu4' (uniform usamplerBuffer)
......@@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
0:37 Branch: Return with expression
0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_tTexbf4_test' (uniform samplerBuffer)
0:? 'g_tTexbf4_test' (layout(binding=0 ) uniform samplerBuffer)
0:? 'g_tTexbf4' (uniform samplerBuffer)
0:? 'g_tTexbi4' (uniform isamplerBuffer)
0:? 'g_tTexbu4' (uniform usamplerBuffer)
......@@ -153,6 +153,7 @@ gl_FragCoord origin is upper left
Decorate 39(g_tTexbu4) DescriptorSet 0
MemberDecorate 44(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 56(g_tTexbf4_test) DescriptorSet 0
Decorate 56(g_tTexbf4_test) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
......
......@@ -6,7 +6,7 @@ gl_FragCoord origin is upper left
0:48 Function Parameters:
0:? Sequence
0:52 textureFetchOffset (global 4-component vector of float)
0:52 'g_tTex1df4' (uniform texture1D)
0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:52 vector swizzle (temp int)
0:52 'c2' (uniform 2-component vector of int)
0:52 Sequence
......@@ -151,8 +151,8 @@ gl_FragCoord origin is upper left
0:75 Branch: Return with expression
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -193,7 +193,7 @@ gl_FragCoord origin is upper left
0:48 Function Parameters:
0:? Sequence
0:52 textureFetchOffset (global 4-component vector of float)
0:52 'g_tTex1df4' (uniform texture1D)
0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:52 vector swizzle (temp int)
0:52 'c2' (uniform 2-component vector of int)
0:52 Sequence
......@@ -338,8 +338,8 @@ gl_FragCoord origin is upper left
0:75 Branch: Return with expression
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -418,6 +418,7 @@ gl_FragCoord origin is upper left
Name 170 "c1"
Name 171 "o4"
Decorate 9(g_tTex1df4) DescriptorSet 0
Decorate 9(g_tTex1df4) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 40(g_tTex1du4) DescriptorSet 0
Decorate 51(g_tTex2df4) DescriptorSet 0
......@@ -428,6 +429,7 @@ gl_FragCoord origin is upper left
Decorate 110(g_tTex3du4) DescriptorSet 0
MemberDecorate 118(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 133(g_sSamp) DescriptorSet 0
Decorate 133(g_sSamp) Binding 0
Decorate 136(g_tTexcdf4) DescriptorSet 0
Decorate 139(g_tTexcdi4) DescriptorSet 0
Decorate 142(g_tTexcdu4) DescriptorSet 0
......
......@@ -115,8 +115,8 @@ gl_FragCoord origin is upper left
0:68 Branch: Return with expression
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -266,8 +266,8 @@ gl_FragCoord origin is upper left
0:68 Branch: Return with expression
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -353,7 +353,9 @@ gl_FragCoord origin is upper left
Decorate 76(g_tTex2du4a) DescriptorSet 0
MemberDecorate 84(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 99(g_sSamp) DescriptorSet 0
Decorate 99(g_sSamp) Binding 0
Decorate 102(g_tTex1df4) DescriptorSet 0
Decorate 102(g_tTex1df4) Binding 0
Decorate 105(g_tTex1di4) DescriptorSet 0
Decorate 108(g_tTex1du4) DescriptorSet 0
Decorate 111(g_tTex2df4) DescriptorSet 0
......
......@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (uniform texture1DArray)
0:23 'g_sSamp' (uniform sampler)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -23,7 +23,7 @@ gl_FragCoord origin is upper left
0:24 textureOffset (global 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (uniform sampler)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
......@@ -35,7 +35,7 @@ gl_FragCoord origin is upper left
0:25 textureOffset (global 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (uniform sampler)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
......@@ -47,7 +47,7 @@ gl_FragCoord origin is upper left
0:27 textureOffset (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (uniform sampler)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -61,7 +61,7 @@ gl_FragCoord origin is upper left
0:28 textureOffset (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
......@@ -75,7 +75,7 @@ gl_FragCoord origin is upper left
0:29 textureOffset (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
......@@ -103,9 +103,9 @@ gl_FragCoord origin is upper left
0:36 Branch: Return with expression
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
......@@ -127,8 +127,8 @@ gl_FragCoord origin is upper left
0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (uniform texture1DArray)
0:23 'g_sSamp' (uniform sampler)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -140,7 +140,7 @@ gl_FragCoord origin is upper left
0:24 textureOffset (global 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (uniform sampler)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
......@@ -152,7 +152,7 @@ gl_FragCoord origin is upper left
0:25 textureOffset (global 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (uniform sampler)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
......@@ -164,7 +164,7 @@ gl_FragCoord origin is upper left
0:27 textureOffset (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (uniform sampler)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -178,7 +178,7 @@ gl_FragCoord origin is upper left
0:28 textureOffset (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
......@@ -192,7 +192,7 @@ gl_FragCoord origin is upper left
0:29 textureOffset (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
......@@ -220,9 +220,9 @@ gl_FragCoord origin is upper left
0:36 Branch: Return with expression
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
......@@ -260,7 +260,9 @@ gl_FragCoord origin is upper left
Name 95 "psout"
Name 103 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 32(g_tTex1di4) DescriptorSet 0
Decorate 47(g_tTex1du4) DescriptorSet 0
Decorate 59(g_tTex2df4) DescriptorSet 0
......@@ -268,6 +270,7 @@ gl_FragCoord origin is upper left
Decorate 83(g_tTex2du4) DescriptorSet 0
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 103(g_tTex1df4a) DescriptorSet 0
Decorate 103(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
......
......@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (uniform texture1DArray)
0:23 'g_sSamp' (uniform sampler)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -25,7 +25,7 @@ gl_FragCoord origin is upper left
0:24 textureOffset (global 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (uniform sampler)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
......@@ -39,7 +39,7 @@ gl_FragCoord origin is upper left
0:25 textureOffset (global 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (uniform sampler)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
......@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
0:27 textureOffset (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (uniform sampler)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -69,7 +69,7 @@ gl_FragCoord origin is upper left
0:28 textureOffset (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
......@@ -85,7 +85,7 @@ gl_FragCoord origin is upper left
0:29 textureOffset (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
......@@ -115,9 +115,9 @@ gl_FragCoord origin is upper left
0:36 Branch: Return with expression
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
......@@ -139,8 +139,8 @@ gl_FragCoord origin is upper left
0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (uniform texture1DArray)
0:23 'g_sSamp' (uniform sampler)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -154,7 +154,7 @@ gl_FragCoord origin is upper left
0:24 textureOffset (global 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (uniform sampler)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
......@@ -168,7 +168,7 @@ gl_FragCoord origin is upper left
0:25 textureOffset (global 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (uniform sampler)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
......@@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
0:27 textureOffset (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (uniform sampler)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -198,7 +198,7 @@ gl_FragCoord origin is upper left
0:28 textureOffset (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
......@@ -214,7 +214,7 @@ gl_FragCoord origin is upper left
0:29 textureOffset (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
......@@ -244,9 +244,9 @@ gl_FragCoord origin is upper left
0:36 Branch: Return with expression
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
......@@ -284,7 +284,9 @@ gl_FragCoord origin is upper left
Name 95 "psout"
Name 103 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 33(g_tTex1di4) DescriptorSet 0
Decorate 48(g_tTex1du4) DescriptorSet 0
Decorate 60(g_tTex2df4) DescriptorSet 0
......@@ -292,6 +294,7 @@ gl_FragCoord origin is upper left
Decorate 83(g_tTex2du4) DescriptorSet 0
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 103(g_tTex1df4a) DescriptorSet 0
Decorate 103(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
......
......@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:42 'r00' (temp float)
0:42 texture (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
......@@ -23,7 +23,7 @@ gl_FragCoord origin is upper left
0:43 texture (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
......@@ -35,7 +35,7 @@ gl_FragCoord origin is upper left
0:44 texture (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
......@@ -47,7 +47,7 @@ gl_FragCoord origin is upper left
0:47 texture (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -60,7 +60,7 @@ gl_FragCoord origin is upper left
0:48 texture (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -73,7 +73,7 @@ gl_FragCoord origin is upper left
0:49 texture (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -86,7 +86,7 @@ gl_FragCoord origin is upper left
0:53 texture (global float)
0:53 Construct combined texture-sampler (temp samplerCubeShadow)
0:53 'g_tTexcdf4' (uniform textureCube)
0:53 'g_sSamp' (uniform sampler)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
......@@ -100,7 +100,7 @@ gl_FragCoord origin is upper left
0:54 texture (global float)
0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
0:54 'g_tTexcdi4' (uniform itextureCube)
0:54 'g_sSamp' (uniform sampler)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
......@@ -114,7 +114,7 @@ gl_FragCoord origin is upper left
0:55 texture (global float)
0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
0:55 'g_tTexcdu4' (uniform utextureCube)
0:55 'g_sSamp' (uniform sampler)
0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:55 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
......@@ -142,8 +142,8 @@ gl_FragCoord origin is upper left
0:60 Branch: Return with expression
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -180,8 +180,8 @@ gl_FragCoord origin is upper left
0:42 'r00' (temp float)
0:42 texture (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
......@@ -193,7 +193,7 @@ gl_FragCoord origin is upper left
0:43 texture (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
......@@ -205,7 +205,7 @@ gl_FragCoord origin is upper left
0:44 texture (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
......@@ -217,7 +217,7 @@ gl_FragCoord origin is upper left
0:47 texture (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -230,7 +230,7 @@ gl_FragCoord origin is upper left
0:48 texture (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -243,7 +243,7 @@ gl_FragCoord origin is upper left
0:49 texture (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -256,7 +256,7 @@ gl_FragCoord origin is upper left
0:53 texture (global float)
0:53 Construct combined texture-sampler (temp samplerCubeShadow)
0:53 'g_tTexcdf4' (uniform textureCube)
0:53 'g_sSamp' (uniform sampler)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
......@@ -270,7 +270,7 @@ gl_FragCoord origin is upper left
0:54 texture (global float)
0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
0:54 'g_tTexcdi4' (uniform itextureCube)
0:54 'g_sSamp' (uniform sampler)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
......@@ -284,7 +284,7 @@ gl_FragCoord origin is upper left
0:55 texture (global float)
0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
0:55 'g_tTexcdu4' (uniform utextureCube)
0:55 'g_sSamp' (uniform sampler)
0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:55 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
......@@ -312,8 +312,8 @@ gl_FragCoord origin is upper left
0:60 Branch: Return with expression
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -384,7 +384,9 @@ gl_FragCoord origin is upper left
Name 171 "g_tTexcdi4a"
Name 174 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 28(g_tTex1di4) DescriptorSet 0
Decorate 40(g_tTex1du4) DescriptorSet 0
Decorate 51(g_tTex2df4) DescriptorSet 0
......
......@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:42 'r01' (temp float)
0:42 textureOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
......@@ -25,7 +25,7 @@ gl_FragCoord origin is upper left
0:43 textureOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
......@@ -39,7 +39,7 @@ gl_FragCoord origin is upper left
0:44 textureOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
......@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
0:47 textureOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -69,7 +69,7 @@ gl_FragCoord origin is upper left
0:48 textureOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -85,7 +85,7 @@ gl_FragCoord origin is upper left
0:49 textureOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -115,8 +115,8 @@ gl_FragCoord origin is upper left
0:65 Branch: Return with expression
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -153,8 +153,8 @@ gl_FragCoord origin is upper left
0:42 'r01' (temp float)
0:42 textureOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
......@@ -168,7 +168,7 @@ gl_FragCoord origin is upper left
0:43 textureOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
......@@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
0:44 textureOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
......@@ -196,7 +196,7 @@ gl_FragCoord origin is upper left
0:47 textureOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -212,7 +212,7 @@ gl_FragCoord origin is upper left
0:48 textureOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -228,7 +228,7 @@ gl_FragCoord origin is upper left
0:49 textureOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -258,8 +258,8 @@ gl_FragCoord origin is upper left
0:65 Branch: Return with expression
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -327,7 +327,9 @@ gl_FragCoord origin is upper left
Name 145 "g_tTexcdi4a"
Name 148 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 41(g_tTex1du4) DescriptorSet 0
Decorate 52(g_tTex2df4) DescriptorSet 0
......
......@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
0:42 textureOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -26,7 +26,7 @@ gl_FragCoord origin is upper left
0:43 textureOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
0:44 textureOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
0:47 textureOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
......@@ -73,7 +73,7 @@ gl_FragCoord origin is upper left
0:48 textureOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
......@@ -90,7 +90,7 @@ gl_FragCoord origin is upper left
0:49 textureOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
......@@ -121,8 +121,8 @@ gl_FragCoord origin is upper left
0:66 Branch: Return with expression
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -160,7 +160,7 @@ gl_FragCoord origin is upper left
0:42 textureOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -175,7 +175,7 @@ gl_FragCoord origin is upper left
0:43 textureOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -190,7 +190,7 @@ gl_FragCoord origin is upper left
0:44 textureOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -205,7 +205,7 @@ gl_FragCoord origin is upper left
0:47 textureOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
......@@ -222,7 +222,7 @@ gl_FragCoord origin is upper left
0:48 textureOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
......@@ -239,7 +239,7 @@ gl_FragCoord origin is upper left
0:49 textureOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
......@@ -270,8 +270,8 @@ gl_FragCoord origin is upper left
0:66 Branch: Return with expression
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -340,6 +340,7 @@ gl_FragCoord origin is upper left
Name 154 "g_tTexcdu4a"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 33(g_tTex1di4a) DescriptorSet 0
Decorate 46(g_tTex1du4a) DescriptorSet 0
Decorate 58(g_tTex2df4a) DescriptorSet 0
......@@ -347,6 +348,7 @@ gl_FragCoord origin is upper left
Decorate 88(g_tTex2du4a) DescriptorSet 0
MemberDecorate 98(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 112(g_tTex1df4) DescriptorSet 0
Decorate 112(g_tTex1df4) Binding 0
Decorate 115(g_tTex1di4) DescriptorSet 0
Decorate 118(g_tTex1du4) DescriptorSet 0
Decorate 121(g_tTex2df4) DescriptorSet 0
......
......@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:42 'r00' (temp float)
0:42 textureLod (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
......@@ -25,7 +25,7 @@ gl_FragCoord origin is upper left
0:43 textureLod (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
......@@ -39,7 +39,7 @@ gl_FragCoord origin is upper left
0:44 textureLod (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
......@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
0:47 textureLod (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -68,7 +68,7 @@ gl_FragCoord origin is upper left
0:48 textureLod (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
0:49 textureLod (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
0:53 textureLod (global float)
0:53 Construct combined texture-sampler (temp samplerCubeShadow)
0:53 'g_tTexcdf4' (uniform textureCube)
0:53 'g_sSamp' (uniform sampler)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
......@@ -114,7 +114,7 @@ gl_FragCoord origin is upper left
0:54 textureLod (global float)
0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
0:54 'g_tTexcdi4' (uniform itextureCube)
0:54 'g_sSamp' (uniform sampler)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
......@@ -130,7 +130,7 @@ gl_FragCoord origin is upper left
0:55 textureLod (global float)
0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
0:55 'g_tTexcdu4' (uniform utextureCube)
0:55 'g_sSamp' (uniform sampler)
0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:55 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
......@@ -160,8 +160,8 @@ gl_FragCoord origin is upper left
0:60 Branch: Return with expression
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -198,8 +198,8 @@ gl_FragCoord origin is upper left
0:42 'r00' (temp float)
0:42 textureLod (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
......@@ -213,7 +213,7 @@ gl_FragCoord origin is upper left
0:43 textureLod (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
......@@ -227,7 +227,7 @@ gl_FragCoord origin is upper left
0:44 textureLod (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
......@@ -241,7 +241,7 @@ gl_FragCoord origin is upper left
0:47 textureLod (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -256,7 +256,7 @@ gl_FragCoord origin is upper left
0:48 textureLod (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -271,7 +271,7 @@ gl_FragCoord origin is upper left
0:49 textureLod (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -286,7 +286,7 @@ gl_FragCoord origin is upper left
0:53 textureLod (global float)
0:53 Construct combined texture-sampler (temp samplerCubeShadow)
0:53 'g_tTexcdf4' (uniform textureCube)
0:53 'g_sSamp' (uniform sampler)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
......@@ -302,7 +302,7 @@ gl_FragCoord origin is upper left
0:54 textureLod (global float)
0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
0:54 'g_tTexcdi4' (uniform itextureCube)
0:54 'g_sSamp' (uniform sampler)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
......@@ -318,7 +318,7 @@ gl_FragCoord origin is upper left
0:55 textureLod (global float)
0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
0:55 'g_tTexcdu4' (uniform utextureCube)
0:55 'g_sSamp' (uniform sampler)
0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:55 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
......@@ -348,8 +348,8 @@ gl_FragCoord origin is upper left
0:60 Branch: Return with expression
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -420,7 +420,9 @@ gl_FragCoord origin is upper left
Name 172 "g_tTexcdi4a"
Name 175 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 41(g_tTex1du4) DescriptorSet 0
Decorate 52(g_tTex2df4) DescriptorSet 0
......
......@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:42 'r01' (temp float)
0:42 textureLodOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
......@@ -27,7 +27,7 @@ gl_FragCoord origin is upper left
0:43 textureLodOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
......@@ -43,7 +43,7 @@ gl_FragCoord origin is upper left
0:44 textureLodOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
......@@ -59,7 +59,7 @@ gl_FragCoord origin is upper left
0:47 textureLodOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
0:48 textureLodOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
0:49 textureLodOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -127,8 +127,8 @@ gl_FragCoord origin is upper left
0:65 Branch: Return with expression
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -165,8 +165,8 @@ gl_FragCoord origin is upper left
0:42 'r01' (temp float)
0:42 textureLodOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
......@@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
0:43 textureLodOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
......@@ -198,7 +198,7 @@ gl_FragCoord origin is upper left
0:44 textureLodOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
......@@ -214,7 +214,7 @@ gl_FragCoord origin is upper left
0:47 textureLodOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
0:48 textureLodOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -250,7 +250,7 @@ gl_FragCoord origin is upper left
0:49 textureLodOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -282,8 +282,8 @@ gl_FragCoord origin is upper left
0:65 Branch: Return with expression
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -351,7 +351,9 @@ gl_FragCoord origin is upper left
Name 146 "g_tTexcdi4a"
Name 149 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 30(g_tTex1di4) DescriptorSet 0
Decorate 42(g_tTex1du4) DescriptorSet 0
Decorate 53(g_tTex2df4) DescriptorSet 0
......
......@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
0:42 textureLodOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -28,7 +28,7 @@ gl_FragCoord origin is upper left
0:43 textureLodOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -45,7 +45,7 @@ gl_FragCoord origin is upper left
0:44 textureLodOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -62,7 +62,7 @@ gl_FragCoord origin is upper left
0:47 textureLodOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
......@@ -81,7 +81,7 @@ gl_FragCoord origin is upper left
0:48 textureLodOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
......@@ -100,7 +100,7 @@ gl_FragCoord origin is upper left
0:49 textureLodOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
......@@ -133,8 +133,8 @@ gl_FragCoord origin is upper left
0:66 Branch: Return with expression
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -172,7 +172,7 @@ gl_FragCoord origin is upper left
0:42 textureLodOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -189,7 +189,7 @@ gl_FragCoord origin is upper left
0:43 textureLodOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -206,7 +206,7 @@ gl_FragCoord origin is upper left
0:44 textureLodOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
......@@ -223,7 +223,7 @@ gl_FragCoord origin is upper left
0:47 textureLodOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
......@@ -242,7 +242,7 @@ gl_FragCoord origin is upper left
0:48 textureLodOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
......@@ -261,7 +261,7 @@ gl_FragCoord origin is upper left
0:49 textureLodOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
......@@ -294,8 +294,8 @@ gl_FragCoord origin is upper left
0:66 Branch: Return with expression
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
......@@ -364,6 +364,7 @@ gl_FragCoord origin is upper left
Name 155 "g_tTexcdu4a"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 34(g_tTex1di4a) DescriptorSet 0
Decorate 47(g_tTex1du4a) DescriptorSet 0
Decorate 59(g_tTex2df4a) DescriptorSet 0
......@@ -371,6 +372,7 @@ gl_FragCoord origin is upper left
Decorate 89(g_tTex2du4a) DescriptorSet 0
MemberDecorate 99(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 113(g_tTex1df4) DescriptorSet 0
Decorate 113(g_tTex1df4) Binding 0
Decorate 116(g_tTex1di4) DescriptorSet 0
Decorate 119(g_tTex1du4) DescriptorSet 0
Decorate 122(g_tTex2df4) DescriptorSet 0
......
......@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:27 'txval10' (temp 4-component vector of float)
0:27 textureGradOffset (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (uniform texture1DArray)
0:27 'g_sSamp' (uniform sampler)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -27,7 +27,7 @@ gl_FragCoord origin is upper left
0:28 textureGradOffset (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -43,7 +43,7 @@ gl_FragCoord origin is upper left
0:29 textureGradOffset (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -59,7 +59,7 @@ gl_FragCoord origin is upper left
0:31 textureGradOffset (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -79,7 +79,7 @@ gl_FragCoord origin is upper left
0:32 textureGradOffset (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -99,7 +99,7 @@ gl_FragCoord origin is upper left
0:33 textureGradOffset (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -133,9 +133,9 @@ gl_FragCoord origin is upper left
0:38 Branch: Return with expression
0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
......@@ -160,8 +160,8 @@ gl_FragCoord origin is upper left
0:27 'txval10' (temp 4-component vector of float)
0:27 textureGradOffset (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (uniform texture1DArray)
0:27 'g_sSamp' (uniform sampler)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -177,7 +177,7 @@ gl_FragCoord origin is upper left
0:28 textureGradOffset (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -193,7 +193,7 @@ gl_FragCoord origin is upper left
0:29 textureGradOffset (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -209,7 +209,7 @@ gl_FragCoord origin is upper left
0:31 textureGradOffset (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -229,7 +229,7 @@ gl_FragCoord origin is upper left
0:32 textureGradOffset (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -249,7 +249,7 @@ gl_FragCoord origin is upper left
0:33 textureGradOffset (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
......@@ -283,9 +283,9 @@ gl_FragCoord origin is upper left
0:38 Branch: Return with expression
0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
......@@ -330,7 +330,9 @@ gl_FragCoord origin is upper left
Name 102 "g_tTexcdi4"
Name 105 "g_tTexcdu4"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 34(g_tTex1di4) DescriptorSet 0
Decorate 46(g_tTex1du4) DescriptorSet 0
Decorate 55(g_tTex2df4) DescriptorSet 0
......@@ -338,6 +340,7 @@ gl_FragCoord origin is upper left
Decorate 80(g_tTex2du4) DescriptorSet 0
MemberDecorate 86(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 96(g_tTex1df4a) DescriptorSet 0
Decorate 96(g_tTex1df4a) Binding 1
Decorate 99(g_tTexcdf4) DescriptorSet 0
Decorate 102(g_tTexcdi4) DescriptorSet 0
Decorate 105(g_tTexcdu4) DescriptorSet 0
......
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