Commit 96e9f47c by John Kessenich

HLSL: Implement the register production.

parent 82d6baf8
...@@ -23,8 +23,8 @@ ERROR: node is still EOpNull! ...@@ -23,8 +23,8 @@ ERROR: node is still EOpNull!
0:28 direct index (temp float) 0:28 direct index (temp float)
0:? textureQueryLod (temp float) 0:? textureQueryLod (temp float)
0:28 Construct combined texture-sampler (temp sampler1DArray) 0:28 Construct combined texture-sampler (temp sampler1DArray)
0:28 'g_tTex1df4a' (uniform texture1DArray) 0:28 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:28 'g_sSamp' (uniform sampler) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:28 Constant: 0:28 Constant:
0:28 0.100000 0:28 0.100000
0:28 Constant: 0:28 Constant:
...@@ -36,7 +36,7 @@ ERROR: node is still EOpNull! ...@@ -36,7 +36,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float) 0:? textureQueryLod (temp float)
0:29 Construct combined texture-sampler (temp isampler1DArray) 0:29 Construct combined texture-sampler (temp isampler1DArray)
0:29 'g_tTex1di4a' (uniform itexture1DArray) 0:29 'g_tTex1di4a' (uniform itexture1DArray)
0:29 'g_sSamp' (uniform sampler) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:29 Constant: 0:29 Constant:
0:29 0.200000 0:29 0.200000
0:29 Constant: 0:29 Constant:
...@@ -48,7 +48,7 @@ ERROR: node is still EOpNull! ...@@ -48,7 +48,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float) 0:? textureQueryLod (temp float)
0:30 Construct combined texture-sampler (temp usampler1DArray) 0:30 Construct combined texture-sampler (temp usampler1DArray)
0:30 'g_tTex1du4a' (uniform utexture1DArray) 0:30 'g_tTex1du4a' (uniform utexture1DArray)
0:30 'g_sSamp' (uniform sampler) 0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:30 Constant: 0:30 Constant:
0:30 0.300000 0:30 0.300000
0:30 Constant: 0:30 Constant:
...@@ -60,7 +60,7 @@ ERROR: node is still EOpNull! ...@@ -60,7 +60,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float) 0:? textureQueryLod (temp float)
0:32 Construct combined texture-sampler (temp sampler2DArray) 0:32 Construct combined texture-sampler (temp sampler2DArray)
0:32 'g_tTex2df4a' (uniform texture2DArray) 0:32 'g_tTex2df4a' (uniform texture2DArray)
0:32 'g_sSamp' (uniform sampler) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -73,7 +73,7 @@ ERROR: node is still EOpNull! ...@@ -73,7 +73,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float) 0:? textureQueryLod (temp float)
0:33 Construct combined texture-sampler (temp isampler2DArray) 0:33 Construct combined texture-sampler (temp isampler2DArray)
0:33 'g_tTex2di4a' (uniform itexture2DArray) 0:33 'g_tTex2di4a' (uniform itexture2DArray)
0:33 'g_sSamp' (uniform sampler) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.300000 0:? 0.300000
0:? 0.400000 0:? 0.400000
...@@ -86,7 +86,7 @@ ERROR: node is still EOpNull! ...@@ -86,7 +86,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float) 0:? textureQueryLod (temp float)
0:34 Construct combined texture-sampler (temp usampler2DArray) 0:34 Construct combined texture-sampler (temp usampler2DArray)
0:34 'g_tTex2du4a' (uniform utexture2DArray) 0:34 'g_tTex2du4a' (uniform utexture2DArray)
0:34 'g_sSamp' (uniform sampler) 0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.500000 0:? 0.500000
0:? 0.600000 0:? 0.600000
...@@ -99,7 +99,7 @@ ERROR: node is still EOpNull! ...@@ -99,7 +99,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float) 0:? textureQueryLod (temp float)
0:36 Construct combined texture-sampler (temp samplerCubeArray) 0:36 Construct combined texture-sampler (temp samplerCubeArray)
0:36 'g_tTexcdf4a' (uniform textureCubeArray) 0:36 'g_tTexcdf4a' (uniform textureCubeArray)
0:36 'g_sSamp' (uniform sampler) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -113,7 +113,7 @@ ERROR: node is still EOpNull! ...@@ -113,7 +113,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float) 0:? textureQueryLod (temp float)
0:37 Construct combined texture-sampler (temp isamplerCubeArray) 0:37 Construct combined texture-sampler (temp isamplerCubeArray)
0:37 'g_tTexcdi4a' (uniform itextureCubeArray) 0:37 'g_tTexcdi4a' (uniform itextureCubeArray)
0:37 'g_sSamp' (uniform sampler) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.400000 0:? 0.400000
0:? 0.500000 0:? 0.500000
...@@ -127,7 +127,7 @@ ERROR: node is still EOpNull! ...@@ -127,7 +127,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float) 0:? textureQueryLod (temp float)
0:38 Construct combined texture-sampler (temp usamplerCubeArray) 0:38 Construct combined texture-sampler (temp usamplerCubeArray)
0:38 'g_tTexcdu4a' (uniform utextureCubeArray) 0:38 'g_tTexcdu4a' (uniform utextureCubeArray)
0:38 'g_sSamp' (uniform sampler) 0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.700000 0:? 0.700000
0:? 0.800000 0:? 0.800000
...@@ -154,9 +154,9 @@ ERROR: node is still EOpNull! ...@@ -154,9 +154,9 @@ ERROR: node is still EOpNull!
0:43 Branch: Return with expression 0:43 Branch: Return with expression
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray)
...@@ -182,8 +182,8 @@ ERROR: node is still EOpNull! ...@@ -182,8 +182,8 @@ ERROR: node is still EOpNull!
0:28 direct index (temp float) 0:28 direct index (temp float)
0:? textureQueryLod (temp float) 0:? textureQueryLod (temp float)
0:28 Construct combined texture-sampler (temp sampler1DArray) 0:28 Construct combined texture-sampler (temp sampler1DArray)
0:28 'g_tTex1df4a' (uniform texture1DArray) 0:28 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:28 'g_sSamp' (uniform sampler) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:28 Constant: 0:28 Constant:
0:28 0.100000 0:28 0.100000
0:28 Constant: 0:28 Constant:
...@@ -195,7 +195,7 @@ ERROR: node is still EOpNull! ...@@ -195,7 +195,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float) 0:? textureQueryLod (temp float)
0:29 Construct combined texture-sampler (temp isampler1DArray) 0:29 Construct combined texture-sampler (temp isampler1DArray)
0:29 'g_tTex1di4a' (uniform itexture1DArray) 0:29 'g_tTex1di4a' (uniform itexture1DArray)
0:29 'g_sSamp' (uniform sampler) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:29 Constant: 0:29 Constant:
0:29 0.200000 0:29 0.200000
0:29 Constant: 0:29 Constant:
...@@ -207,7 +207,7 @@ ERROR: node is still EOpNull! ...@@ -207,7 +207,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float) 0:? textureQueryLod (temp float)
0:30 Construct combined texture-sampler (temp usampler1DArray) 0:30 Construct combined texture-sampler (temp usampler1DArray)
0:30 'g_tTex1du4a' (uniform utexture1DArray) 0:30 'g_tTex1du4a' (uniform utexture1DArray)
0:30 'g_sSamp' (uniform sampler) 0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:30 Constant: 0:30 Constant:
0:30 0.300000 0:30 0.300000
0:30 Constant: 0:30 Constant:
...@@ -219,7 +219,7 @@ ERROR: node is still EOpNull! ...@@ -219,7 +219,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float) 0:? textureQueryLod (temp float)
0:32 Construct combined texture-sampler (temp sampler2DArray) 0:32 Construct combined texture-sampler (temp sampler2DArray)
0:32 'g_tTex2df4a' (uniform texture2DArray) 0:32 'g_tTex2df4a' (uniform texture2DArray)
0:32 'g_sSamp' (uniform sampler) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -232,7 +232,7 @@ ERROR: node is still EOpNull! ...@@ -232,7 +232,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float) 0:? textureQueryLod (temp float)
0:33 Construct combined texture-sampler (temp isampler2DArray) 0:33 Construct combined texture-sampler (temp isampler2DArray)
0:33 'g_tTex2di4a' (uniform itexture2DArray) 0:33 'g_tTex2di4a' (uniform itexture2DArray)
0:33 'g_sSamp' (uniform sampler) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.300000 0:? 0.300000
0:? 0.400000 0:? 0.400000
...@@ -245,7 +245,7 @@ ERROR: node is still EOpNull! ...@@ -245,7 +245,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float) 0:? textureQueryLod (temp float)
0:34 Construct combined texture-sampler (temp usampler2DArray) 0:34 Construct combined texture-sampler (temp usampler2DArray)
0:34 'g_tTex2du4a' (uniform utexture2DArray) 0:34 'g_tTex2du4a' (uniform utexture2DArray)
0:34 'g_sSamp' (uniform sampler) 0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.500000 0:? 0.500000
0:? 0.600000 0:? 0.600000
...@@ -258,7 +258,7 @@ ERROR: node is still EOpNull! ...@@ -258,7 +258,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float) 0:? textureQueryLod (temp float)
0:36 Construct combined texture-sampler (temp samplerCubeArray) 0:36 Construct combined texture-sampler (temp samplerCubeArray)
0:36 'g_tTexcdf4a' (uniform textureCubeArray) 0:36 'g_tTexcdf4a' (uniform textureCubeArray)
0:36 'g_sSamp' (uniform sampler) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -272,7 +272,7 @@ ERROR: node is still EOpNull! ...@@ -272,7 +272,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float) 0:? textureQueryLod (temp float)
0:37 Construct combined texture-sampler (temp isamplerCubeArray) 0:37 Construct combined texture-sampler (temp isamplerCubeArray)
0:37 'g_tTexcdi4a' (uniform itextureCubeArray) 0:37 'g_tTexcdi4a' (uniform itextureCubeArray)
0:37 'g_sSamp' (uniform sampler) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.400000 0:? 0.400000
0:? 0.500000 0:? 0.500000
...@@ -286,7 +286,7 @@ ERROR: node is still EOpNull! ...@@ -286,7 +286,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float) 0:? textureQueryLod (temp float)
0:38 Construct combined texture-sampler (temp usamplerCubeArray) 0:38 Construct combined texture-sampler (temp usamplerCubeArray)
0:38 'g_tTexcdu4a' (uniform utextureCubeArray) 0:38 'g_tTexcdu4a' (uniform utextureCubeArray)
0:38 'g_sSamp' (uniform sampler) 0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.700000 0:? 0.700000
0:? 0.800000 0:? 0.800000
...@@ -313,9 +313,9 @@ ERROR: node is still EOpNull! ...@@ -313,9 +313,9 @@ ERROR: node is still EOpNull!
0:43 Branch: Return with expression 0:43 Branch: Return with expression
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray)
......
hlsl.float4.frag hlsl.float4.frag
WARNING: 0:5: 'register' : ignoring shader_profile
WARNING: 0:6: 'register' : ignoring shader_profile
Shader version: 450 Shader version: 450
gl_FragCoord origin is upper left gl_FragCoord origin is upper left
0:? Sequence 0:? Sequence
...@@ -22,8 +25,8 @@ gl_FragCoord origin is upper left ...@@ -22,8 +25,8 @@ gl_FragCoord origin is upper left
0:? 'AmbientColor' (global 4-component vector of float) 0:? 'AmbientColor' (global 4-component vector of float)
0:? 'ff1' (global bool Face) 0:? 'ff1' (global bool Face)
0:? 'ff2' (layout(offset=4 ) global 4-component vector of float) 0:? 'ff2' (layout(offset=4 ) global 4-component vector of float)
0:? 'ff3' (layout(offset=4 ) global 4-component vector of float) 0:? 'ff3' (layout(binding=0 offset=4 ) global 4-component vector of float)
0:? 'ff4' (layout(offset=4 ) global 4-component vector of float FragCoord) 0:? 'ff4' (layout(binding=1 offset=4 ) global 4-component vector of float FragCoord)
Linked fragment stage: Linked fragment stage:
...@@ -52,8 +55,8 @@ gl_FragCoord origin is upper left ...@@ -52,8 +55,8 @@ gl_FragCoord origin is upper left
0:? 'AmbientColor' (global 4-component vector of float) 0:? 'AmbientColor' (global 4-component vector of float)
0:? 'ff1' (global bool Face) 0:? 'ff1' (global bool Face)
0:? 'ff2' (layout(offset=4 ) global 4-component vector of float) 0:? 'ff2' (layout(offset=4 ) global 4-component vector of float)
0:? 'ff3' (layout(offset=4 ) global 4-component vector of float) 0:? 'ff3' (layout(binding=0 offset=4 ) global 4-component vector of float)
0:? 'ff4' (layout(offset=4 ) global 4-component vector of float FragCoord) 0:? 'ff4' (layout(binding=1 offset=4 ) global 4-component vector of float FragCoord)
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 80001 // Generated by (magic number): 80001
...@@ -76,7 +79,9 @@ gl_FragCoord origin is upper left ...@@ -76,7 +79,9 @@ gl_FragCoord origin is upper left
Decorate 26(ff1) BuiltIn FrontFacing Decorate 26(ff1) BuiltIn FrontFacing
Decorate 27(ff2) Offset 4 Decorate 27(ff2) Offset 4
Decorate 28(ff3) Offset 4 Decorate 28(ff3) Offset 4
Decorate 28(ff3) Binding 0
Decorate 29(ff4) Offset 4 Decorate 29(ff4) Offset 4
Decorate 29(ff4) Binding 1
Decorate 29(ff4) BuiltIn FragCoord Decorate 29(ff4) BuiltIn FragCoord
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
......
...@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left ...@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
0:29 textureGather (global 4-component vector of float) 0:29 textureGather (global 4-component vector of float)
0:29 Construct combined texture-sampler (temp sampler2DArray) 0:29 Construct combined texture-sampler (temp sampler2DArray)
0:29 'g_tTex2df4a' (uniform texture2DArray) 0:29 'g_tTex2df4a' (uniform texture2DArray)
0:29 'g_sSamp' (uniform sampler) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -22,7 +22,7 @@ gl_FragCoord origin is upper left ...@@ -22,7 +22,7 @@ gl_FragCoord origin is upper left
0:30 textureGather (global 4-component vector of int) 0:30 textureGather (global 4-component vector of int)
0:30 Construct combined texture-sampler (temp isampler2DArray) 0:30 Construct combined texture-sampler (temp isampler2DArray)
0:30 'g_tTex2di4a' (uniform itexture2DArray) 0:30 'g_tTex2di4a' (uniform itexture2DArray)
0:30 'g_sSamp' (uniform sampler) 0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.300000 0:? 0.300000
0:? 0.400000 0:? 0.400000
...@@ -33,7 +33,7 @@ gl_FragCoord origin is upper left ...@@ -33,7 +33,7 @@ gl_FragCoord origin is upper left
0:31 textureGather (global 4-component vector of uint) 0:31 textureGather (global 4-component vector of uint)
0:31 Construct combined texture-sampler (temp usampler2DArray) 0:31 Construct combined texture-sampler (temp usampler2DArray)
0:31 'g_tTex2du4a' (uniform utexture2DArray) 0:31 'g_tTex2du4a' (uniform utexture2DArray)
0:31 'g_sSamp' (uniform sampler) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.500000 0:? 0.500000
0:? 0.600000 0:? 0.600000
...@@ -44,7 +44,7 @@ gl_FragCoord origin is upper left ...@@ -44,7 +44,7 @@ gl_FragCoord origin is upper left
0:35 textureGather (global 4-component vector of float) 0:35 textureGather (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray) 0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4a' (uniform textureCubeArray) 0:35 'g_tTexcdf4a' (uniform textureCubeArray)
0:35 'g_sSamp' (uniform sampler) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -56,7 +56,7 @@ gl_FragCoord origin is upper left ...@@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
0:36 textureGather (global 4-component vector of int) 0:36 textureGather (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray) 0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4a' (uniform itextureCubeArray) 0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
0:36 'g_sSamp' (uniform sampler) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.400000 0:? 0.400000
0:? 0.500000 0:? 0.500000
...@@ -68,7 +68,7 @@ gl_FragCoord origin is upper left ...@@ -68,7 +68,7 @@ gl_FragCoord origin is upper left
0:37 textureGather (global 4-component vector of uint) 0:37 textureGather (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray) 0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4a' (uniform utextureCubeArray) 0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
0:37 'g_sSamp' (uniform sampler) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.700000 0:? 0.700000
0:? 0.800000 0:? 0.800000
...@@ -94,9 +94,9 @@ gl_FragCoord origin is upper left ...@@ -94,9 +94,9 @@ gl_FragCoord origin is upper left
0:42 Branch: Return with expression 0:42 Branch: Return with expression
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray)
...@@ -122,7 +122,7 @@ gl_FragCoord origin is upper left ...@@ -122,7 +122,7 @@ gl_FragCoord origin is upper left
0:29 textureGather (global 4-component vector of float) 0:29 textureGather (global 4-component vector of float)
0:29 Construct combined texture-sampler (temp sampler2DArray) 0:29 Construct combined texture-sampler (temp sampler2DArray)
0:29 'g_tTex2df4a' (uniform texture2DArray) 0:29 'g_tTex2df4a' (uniform texture2DArray)
0:29 'g_sSamp' (uniform sampler) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -133,7 +133,7 @@ gl_FragCoord origin is upper left ...@@ -133,7 +133,7 @@ gl_FragCoord origin is upper left
0:30 textureGather (global 4-component vector of int) 0:30 textureGather (global 4-component vector of int)
0:30 Construct combined texture-sampler (temp isampler2DArray) 0:30 Construct combined texture-sampler (temp isampler2DArray)
0:30 'g_tTex2di4a' (uniform itexture2DArray) 0:30 'g_tTex2di4a' (uniform itexture2DArray)
0:30 'g_sSamp' (uniform sampler) 0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.300000 0:? 0.300000
0:? 0.400000 0:? 0.400000
...@@ -144,7 +144,7 @@ gl_FragCoord origin is upper left ...@@ -144,7 +144,7 @@ gl_FragCoord origin is upper left
0:31 textureGather (global 4-component vector of uint) 0:31 textureGather (global 4-component vector of uint)
0:31 Construct combined texture-sampler (temp usampler2DArray) 0:31 Construct combined texture-sampler (temp usampler2DArray)
0:31 'g_tTex2du4a' (uniform utexture2DArray) 0:31 'g_tTex2du4a' (uniform utexture2DArray)
0:31 'g_sSamp' (uniform sampler) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.500000 0:? 0.500000
0:? 0.600000 0:? 0.600000
...@@ -155,7 +155,7 @@ gl_FragCoord origin is upper left ...@@ -155,7 +155,7 @@ gl_FragCoord origin is upper left
0:35 textureGather (global 4-component vector of float) 0:35 textureGather (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray) 0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4a' (uniform textureCubeArray) 0:35 'g_tTexcdf4a' (uniform textureCubeArray)
0:35 'g_sSamp' (uniform sampler) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -167,7 +167,7 @@ gl_FragCoord origin is upper left ...@@ -167,7 +167,7 @@ gl_FragCoord origin is upper left
0:36 textureGather (global 4-component vector of int) 0:36 textureGather (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray) 0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4a' (uniform itextureCubeArray) 0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
0:36 'g_sSamp' (uniform sampler) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.400000 0:? 0.400000
0:? 0.500000 0:? 0.500000
...@@ -179,7 +179,7 @@ gl_FragCoord origin is upper left ...@@ -179,7 +179,7 @@ gl_FragCoord origin is upper left
0:37 textureGather (global 4-component vector of uint) 0:37 textureGather (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray) 0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4a' (uniform utextureCubeArray) 0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
0:37 'g_sSamp' (uniform sampler) 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.700000 0:? 0.700000
0:? 0.800000 0:? 0.800000
...@@ -205,9 +205,9 @@ gl_FragCoord origin is upper left ...@@ -205,9 +205,9 @@ gl_FragCoord origin is upper left
0:42 Branch: Return with expression 0:42 Branch: Return with expression
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray) 0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray) 0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray) 0:? 'g_tTex2df4a' (uniform texture2DArray)
...@@ -253,6 +253,7 @@ gl_FragCoord origin is upper left ...@@ -253,6 +253,7 @@ gl_FragCoord origin is upper left
Name 109 "g_tTex1du4a" Name 109 "g_tTex1du4a"
Decorate 12(g_tTex2df4a) DescriptorSet 0 Decorate 12(g_tTex2df4a) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0 Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 33(g_tTex2di4a) DescriptorSet 0 Decorate 33(g_tTex2di4a) DescriptorSet 0
Decorate 48(g_tTex2du4a) DescriptorSet 0 Decorate 48(g_tTex2du4a) DescriptorSet 0
Decorate 60(g_tTexcdf4a) DescriptorSet 0 Decorate 60(g_tTexcdf4a) DescriptorSet 0
...@@ -260,7 +261,9 @@ gl_FragCoord origin is upper left ...@@ -260,7 +261,9 @@ gl_FragCoord origin is upper left
Decorate 80(g_tTexcdu4a) DescriptorSet 0 Decorate 80(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 90(PS_OUTPUT) 1 BuiltIn FragDepth MemberDecorate 90(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 102(g_tTex1df4a) DescriptorSet 0 Decorate 102(g_tTex1df4a) DescriptorSet 0
Decorate 102(g_tTex1df4a) Binding 1
Decorate 103(g_tTex1df4) DescriptorSet 0 Decorate 103(g_tTex1df4) DescriptorSet 0
Decorate 103(g_tTex1df4) Binding 0
Decorate 106(g_tTex1di4a) DescriptorSet 0 Decorate 106(g_tTex1di4a) DescriptorSet 0
Decorate 109(g_tTex1du4a) DescriptorSet 0 Decorate 109(g_tTex1du4a) DescriptorSet 0
2: TypeVoid 2: TypeVoid
......
...@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left ...@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
0:34 textureGather (global 4-component vector of float) 0:34 textureGather (global 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D) 0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D) 0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (uniform sampler) 0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -21,7 +21,7 @@ gl_FragCoord origin is upper left ...@@ -21,7 +21,7 @@ gl_FragCoord origin is upper left
0:35 textureGather (global 4-component vector of int) 0:35 textureGather (global 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D) 0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D) 0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (uniform sampler) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.300000 0:? 0.300000
0:? 0.400000 0:? 0.400000
...@@ -31,7 +31,7 @@ gl_FragCoord origin is upper left ...@@ -31,7 +31,7 @@ gl_FragCoord origin is upper left
0:36 textureGather (global 4-component vector of uint) 0:36 textureGather (global 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D) 0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D) 0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (uniform sampler) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.500000 0:? 0.500000
0:? 0.600000 0:? 0.600000
...@@ -41,7 +41,7 @@ gl_FragCoord origin is upper left ...@@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
0:40 textureGather (global 4-component vector of float) 0:40 textureGather (global 4-component vector of float)
0:40 Construct combined texture-sampler (temp samplerCube) 0:40 Construct combined texture-sampler (temp samplerCube)
0:40 'g_tTexcdf4' (uniform textureCube) 0:40 'g_tTexcdf4' (uniform textureCube)
0:40 'g_sSamp' (uniform sampler) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -52,7 +52,7 @@ gl_FragCoord origin is upper left ...@@ -52,7 +52,7 @@ gl_FragCoord origin is upper left
0:41 textureGather (global 4-component vector of int) 0:41 textureGather (global 4-component vector of int)
0:41 Construct combined texture-sampler (temp isamplerCube) 0:41 Construct combined texture-sampler (temp isamplerCube)
0:41 'g_tTexcdi4' (uniform itextureCube) 0:41 'g_tTexcdi4' (uniform itextureCube)
0:41 'g_sSamp' (uniform sampler) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.400000 0:? 0.400000
0:? 0.500000 0:? 0.500000
...@@ -63,7 +63,7 @@ gl_FragCoord origin is upper left ...@@ -63,7 +63,7 @@ gl_FragCoord origin is upper left
0:42 textureGather (global 4-component vector of uint) 0:42 textureGather (global 4-component vector of uint)
0:42 Construct combined texture-sampler (temp usamplerCube) 0:42 Construct combined texture-sampler (temp usamplerCube)
0:42 'g_tTexcdu4' (uniform utextureCube) 0:42 'g_tTexcdu4' (uniform utextureCube)
0:42 'g_sSamp' (uniform sampler) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.700000 0:? 0.700000
0:? 0.800000 0:? 0.800000
...@@ -88,10 +88,10 @@ gl_FragCoord origin is upper left ...@@ -88,10 +88,10 @@ gl_FragCoord origin is upper left
0:47 Branch: Return with expression 0:47 Branch: Return with expression
0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler) 0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -120,7 +120,7 @@ gl_FragCoord origin is upper left ...@@ -120,7 +120,7 @@ gl_FragCoord origin is upper left
0:34 textureGather (global 4-component vector of float) 0:34 textureGather (global 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D) 0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D) 0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (uniform sampler) 0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -130,7 +130,7 @@ gl_FragCoord origin is upper left ...@@ -130,7 +130,7 @@ gl_FragCoord origin is upper left
0:35 textureGather (global 4-component vector of int) 0:35 textureGather (global 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D) 0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D) 0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (uniform sampler) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.300000 0:? 0.300000
0:? 0.400000 0:? 0.400000
...@@ -140,7 +140,7 @@ gl_FragCoord origin is upper left ...@@ -140,7 +140,7 @@ gl_FragCoord origin is upper left
0:36 textureGather (global 4-component vector of uint) 0:36 textureGather (global 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D) 0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D) 0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (uniform sampler) 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.500000 0:? 0.500000
0:? 0.600000 0:? 0.600000
...@@ -150,7 +150,7 @@ gl_FragCoord origin is upper left ...@@ -150,7 +150,7 @@ gl_FragCoord origin is upper left
0:40 textureGather (global 4-component vector of float) 0:40 textureGather (global 4-component vector of float)
0:40 Construct combined texture-sampler (temp samplerCube) 0:40 Construct combined texture-sampler (temp samplerCube)
0:40 'g_tTexcdf4' (uniform textureCube) 0:40 'g_tTexcdf4' (uniform textureCube)
0:40 'g_sSamp' (uniform sampler) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -161,7 +161,7 @@ gl_FragCoord origin is upper left ...@@ -161,7 +161,7 @@ gl_FragCoord origin is upper left
0:41 textureGather (global 4-component vector of int) 0:41 textureGather (global 4-component vector of int)
0:41 Construct combined texture-sampler (temp isamplerCube) 0:41 Construct combined texture-sampler (temp isamplerCube)
0:41 'g_tTexcdi4' (uniform itextureCube) 0:41 'g_tTexcdi4' (uniform itextureCube)
0:41 'g_sSamp' (uniform sampler) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.400000 0:? 0.400000
0:? 0.500000 0:? 0.500000
...@@ -172,7 +172,7 @@ gl_FragCoord origin is upper left ...@@ -172,7 +172,7 @@ gl_FragCoord origin is upper left
0:42 textureGather (global 4-component vector of uint) 0:42 textureGather (global 4-component vector of uint)
0:42 Construct combined texture-sampler (temp usamplerCube) 0:42 Construct combined texture-sampler (temp usamplerCube)
0:42 'g_tTexcdu4' (uniform utextureCube) 0:42 'g_tTexcdu4' (uniform utextureCube)
0:42 'g_sSamp' (uniform sampler) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.700000 0:? 0.700000
0:? 0.800000 0:? 0.800000
...@@ -197,10 +197,10 @@ gl_FragCoord origin is upper left ...@@ -197,10 +197,10 @@ gl_FragCoord origin is upper left
0:47 Branch: Return with expression 0:47 Branch: Return with expression
0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler) 0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -252,6 +252,7 @@ gl_FragCoord origin is upper left ...@@ -252,6 +252,7 @@ gl_FragCoord origin is upper left
Name 120 "g_tTex3du4" Name 120 "g_tTex3du4"
Decorate 12(g_tTex2df4) DescriptorSet 0 Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0 Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 32(g_tTex2di4) DescriptorSet 0 Decorate 32(g_tTex2di4) DescriptorSet 0
Decorate 47(g_tTex2du4) DescriptorSet 0 Decorate 47(g_tTex2du4) DescriptorSet 0
Decorate 59(g_tTexcdf4) DescriptorSet 0 Decorate 59(g_tTexcdf4) DescriptorSet 0
...@@ -260,7 +261,9 @@ gl_FragCoord origin is upper left ...@@ -260,7 +261,9 @@ gl_FragCoord origin is upper left
MemberDecorate 90(PS_OUTPUT) 1 BuiltIn FragDepth MemberDecorate 90(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 101(g_sSamp2d) DescriptorSet 0 Decorate 101(g_sSamp2d) DescriptorSet 0
Decorate 104(g_tTex1df4a) DescriptorSet 0 Decorate 104(g_tTex1df4a) DescriptorSet 0
Decorate 104(g_tTex1df4a) Binding 1
Decorate 105(g_tTex1df4) DescriptorSet 0 Decorate 105(g_tTex1df4) DescriptorSet 0
Decorate 105(g_tTex1df4) Binding 0
Decorate 108(g_tTex1di4) DescriptorSet 0 Decorate 108(g_tTex1di4) DescriptorSet 0
Decorate 111(g_tTex1du4) DescriptorSet 0 Decorate 111(g_tTex1du4) DescriptorSet 0
Decorate 114(g_tTex3df4) DescriptorSet 0 Decorate 114(g_tTex3df4) DescriptorSet 0
......
...@@ -10,7 +10,7 @@ Shader version: 450 ...@@ -10,7 +10,7 @@ Shader version: 450
0:33 textureGather (global 4-component vector of float) 0:33 textureGather (global 4-component vector of float)
0:33 Construct combined texture-sampler (temp sampler2D) 0:33 Construct combined texture-sampler (temp sampler2D)
0:33 'g_tTex2df4' (uniform texture2D) 0:33 'g_tTex2df4' (uniform texture2D)
0:33 'g_sSamp' (uniform sampler) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -20,7 +20,7 @@ Shader version: 450 ...@@ -20,7 +20,7 @@ Shader version: 450
0:34 textureGather (global 4-component vector of int) 0:34 textureGather (global 4-component vector of int)
0:34 Construct combined texture-sampler (temp isampler2D) 0:34 Construct combined texture-sampler (temp isampler2D)
0:34 'g_tTex2di4' (uniform itexture2D) 0:34 'g_tTex2di4' (uniform itexture2D)
0:34 'g_sSamp' (uniform sampler) 0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.300000 0:? 0.300000
0:? 0.400000 0:? 0.400000
...@@ -30,7 +30,7 @@ Shader version: 450 ...@@ -30,7 +30,7 @@ Shader version: 450
0:35 textureGather (global 4-component vector of uint) 0:35 textureGather (global 4-component vector of uint)
0:35 Construct combined texture-sampler (temp usampler2D) 0:35 Construct combined texture-sampler (temp usampler2D)
0:35 'g_tTex2du4' (uniform utexture2D) 0:35 'g_tTex2du4' (uniform utexture2D)
0:35 'g_sSamp' (uniform sampler) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.500000 0:? 0.500000
0:? 0.600000 0:? 0.600000
...@@ -40,7 +40,7 @@ Shader version: 450 ...@@ -40,7 +40,7 @@ Shader version: 450
0:39 textureGather (global 4-component vector of float) 0:39 textureGather (global 4-component vector of float)
0:39 Construct combined texture-sampler (temp samplerCube) 0:39 Construct combined texture-sampler (temp samplerCube)
0:39 'g_tTexcdf4' (uniform textureCube) 0:39 'g_tTexcdf4' (uniform textureCube)
0:39 'g_sSamp' (uniform sampler) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -51,7 +51,7 @@ Shader version: 450 ...@@ -51,7 +51,7 @@ Shader version: 450
0:40 textureGather (global 4-component vector of int) 0:40 textureGather (global 4-component vector of int)
0:40 Construct combined texture-sampler (temp isamplerCube) 0:40 Construct combined texture-sampler (temp isamplerCube)
0:40 'g_tTexcdi4' (uniform itextureCube) 0:40 'g_tTexcdi4' (uniform itextureCube)
0:40 'g_sSamp' (uniform sampler) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.400000 0:? 0.400000
0:? 0.500000 0:? 0.500000
...@@ -62,7 +62,7 @@ Shader version: 450 ...@@ -62,7 +62,7 @@ Shader version: 450
0:41 textureGather (global 4-component vector of uint) 0:41 textureGather (global 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usamplerCube) 0:41 Construct combined texture-sampler (temp usamplerCube)
0:41 'g_tTexcdu4' (uniform utextureCube) 0:41 'g_tTexcdu4' (uniform utextureCube)
0:41 'g_sSamp' (uniform sampler) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.700000 0:? 0.700000
0:? 0.800000 0:? 0.800000
...@@ -80,10 +80,10 @@ Shader version: 450 ...@@ -80,10 +80,10 @@ Shader version: 450
0:45 Branch: Return with expression 0:45 Branch: Return with expression
0:45 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos}) 0:45 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler) 0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -111,7 +111,7 @@ Shader version: 450 ...@@ -111,7 +111,7 @@ Shader version: 450
0:33 textureGather (global 4-component vector of float) 0:33 textureGather (global 4-component vector of float)
0:33 Construct combined texture-sampler (temp sampler2D) 0:33 Construct combined texture-sampler (temp sampler2D)
0:33 'g_tTex2df4' (uniform texture2D) 0:33 'g_tTex2df4' (uniform texture2D)
0:33 'g_sSamp' (uniform sampler) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -121,7 +121,7 @@ Shader version: 450 ...@@ -121,7 +121,7 @@ Shader version: 450
0:34 textureGather (global 4-component vector of int) 0:34 textureGather (global 4-component vector of int)
0:34 Construct combined texture-sampler (temp isampler2D) 0:34 Construct combined texture-sampler (temp isampler2D)
0:34 'g_tTex2di4' (uniform itexture2D) 0:34 'g_tTex2di4' (uniform itexture2D)
0:34 'g_sSamp' (uniform sampler) 0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.300000 0:? 0.300000
0:? 0.400000 0:? 0.400000
...@@ -131,7 +131,7 @@ Shader version: 450 ...@@ -131,7 +131,7 @@ Shader version: 450
0:35 textureGather (global 4-component vector of uint) 0:35 textureGather (global 4-component vector of uint)
0:35 Construct combined texture-sampler (temp usampler2D) 0:35 Construct combined texture-sampler (temp usampler2D)
0:35 'g_tTex2du4' (uniform utexture2D) 0:35 'g_tTex2du4' (uniform utexture2D)
0:35 'g_sSamp' (uniform sampler) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.500000 0:? 0.500000
0:? 0.600000 0:? 0.600000
...@@ -141,7 +141,7 @@ Shader version: 450 ...@@ -141,7 +141,7 @@ Shader version: 450
0:39 textureGather (global 4-component vector of float) 0:39 textureGather (global 4-component vector of float)
0:39 Construct combined texture-sampler (temp samplerCube) 0:39 Construct combined texture-sampler (temp samplerCube)
0:39 'g_tTexcdf4' (uniform textureCube) 0:39 'g_tTexcdf4' (uniform textureCube)
0:39 'g_sSamp' (uniform sampler) 0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -152,7 +152,7 @@ Shader version: 450 ...@@ -152,7 +152,7 @@ Shader version: 450
0:40 textureGather (global 4-component vector of int) 0:40 textureGather (global 4-component vector of int)
0:40 Construct combined texture-sampler (temp isamplerCube) 0:40 Construct combined texture-sampler (temp isamplerCube)
0:40 'g_tTexcdi4' (uniform itextureCube) 0:40 'g_tTexcdi4' (uniform itextureCube)
0:40 'g_sSamp' (uniform sampler) 0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.400000 0:? 0.400000
0:? 0.500000 0:? 0.500000
...@@ -163,7 +163,7 @@ Shader version: 450 ...@@ -163,7 +163,7 @@ Shader version: 450
0:41 textureGather (global 4-component vector of uint) 0:41 textureGather (global 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usamplerCube) 0:41 Construct combined texture-sampler (temp usamplerCube)
0:41 'g_tTexcdu4' (uniform utextureCube) 0:41 'g_tTexcdu4' (uniform utextureCube)
0:41 'g_sSamp' (uniform sampler) 0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.700000 0:? 0.700000
0:? 0.800000 0:? 0.800000
...@@ -181,10 +181,10 @@ Shader version: 450 ...@@ -181,10 +181,10 @@ Shader version: 450
0:45 Branch: Return with expression 0:45 Branch: Return with expression
0:45 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos}) 0:45 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler) 0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -234,6 +234,7 @@ Shader version: 450 ...@@ -234,6 +234,7 @@ Shader version: 450
Name 117 "g_tTex3du4" Name 117 "g_tTex3du4"
Decorate 12(g_tTex2df4) DescriptorSet 0 Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0 Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 32(g_tTex2di4) DescriptorSet 0 Decorate 32(g_tTex2di4) DescriptorSet 0
Decorate 47(g_tTex2du4) DescriptorSet 0 Decorate 47(g_tTex2du4) DescriptorSet 0
Decorate 59(g_tTexcdf4) DescriptorSet 0 Decorate 59(g_tTexcdf4) DescriptorSet 0
...@@ -242,7 +243,9 @@ Shader version: 450 ...@@ -242,7 +243,9 @@ Shader version: 450
MemberDecorate 90(VS_OUTPUT) 0 BuiltIn FragCoord MemberDecorate 90(VS_OUTPUT) 0 BuiltIn FragCoord
Decorate 98(g_sSamp2d) DescriptorSet 0 Decorate 98(g_sSamp2d) DescriptorSet 0
Decorate 101(g_tTex1df4a) DescriptorSet 0 Decorate 101(g_tTex1df4a) DescriptorSet 0
Decorate 101(g_tTex1df4a) Binding 1
Decorate 102(g_tTex1df4) DescriptorSet 0 Decorate 102(g_tTex1df4) DescriptorSet 0
Decorate 102(g_tTex1df4) Binding 0
Decorate 105(g_tTex1di4) DescriptorSet 0 Decorate 105(g_tTex1di4) DescriptorSet 0
Decorate 108(g_tTex1du4) DescriptorSet 0 Decorate 108(g_tTex1du4) DescriptorSet 0
Decorate 111(g_tTex3df4) DescriptorSet 0 Decorate 111(g_tTex3df4) DescriptorSet 0
......
...@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left ...@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
0:33 textureGatherOffset (global 4-component vector of float) 0:33 textureGatherOffset (global 4-component vector of float)
0:33 Construct combined texture-sampler (temp sampler2D) 0:33 Construct combined texture-sampler (temp sampler2D)
0:33 'g_tTex2df4' (uniform texture2D) 0:33 'g_tTex2df4' (uniform texture2D)
0:33 'g_sSamp' (uniform sampler) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -24,7 +24,7 @@ gl_FragCoord origin is upper left ...@@ -24,7 +24,7 @@ gl_FragCoord origin is upper left
0:34 textureGatherOffset (global 4-component vector of int) 0:34 textureGatherOffset (global 4-component vector of int)
0:34 Construct combined texture-sampler (temp isampler2D) 0:34 Construct combined texture-sampler (temp isampler2D)
0:34 'g_tTex2di4' (uniform itexture2D) 0:34 'g_tTex2di4' (uniform itexture2D)
0:34 'g_sSamp' (uniform sampler) 0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.300000 0:? 0.300000
0:? 0.400000 0:? 0.400000
...@@ -37,7 +37,7 @@ gl_FragCoord origin is upper left ...@@ -37,7 +37,7 @@ gl_FragCoord origin is upper left
0:35 textureGatherOffset (global 4-component vector of uint) 0:35 textureGatherOffset (global 4-component vector of uint)
0:35 Construct combined texture-sampler (temp usampler2D) 0:35 Construct combined texture-sampler (temp usampler2D)
0:35 'g_tTex2du4' (uniform utexture2D) 0:35 'g_tTex2du4' (uniform utexture2D)
0:35 'g_sSamp' (uniform sampler) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.500000 0:? 0.500000
0:? 0.600000 0:? 0.600000
...@@ -64,9 +64,9 @@ gl_FragCoord origin is upper left ...@@ -64,9 +64,9 @@ gl_FragCoord origin is upper left
0:43 Branch: Return with expression 0:43 Branch: Return with expression
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -95,7 +95,7 @@ gl_FragCoord origin is upper left ...@@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
0:33 textureGatherOffset (global 4-component vector of float) 0:33 textureGatherOffset (global 4-component vector of float)
0:33 Construct combined texture-sampler (temp sampler2D) 0:33 Construct combined texture-sampler (temp sampler2D)
0:33 'g_tTex2df4' (uniform texture2D) 0:33 'g_tTex2df4' (uniform texture2D)
0:33 'g_sSamp' (uniform sampler) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -108,7 +108,7 @@ gl_FragCoord origin is upper left ...@@ -108,7 +108,7 @@ gl_FragCoord origin is upper left
0:34 textureGatherOffset (global 4-component vector of int) 0:34 textureGatherOffset (global 4-component vector of int)
0:34 Construct combined texture-sampler (temp isampler2D) 0:34 Construct combined texture-sampler (temp isampler2D)
0:34 'g_tTex2di4' (uniform itexture2D) 0:34 'g_tTex2di4' (uniform itexture2D)
0:34 'g_sSamp' (uniform sampler) 0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.300000 0:? 0.300000
0:? 0.400000 0:? 0.400000
...@@ -121,7 +121,7 @@ gl_FragCoord origin is upper left ...@@ -121,7 +121,7 @@ gl_FragCoord origin is upper left
0:35 textureGatherOffset (global 4-component vector of uint) 0:35 textureGatherOffset (global 4-component vector of uint)
0:35 Construct combined texture-sampler (temp usampler2D) 0:35 Construct combined texture-sampler (temp usampler2D)
0:35 'g_tTex2du4' (uniform utexture2D) 0:35 'g_tTex2du4' (uniform utexture2D)
0:35 'g_sSamp' (uniform sampler) 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.500000 0:? 0.500000
0:? 0.600000 0:? 0.600000
...@@ -148,9 +148,9 @@ gl_FragCoord origin is upper left ...@@ -148,9 +148,9 @@ gl_FragCoord origin is upper left
0:43 Branch: Return with expression 0:43 Branch: Return with expression
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -198,11 +198,14 @@ gl_FragCoord origin is upper left ...@@ -198,11 +198,14 @@ gl_FragCoord origin is upper left
Name 99 "g_tTexcdu4" Name 99 "g_tTexcdu4"
Decorate 12(g_tTex2df4) DescriptorSet 0 Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0 Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 35(g_tTex2di4) DescriptorSet 0 Decorate 35(g_tTex2di4) DescriptorSet 0
Decorate 51(g_tTex2du4) DescriptorSet 0 Decorate 51(g_tTex2du4) DescriptorSet 0
MemberDecorate 62(PS_OUTPUT) 1 BuiltIn FragDepth MemberDecorate 62(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 74(g_tTex1df4a) DescriptorSet 0 Decorate 74(g_tTex1df4a) DescriptorSet 0
Decorate 74(g_tTex1df4a) Binding 1
Decorate 75(g_tTex1df4) DescriptorSet 0 Decorate 75(g_tTex1df4) DescriptorSet 0
Decorate 75(g_tTex1df4) Binding 0
Decorate 78(g_tTex1di4) DescriptorSet 0 Decorate 78(g_tTex1di4) DescriptorSet 0
Decorate 81(g_tTex1du4) DescriptorSet 0 Decorate 81(g_tTex1du4) DescriptorSet 0
Decorate 84(g_tTex3df4) DescriptorSet 0 Decorate 84(g_tTex3df4) DescriptorSet 0
......
...@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left ...@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
0:25 textureGatherOffset (global 4-component vector of float) 0:25 textureGatherOffset (global 4-component vector of float)
0:25 Construct combined texture-sampler (temp sampler2DArray) 0:25 Construct combined texture-sampler (temp sampler2DArray)
0:25 'g_tTex2df4' (uniform texture2DArray) 0:25 'g_tTex2df4' (uniform texture2DArray)
0:25 'g_sSamp' (uniform sampler) 0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -25,7 +25,7 @@ gl_FragCoord origin is upper left ...@@ -25,7 +25,7 @@ gl_FragCoord origin is upper left
0:26 textureGatherOffset (global 4-component vector of int) 0:26 textureGatherOffset (global 4-component vector of int)
0:26 Construct combined texture-sampler (temp isampler2DArray) 0:26 Construct combined texture-sampler (temp isampler2DArray)
0:26 'g_tTex2di4' (uniform itexture2DArray) 0:26 'g_tTex2di4' (uniform itexture2DArray)
0:26 'g_sSamp' (uniform sampler) 0:26 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.300000 0:? 0.300000
0:? 0.400000 0:? 0.400000
...@@ -39,7 +39,7 @@ gl_FragCoord origin is upper left ...@@ -39,7 +39,7 @@ gl_FragCoord origin is upper left
0:27 textureGatherOffset (global 4-component vector of uint) 0:27 textureGatherOffset (global 4-component vector of uint)
0:27 Construct combined texture-sampler (temp usampler2DArray) 0:27 Construct combined texture-sampler (temp usampler2DArray)
0:27 'g_tTex2du4' (uniform utexture2DArray) 0:27 'g_tTex2du4' (uniform utexture2DArray)
0:27 'g_sSamp' (uniform sampler) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.500000 0:? 0.500000
0:? 0.600000 0:? 0.600000
...@@ -67,9 +67,9 @@ gl_FragCoord origin is upper left ...@@ -67,9 +67,9 @@ gl_FragCoord origin is upper left
0:35 Branch: Return with expression 0:35 Branch: Return with expression
0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray) 0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray) 0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2df4' (uniform texture2DArray)
...@@ -92,7 +92,7 @@ gl_FragCoord origin is upper left ...@@ -92,7 +92,7 @@ gl_FragCoord origin is upper left
0:25 textureGatherOffset (global 4-component vector of float) 0:25 textureGatherOffset (global 4-component vector of float)
0:25 Construct combined texture-sampler (temp sampler2DArray) 0:25 Construct combined texture-sampler (temp sampler2DArray)
0:25 'g_tTex2df4' (uniform texture2DArray) 0:25 'g_tTex2df4' (uniform texture2DArray)
0:25 'g_sSamp' (uniform sampler) 0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -106,7 +106,7 @@ gl_FragCoord origin is upper left ...@@ -106,7 +106,7 @@ gl_FragCoord origin is upper left
0:26 textureGatherOffset (global 4-component vector of int) 0:26 textureGatherOffset (global 4-component vector of int)
0:26 Construct combined texture-sampler (temp isampler2DArray) 0:26 Construct combined texture-sampler (temp isampler2DArray)
0:26 'g_tTex2di4' (uniform itexture2DArray) 0:26 'g_tTex2di4' (uniform itexture2DArray)
0:26 'g_sSamp' (uniform sampler) 0:26 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.300000 0:? 0.300000
0:? 0.400000 0:? 0.400000
...@@ -120,7 +120,7 @@ gl_FragCoord origin is upper left ...@@ -120,7 +120,7 @@ gl_FragCoord origin is upper left
0:27 textureGatherOffset (global 4-component vector of uint) 0:27 textureGatherOffset (global 4-component vector of uint)
0:27 Construct combined texture-sampler (temp usampler2DArray) 0:27 Construct combined texture-sampler (temp usampler2DArray)
0:27 'g_tTex2du4' (uniform utexture2DArray) 0:27 'g_tTex2du4' (uniform utexture2DArray)
0:27 'g_sSamp' (uniform sampler) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.500000 0:? 0.500000
0:? 0.600000 0:? 0.600000
...@@ -148,9 +148,9 @@ gl_FragCoord origin is upper left ...@@ -148,9 +148,9 @@ gl_FragCoord origin is upper left
0:35 Branch: Return with expression 0:35 Branch: Return with expression
0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray) 0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray) 0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2df4' (uniform texture2DArray)
...@@ -186,11 +186,14 @@ gl_FragCoord origin is upper left ...@@ -186,11 +186,14 @@ gl_FragCoord origin is upper left
Name 82 "g_tTex1du4" Name 82 "g_tTex1du4"
Decorate 12(g_tTex2df4) DescriptorSet 0 Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0 Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 36(g_tTex2di4) DescriptorSet 0 Decorate 36(g_tTex2di4) DescriptorSet 0
Decorate 51(g_tTex2du4) DescriptorSet 0 Decorate 51(g_tTex2du4) DescriptorSet 0
MemberDecorate 63(PS_OUTPUT) 1 BuiltIn FragDepth MemberDecorate 63(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 75(g_tTex1df4a) DescriptorSet 0 Decorate 75(g_tTex1df4a) DescriptorSet 0
Decorate 75(g_tTex1df4a) Binding 1
Decorate 76(g_tTex1df4) DescriptorSet 0 Decorate 76(g_tTex1df4) DescriptorSet 0
Decorate 76(g_tTex1df4) Binding 0
Decorate 79(g_tTex1di4) DescriptorSet 0 Decorate 79(g_tTex1di4) DescriptorSet 0
Decorate 82(g_tTex1du4) DescriptorSet 0 Decorate 82(g_tTex1du4) DescriptorSet 0
2: TypeVoid 2: TypeVoid
......
...@@ -9,7 +9,7 @@ gl_FragCoord origin is upper left ...@@ -9,7 +9,7 @@ gl_FragCoord origin is upper left
0:65 move second child to first child (temp uint) 0:65 move second child to first child (temp uint)
0:65 'sizeQueryTemp' (temp uint) 0:65 'sizeQueryTemp' (temp uint)
0:65 textureSize (temp uint) 0:65 textureSize (temp uint)
0:65 'g_tTex1df4' (uniform texture1D) 0:65 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:65 move second child to first child (temp uint) 0:65 move second child to first child (temp uint)
0:65 'WidthU' (temp uint) 0:65 'WidthU' (temp uint)
0:65 'sizeQueryTemp' (temp uint) 0:65 'sizeQueryTemp' (temp uint)
...@@ -17,7 +17,7 @@ gl_FragCoord origin is upper left ...@@ -17,7 +17,7 @@ gl_FragCoord origin is upper left
0:66 move second child to first child (temp uint) 0:66 move second child to first child (temp uint)
0:66 'sizeQueryTemp' (temp uint) 0:66 'sizeQueryTemp' (temp uint)
0:66 textureSize (temp uint) 0:66 textureSize (temp uint)
0:66 'g_tTex1df4' (uniform texture1D) 0:66 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:66 Constant: 0:66 Constant:
0:66 6 (const uint) 0:66 6 (const uint)
0:66 move second child to first child (temp uint) 0:66 move second child to first child (temp uint)
...@@ -26,7 +26,7 @@ gl_FragCoord origin is upper left ...@@ -26,7 +26,7 @@ gl_FragCoord origin is upper left
0:66 move second child to first child (temp uint) 0:66 move second child to first child (temp uint)
0:66 'NumberOfLevelsU' (temp uint) 0:66 'NumberOfLevelsU' (temp uint)
0:66 textureQueryLevels (temp uint) 0:66 textureQueryLevels (temp uint)
0:66 'g_tTex1df4' (uniform texture1D) 0:66 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:69 Sequence 0:69 Sequence
0:69 move second child to first child (temp uint) 0:69 move second child to first child (temp uint)
0:69 'sizeQueryTemp' (temp uint) 0:69 'sizeQueryTemp' (temp uint)
...@@ -1063,8 +1063,8 @@ gl_FragCoord origin is upper left ...@@ -1063,8 +1063,8 @@ gl_FragCoord origin is upper left
0:279 Branch: Return with expression 0:279 Branch: Return with expression
0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -1106,7 +1106,7 @@ gl_FragCoord origin is upper left ...@@ -1106,7 +1106,7 @@ gl_FragCoord origin is upper left
0:65 move second child to first child (temp uint) 0:65 move second child to first child (temp uint)
0:65 'sizeQueryTemp' (temp uint) 0:65 'sizeQueryTemp' (temp uint)
0:65 textureSize (temp uint) 0:65 textureSize (temp uint)
0:65 'g_tTex1df4' (uniform texture1D) 0:65 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:65 move second child to first child (temp uint) 0:65 move second child to first child (temp uint)
0:65 'WidthU' (temp uint) 0:65 'WidthU' (temp uint)
0:65 'sizeQueryTemp' (temp uint) 0:65 'sizeQueryTemp' (temp uint)
...@@ -1114,7 +1114,7 @@ gl_FragCoord origin is upper left ...@@ -1114,7 +1114,7 @@ gl_FragCoord origin is upper left
0:66 move second child to first child (temp uint) 0:66 move second child to first child (temp uint)
0:66 'sizeQueryTemp' (temp uint) 0:66 'sizeQueryTemp' (temp uint)
0:66 textureSize (temp uint) 0:66 textureSize (temp uint)
0:66 'g_tTex1df4' (uniform texture1D) 0:66 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:66 Constant: 0:66 Constant:
0:66 6 (const uint) 0:66 6 (const uint)
0:66 move second child to first child (temp uint) 0:66 move second child to first child (temp uint)
...@@ -1123,7 +1123,7 @@ gl_FragCoord origin is upper left ...@@ -1123,7 +1123,7 @@ gl_FragCoord origin is upper left
0:66 move second child to first child (temp uint) 0:66 move second child to first child (temp uint)
0:66 'NumberOfLevelsU' (temp uint) 0:66 'NumberOfLevelsU' (temp uint)
0:66 textureQueryLevels (temp uint) 0:66 textureQueryLevels (temp uint)
0:66 'g_tTex1df4' (uniform texture1D) 0:66 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:69 Sequence 0:69 Sequence
0:69 move second child to first child (temp uint) 0:69 move second child to first child (temp uint)
0:69 'sizeQueryTemp' (temp uint) 0:69 'sizeQueryTemp' (temp uint)
...@@ -2160,8 +2160,8 @@ gl_FragCoord origin is upper left ...@@ -2160,8 +2160,8 @@ gl_FragCoord origin is upper left
0:279 Branch: Return with expression 0:279 Branch: Return with expression
0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -2291,6 +2291,7 @@ gl_FragCoord origin is upper left ...@@ -2291,6 +2291,7 @@ gl_FragCoord origin is upper left
Name 524 "psout" Name 524 "psout"
Name 537 "g_sSamp" Name 537 "g_sSamp"
Decorate 12(g_tTex1df4) DescriptorSet 0 Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0 Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 42(g_tTex1du4) DescriptorSet 0 Decorate 42(g_tTex1du4) DescriptorSet 0
Decorate 57(g_tTex1df4a) DescriptorSet 0 Decorate 57(g_tTex1df4a) DescriptorSet 0
...@@ -2319,6 +2320,7 @@ gl_FragCoord origin is upper left ...@@ -2319,6 +2320,7 @@ gl_FragCoord origin is upper left
Decorate 510(g_tTex2dmsu4a) DescriptorSet 0 Decorate 510(g_tTex2dmsu4a) DescriptorSet 0
MemberDecorate 522(PS_OUTPUT) 1 BuiltIn FragDepth MemberDecorate 522(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 537(g_sSamp) DescriptorSet 0 Decorate 537(g_sSamp) DescriptorSet 0
Decorate 537(g_sSamp) Binding 0
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeInt 32 0 6: TypeInt 32 0
......
...@@ -8,7 +8,7 @@ Shader version: 450 ...@@ -8,7 +8,7 @@ Shader version: 450
0:21 move second child to first child (temp uint) 0:21 move second child to first child (temp uint)
0:21 'sizeQueryTemp' (temp uint) 0:21 'sizeQueryTemp' (temp uint)
0:21 textureSize (temp uint) 0:21 textureSize (temp uint)
0:21 'g_tTex1df4' (uniform texture1D) 0:21 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:21 move second child to first child (temp uint) 0:21 move second child to first child (temp uint)
0:21 'WidthU' (temp uint) 0:21 'WidthU' (temp uint)
0:21 'sizeQueryTemp' (temp uint) 0:21 'sizeQueryTemp' (temp uint)
...@@ -16,7 +16,7 @@ Shader version: 450 ...@@ -16,7 +16,7 @@ Shader version: 450
0:22 move second child to first child (temp uint) 0:22 move second child to first child (temp uint)
0:22 'sizeQueryTemp' (temp uint) 0:22 'sizeQueryTemp' (temp uint)
0:22 textureSize (temp uint) 0:22 textureSize (temp uint)
0:22 'g_tTex1df4' (uniform texture1D) 0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:22 Constant: 0:22 Constant:
0:22 6 (const uint) 0:22 6 (const uint)
0:22 move second child to first child (temp uint) 0:22 move second child to first child (temp uint)
...@@ -25,7 +25,7 @@ Shader version: 450 ...@@ -25,7 +25,7 @@ Shader version: 450
0:22 move second child to first child (temp uint) 0:22 move second child to first child (temp uint)
0:22 'NumberOfLevelsU' (temp uint) 0:22 'NumberOfLevelsU' (temp uint)
0:22 textureQueryLevels (temp uint) 0:22 textureQueryLevels (temp uint)
0:22 'g_tTex1df4' (uniform texture1D) 0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:24 move second child to first child (temp 4-component vector of float) 0:24 move second child to first child (temp 4-component vector of float)
0:24 Pos: direct index for structure (temp 4-component vector of float FragCoord) 0:24 Pos: direct index for structure (temp 4-component vector of float FragCoord)
0:24 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos}) 0:24 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
...@@ -39,8 +39,8 @@ Shader version: 450 ...@@ -39,8 +39,8 @@ Shader version: 450
0:26 Branch: Return with expression 0:26 Branch: Return with expression
0:26 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos}) 0:26 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
Linked vertex stage: Linked vertex stage:
...@@ -55,7 +55,7 @@ Shader version: 450 ...@@ -55,7 +55,7 @@ Shader version: 450
0:21 move second child to first child (temp uint) 0:21 move second child to first child (temp uint)
0:21 'sizeQueryTemp' (temp uint) 0:21 'sizeQueryTemp' (temp uint)
0:21 textureSize (temp uint) 0:21 textureSize (temp uint)
0:21 'g_tTex1df4' (uniform texture1D) 0:21 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:21 move second child to first child (temp uint) 0:21 move second child to first child (temp uint)
0:21 'WidthU' (temp uint) 0:21 'WidthU' (temp uint)
0:21 'sizeQueryTemp' (temp uint) 0:21 'sizeQueryTemp' (temp uint)
...@@ -63,7 +63,7 @@ Shader version: 450 ...@@ -63,7 +63,7 @@ Shader version: 450
0:22 move second child to first child (temp uint) 0:22 move second child to first child (temp uint)
0:22 'sizeQueryTemp' (temp uint) 0:22 'sizeQueryTemp' (temp uint)
0:22 textureSize (temp uint) 0:22 textureSize (temp uint)
0:22 'g_tTex1df4' (uniform texture1D) 0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:22 Constant: 0:22 Constant:
0:22 6 (const uint) 0:22 6 (const uint)
0:22 move second child to first child (temp uint) 0:22 move second child to first child (temp uint)
...@@ -72,7 +72,7 @@ Shader version: 450 ...@@ -72,7 +72,7 @@ Shader version: 450
0:22 move second child to first child (temp uint) 0:22 move second child to first child (temp uint)
0:22 'NumberOfLevelsU' (temp uint) 0:22 'NumberOfLevelsU' (temp uint)
0:22 textureQueryLevels (temp uint) 0:22 textureQueryLevels (temp uint)
0:22 'g_tTex1df4' (uniform texture1D) 0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:24 move second child to first child (temp 4-component vector of float) 0:24 move second child to first child (temp 4-component vector of float)
0:24 Pos: direct index for structure (temp 4-component vector of float FragCoord) 0:24 Pos: direct index for structure (temp 4-component vector of float FragCoord)
0:24 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos}) 0:24 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
...@@ -86,8 +86,8 @@ Shader version: 450 ...@@ -86,8 +86,8 @@ Shader version: 450
0:26 Branch: Return with expression 0:26 Branch: Return with expression
0:26 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos}) 0:26 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
// Module Version 10000 // Module Version 10000
// Generated by (magic number): 80001 // Generated by (magic number): 80001
...@@ -111,8 +111,10 @@ Shader version: 450 ...@@ -111,8 +111,10 @@ Shader version: 450
Name 29 "vsout" Name 29 "vsout"
Name 39 "g_sSamp" Name 39 "g_sSamp"
Decorate 12(g_tTex1df4) DescriptorSet 0 Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
MemberDecorate 27(VS_OUTPUT) 0 BuiltIn FragCoord MemberDecorate 27(VS_OUTPUT) 0 BuiltIn FragCoord
Decorate 39(g_sSamp) DescriptorSet 0 Decorate 39(g_sSamp) DescriptorSet 0
Decorate 39(g_sSamp) Binding 0
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeInt 32 0 6: TypeInt 32 0
......
...@@ -46,7 +46,7 @@ ERROR: node is still EOpNull! ...@@ -46,7 +46,7 @@ ERROR: node is still EOpNull!
0:22 Branch: Return with expression 0:22 Branch: Return with expression
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex2dmsf4' (uniform texture2DMS) 0:? 'g_tTex2dmsf4' (uniform texture2DMS)
0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray) 0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
...@@ -96,7 +96,7 @@ ERROR: node is still EOpNull! ...@@ -96,7 +96,7 @@ ERROR: node is still EOpNull!
0:22 Branch: Return with expression 0:22 Branch: Return with expression
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex2dmsf4' (uniform texture2DMS) 0:? 'g_tTex2dmsf4' (uniform texture2DMS)
0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray) 0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
......
...@@ -91,7 +91,7 @@ gl_FragCoord origin is upper left ...@@ -91,7 +91,7 @@ gl_FragCoord origin is upper left
0:54 Branch: Return with expression 0:54 Branch: Return with expression
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex2dmsf4' (uniform texture2DMS) 0:? 'g_tTex2dmsf4' (uniform texture2DMS)
0:? 'g_tTex2dmsi4' (uniform itexture2DMS) 0:? 'g_tTex2dmsi4' (uniform itexture2DMS)
0:? 'g_tTex2dmsu4' (uniform utexture2DMS) 0:? 'g_tTex2dmsu4' (uniform utexture2DMS)
...@@ -203,7 +203,7 @@ gl_FragCoord origin is upper left ...@@ -203,7 +203,7 @@ gl_FragCoord origin is upper left
0:54 Branch: Return with expression 0:54 Branch: Return with expression
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex2dmsf4' (uniform texture2DMS) 0:? 'g_tTex2dmsf4' (uniform texture2DMS)
0:? 'g_tTex2dmsi4' (uniform itexture2DMS) 0:? 'g_tTex2dmsi4' (uniform itexture2DMS)
0:? 'g_tTex2dmsu4' (uniform utexture2DMS) 0:? 'g_tTex2dmsu4' (uniform utexture2DMS)
...@@ -259,6 +259,7 @@ gl_FragCoord origin is upper left ...@@ -259,6 +259,7 @@ gl_FragCoord origin is upper left
Decorate 64(g_tTex2dmsu4a) DescriptorSet 0 Decorate 64(g_tTex2dmsu4a) DescriptorSet 0
MemberDecorate 80(PS_OUTPUT) 1 BuiltIn FragDepth MemberDecorate 80(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 95(g_sSamp) DescriptorSet 0 Decorate 95(g_sSamp) DescriptorSet 0
Decorate 95(g_sSamp) Binding 0
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeFloat 32 6: TypeFloat 32
......
...@@ -109,8 +109,8 @@ gl_FragCoord origin is upper left ...@@ -109,8 +109,8 @@ gl_FragCoord origin is upper left
0:70 Branch: Return with expression 0:70 Branch: Return with expression
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -254,8 +254,8 @@ gl_FragCoord origin is upper left ...@@ -254,8 +254,8 @@ gl_FragCoord origin is upper left
0:70 Branch: Return with expression 0:70 Branch: Return with expression
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -340,7 +340,9 @@ gl_FragCoord origin is upper left ...@@ -340,7 +340,9 @@ gl_FragCoord origin is upper left
Decorate 68(g_tTex2du4a) DescriptorSet 0 Decorate 68(g_tTex2du4a) DescriptorSet 0
MemberDecorate 75(PS_OUTPUT) 1 BuiltIn FragDepth MemberDecorate 75(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 90(g_sSamp) DescriptorSet 0 Decorate 90(g_sSamp) DescriptorSet 0
Decorate 90(g_sSamp) Binding 0
Decorate 93(g_tTex1df4) DescriptorSet 0 Decorate 93(g_tTex1df4) DescriptorSet 0
Decorate 93(g_tTex1df4) Binding 0
Decorate 96(g_tTex1di4) DescriptorSet 0 Decorate 96(g_tTex1di4) DescriptorSet 0
Decorate 99(g_tTex1du4) DescriptorSet 0 Decorate 99(g_tTex1du4) DescriptorSet 0
Decorate 102(g_tTex2df4) DescriptorSet 0 Decorate 102(g_tTex2df4) DescriptorSet 0
......
...@@ -6,7 +6,7 @@ gl_FragCoord origin is upper left ...@@ -6,7 +6,7 @@ gl_FragCoord origin is upper left
0:48 Function Parameters: 0:48 Function Parameters:
0:? Sequence 0:? Sequence
0:52 textureFetch (global 4-component vector of float) 0:52 textureFetch (global 4-component vector of float)
0:52 'g_tTex1df4' (uniform texture1D) 0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:52 vector swizzle (temp int) 0:52 vector swizzle (temp int)
0:52 'c2' (uniform 2-component vector of int) 0:52 'c2' (uniform 2-component vector of int)
0:52 Sequence 0:52 Sequence
...@@ -142,8 +142,8 @@ gl_FragCoord origin is upper left ...@@ -142,8 +142,8 @@ gl_FragCoord origin is upper left
0:75 Branch: Return with expression 0:75 Branch: Return with expression
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -184,7 +184,7 @@ gl_FragCoord origin is upper left ...@@ -184,7 +184,7 @@ gl_FragCoord origin is upper left
0:48 Function Parameters: 0:48 Function Parameters:
0:? Sequence 0:? Sequence
0:52 textureFetch (global 4-component vector of float) 0:52 textureFetch (global 4-component vector of float)
0:52 'g_tTex1df4' (uniform texture1D) 0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:52 vector swizzle (temp int) 0:52 vector swizzle (temp int)
0:52 'c2' (uniform 2-component vector of int) 0:52 'c2' (uniform 2-component vector of int)
0:52 Sequence 0:52 Sequence
...@@ -320,8 +320,8 @@ gl_FragCoord origin is upper left ...@@ -320,8 +320,8 @@ gl_FragCoord origin is upper left
0:75 Branch: Return with expression 0:75 Branch: Return with expression
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -399,6 +399,7 @@ gl_FragCoord origin is upper left ...@@ -399,6 +399,7 @@ gl_FragCoord origin is upper left
Name 161 "o3" Name 161 "o3"
Name 162 "o4" Name 162 "o4"
Decorate 9(g_tTex1df4) DescriptorSet 0 Decorate 9(g_tTex1df4) DescriptorSet 0
Decorate 9(g_tTex1df4) Binding 0
Decorate 27(g_tTex1di4) DescriptorSet 0 Decorate 27(g_tTex1di4) DescriptorSet 0
Decorate 37(g_tTex1du4) DescriptorSet 0 Decorate 37(g_tTex1du4) DescriptorSet 0
Decorate 47(g_tTex2df4) DescriptorSet 0 Decorate 47(g_tTex2df4) DescriptorSet 0
...@@ -409,6 +410,7 @@ gl_FragCoord origin is upper left ...@@ -409,6 +410,7 @@ gl_FragCoord origin is upper left
Decorate 99(g_tTex3du4) DescriptorSet 0 Decorate 99(g_tTex3du4) DescriptorSet 0
MemberDecorate 106(PS_OUTPUT) 1 BuiltIn FragDepth MemberDecorate 106(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 121(g_sSamp) DescriptorSet 0 Decorate 121(g_sSamp) DescriptorSet 0
Decorate 121(g_sSamp) Binding 0
Decorate 124(g_tTexcdf4) DescriptorSet 0 Decorate 124(g_tTexcdf4) DescriptorSet 0
Decorate 127(g_tTexcdi4) DescriptorSet 0 Decorate 127(g_tTexcdi4) DescriptorSet 0
Decorate 130(g_tTexcdu4) DescriptorSet 0 Decorate 130(g_tTexcdu4) DescriptorSet 0
......
...@@ -5,7 +5,7 @@ Shader version: 450 ...@@ -5,7 +5,7 @@ Shader version: 450
0:47 Function Parameters: 0:47 Function Parameters:
0:? Sequence 0:? Sequence
0:51 textureFetch (global 4-component vector of float) 0:51 textureFetch (global 4-component vector of float)
0:51 'g_tTex1df4' (uniform texture1D) 0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:51 vector swizzle (temp int) 0:51 vector swizzle (temp int)
0:51 'c2' (uniform 2-component vector of int) 0:51 'c2' (uniform 2-component vector of int)
0:51 Sequence 0:51 Sequence
...@@ -134,8 +134,8 @@ Shader version: 450 ...@@ -134,8 +134,8 @@ Shader version: 450
0:69 Branch: Return with expression 0:69 Branch: Return with expression
0:69 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos}) 0:69 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -175,7 +175,7 @@ Shader version: 450 ...@@ -175,7 +175,7 @@ Shader version: 450
0:47 Function Parameters: 0:47 Function Parameters:
0:? Sequence 0:? Sequence
0:51 textureFetch (global 4-component vector of float) 0:51 textureFetch (global 4-component vector of float)
0:51 'g_tTex1df4' (uniform texture1D) 0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:51 vector swizzle (temp int) 0:51 vector swizzle (temp int)
0:51 'c2' (uniform 2-component vector of int) 0:51 'c2' (uniform 2-component vector of int)
0:51 Sequence 0:51 Sequence
...@@ -304,8 +304,8 @@ Shader version: 450 ...@@ -304,8 +304,8 @@ Shader version: 450
0:69 Branch: Return with expression 0:69 Branch: Return with expression
0:69 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos}) 0:69 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -381,6 +381,7 @@ Shader version: 450 ...@@ -381,6 +381,7 @@ Shader version: 450
Name 158 "o3" Name 158 "o3"
Name 159 "o4" Name 159 "o4"
Decorate 9(g_tTex1df4) DescriptorSet 0 Decorate 9(g_tTex1df4) DescriptorSet 0
Decorate 9(g_tTex1df4) Binding 0
Decorate 27(g_tTex1di4) DescriptorSet 0 Decorate 27(g_tTex1di4) DescriptorSet 0
Decorate 37(g_tTex1du4) DescriptorSet 0 Decorate 37(g_tTex1du4) DescriptorSet 0
Decorate 47(g_tTex2df4) DescriptorSet 0 Decorate 47(g_tTex2df4) DescriptorSet 0
...@@ -391,6 +392,7 @@ Shader version: 450 ...@@ -391,6 +392,7 @@ Shader version: 450
Decorate 99(g_tTex3du4) DescriptorSet 0 Decorate 99(g_tTex3du4) DescriptorSet 0
MemberDecorate 106(VS_OUTPUT) 0 BuiltIn FragCoord MemberDecorate 106(VS_OUTPUT) 0 BuiltIn FragCoord
Decorate 118(g_sSamp) DescriptorSet 0 Decorate 118(g_sSamp) DescriptorSet 0
Decorate 118(g_sSamp) Binding 0
Decorate 121(g_tTexcdf4) DescriptorSet 0 Decorate 121(g_tTexcdf4) DescriptorSet 0
Decorate 124(g_tTexcdi4) DescriptorSet 0 Decorate 124(g_tTexcdi4) DescriptorSet 0
Decorate 127(g_tTexcdu4) DescriptorSet 0 Decorate 127(g_tTexcdu4) DescriptorSet 0
......
...@@ -43,7 +43,7 @@ gl_FragCoord origin is upper left ...@@ -43,7 +43,7 @@ gl_FragCoord origin is upper left
0:37 Branch: Return with expression 0:37 Branch: Return with expression
0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_tTexbf4_test' (uniform samplerBuffer) 0:? 'g_tTexbf4_test' (layout(binding=0 ) uniform samplerBuffer)
0:? 'g_tTexbf4' (uniform samplerBuffer) 0:? 'g_tTexbf4' (uniform samplerBuffer)
0:? 'g_tTexbi4' (uniform isamplerBuffer) 0:? 'g_tTexbi4' (uniform isamplerBuffer)
0:? 'g_tTexbu4' (uniform usamplerBuffer) 0:? 'g_tTexbu4' (uniform usamplerBuffer)
...@@ -104,7 +104,7 @@ gl_FragCoord origin is upper left ...@@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
0:37 Branch: Return with expression 0:37 Branch: Return with expression
0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_tTexbf4_test' (uniform samplerBuffer) 0:? 'g_tTexbf4_test' (layout(binding=0 ) uniform samplerBuffer)
0:? 'g_tTexbf4' (uniform samplerBuffer) 0:? 'g_tTexbf4' (uniform samplerBuffer)
0:? 'g_tTexbi4' (uniform isamplerBuffer) 0:? 'g_tTexbi4' (uniform isamplerBuffer)
0:? 'g_tTexbu4' (uniform usamplerBuffer) 0:? 'g_tTexbu4' (uniform usamplerBuffer)
...@@ -153,6 +153,7 @@ gl_FragCoord origin is upper left ...@@ -153,6 +153,7 @@ gl_FragCoord origin is upper left
Decorate 39(g_tTexbu4) DescriptorSet 0 Decorate 39(g_tTexbu4) DescriptorSet 0
MemberDecorate 44(PS_OUTPUT) 1 BuiltIn FragDepth MemberDecorate 44(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 56(g_tTexbf4_test) DescriptorSet 0 Decorate 56(g_tTexbf4_test) DescriptorSet 0
Decorate 56(g_tTexbf4_test) Binding 0
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeFloat 32 6: TypeFloat 32
......
...@@ -6,7 +6,7 @@ gl_FragCoord origin is upper left ...@@ -6,7 +6,7 @@ gl_FragCoord origin is upper left
0:48 Function Parameters: 0:48 Function Parameters:
0:? Sequence 0:? Sequence
0:52 textureFetchOffset (global 4-component vector of float) 0:52 textureFetchOffset (global 4-component vector of float)
0:52 'g_tTex1df4' (uniform texture1D) 0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:52 vector swizzle (temp int) 0:52 vector swizzle (temp int)
0:52 'c2' (uniform 2-component vector of int) 0:52 'c2' (uniform 2-component vector of int)
0:52 Sequence 0:52 Sequence
...@@ -151,8 +151,8 @@ gl_FragCoord origin is upper left ...@@ -151,8 +151,8 @@ gl_FragCoord origin is upper left
0:75 Branch: Return with expression 0:75 Branch: Return with expression
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -193,7 +193,7 @@ gl_FragCoord origin is upper left ...@@ -193,7 +193,7 @@ gl_FragCoord origin is upper left
0:48 Function Parameters: 0:48 Function Parameters:
0:? Sequence 0:? Sequence
0:52 textureFetchOffset (global 4-component vector of float) 0:52 textureFetchOffset (global 4-component vector of float)
0:52 'g_tTex1df4' (uniform texture1D) 0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:52 vector swizzle (temp int) 0:52 vector swizzle (temp int)
0:52 'c2' (uniform 2-component vector of int) 0:52 'c2' (uniform 2-component vector of int)
0:52 Sequence 0:52 Sequence
...@@ -338,8 +338,8 @@ gl_FragCoord origin is upper left ...@@ -338,8 +338,8 @@ gl_FragCoord origin is upper left
0:75 Branch: Return with expression 0:75 Branch: Return with expression
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -418,6 +418,7 @@ gl_FragCoord origin is upper left ...@@ -418,6 +418,7 @@ gl_FragCoord origin is upper left
Name 170 "c1" Name 170 "c1"
Name 171 "o4" Name 171 "o4"
Decorate 9(g_tTex1df4) DescriptorSet 0 Decorate 9(g_tTex1df4) DescriptorSet 0
Decorate 9(g_tTex1df4) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0 Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 40(g_tTex1du4) DescriptorSet 0 Decorate 40(g_tTex1du4) DescriptorSet 0
Decorate 51(g_tTex2df4) DescriptorSet 0 Decorate 51(g_tTex2df4) DescriptorSet 0
...@@ -428,6 +429,7 @@ gl_FragCoord origin is upper left ...@@ -428,6 +429,7 @@ gl_FragCoord origin is upper left
Decorate 110(g_tTex3du4) DescriptorSet 0 Decorate 110(g_tTex3du4) DescriptorSet 0
MemberDecorate 118(PS_OUTPUT) 1 BuiltIn FragDepth MemberDecorate 118(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 133(g_sSamp) DescriptorSet 0 Decorate 133(g_sSamp) DescriptorSet 0
Decorate 133(g_sSamp) Binding 0
Decorate 136(g_tTexcdf4) DescriptorSet 0 Decorate 136(g_tTexcdf4) DescriptorSet 0
Decorate 139(g_tTexcdi4) DescriptorSet 0 Decorate 139(g_tTexcdi4) DescriptorSet 0
Decorate 142(g_tTexcdu4) DescriptorSet 0 Decorate 142(g_tTexcdu4) DescriptorSet 0
......
...@@ -115,8 +115,8 @@ gl_FragCoord origin is upper left ...@@ -115,8 +115,8 @@ gl_FragCoord origin is upper left
0:68 Branch: Return with expression 0:68 Branch: Return with expression
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -266,8 +266,8 @@ gl_FragCoord origin is upper left ...@@ -266,8 +266,8 @@ gl_FragCoord origin is upper left
0:68 Branch: Return with expression 0:68 Branch: Return with expression
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -353,7 +353,9 @@ gl_FragCoord origin is upper left ...@@ -353,7 +353,9 @@ gl_FragCoord origin is upper left
Decorate 76(g_tTex2du4a) DescriptorSet 0 Decorate 76(g_tTex2du4a) DescriptorSet 0
MemberDecorate 84(PS_OUTPUT) 1 BuiltIn FragDepth MemberDecorate 84(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 99(g_sSamp) DescriptorSet 0 Decorate 99(g_sSamp) DescriptorSet 0
Decorate 99(g_sSamp) Binding 0
Decorate 102(g_tTex1df4) DescriptorSet 0 Decorate 102(g_tTex1df4) DescriptorSet 0
Decorate 102(g_tTex1df4) Binding 0
Decorate 105(g_tTex1di4) DescriptorSet 0 Decorate 105(g_tTex1di4) DescriptorSet 0
Decorate 108(g_tTex1du4) DescriptorSet 0 Decorate 108(g_tTex1du4) DescriptorSet 0
Decorate 111(g_tTex2df4) DescriptorSet 0 Decorate 111(g_tTex2df4) DescriptorSet 0
......
...@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left ...@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:23 'txval10' (temp 4-component vector of float) 0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float) 0:23 textureOffset (global 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray) 0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (uniform texture1DArray) 0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (uniform sampler) 0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -23,7 +23,7 @@ gl_FragCoord origin is upper left ...@@ -23,7 +23,7 @@ gl_FragCoord origin is upper left
0:24 textureOffset (global 4-component vector of int) 0:24 textureOffset (global 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray) 0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray) 0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (uniform sampler) 0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.200000 0:? 0.200000
0:? 0.300000 0:? 0.300000
...@@ -35,7 +35,7 @@ gl_FragCoord origin is upper left ...@@ -35,7 +35,7 @@ gl_FragCoord origin is upper left
0:25 textureOffset (global 4-component vector of uint) 0:25 textureOffset (global 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray) 0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray) 0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (uniform sampler) 0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.300000 0:? 0.300000
0:? 0.400000 0:? 0.400000
...@@ -47,7 +47,7 @@ gl_FragCoord origin is upper left ...@@ -47,7 +47,7 @@ gl_FragCoord origin is upper left
0:27 textureOffset (global 4-component vector of float) 0:27 textureOffset (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray) 0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray) 0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (uniform sampler) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -61,7 +61,7 @@ gl_FragCoord origin is upper left ...@@ -61,7 +61,7 @@ gl_FragCoord origin is upper left
0:28 textureOffset (global 4-component vector of int) 0:28 textureOffset (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray) 0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray) 0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (uniform sampler) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.300000 0:? 0.300000
0:? 0.400000 0:? 0.400000
...@@ -75,7 +75,7 @@ gl_FragCoord origin is upper left ...@@ -75,7 +75,7 @@ gl_FragCoord origin is upper left
0:29 textureOffset (global 4-component vector of uint) 0:29 textureOffset (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray) 0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray) 0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (uniform sampler) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.500000 0:? 0.500000
0:? 0.600000 0:? 0.600000
...@@ -103,9 +103,9 @@ gl_FragCoord origin is upper left ...@@ -103,9 +103,9 @@ gl_FragCoord origin is upper left
0:36 Branch: Return with expression 0:36 Branch: Return with expression
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray) 0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray) 0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2df4' (uniform texture2DArray)
...@@ -127,8 +127,8 @@ gl_FragCoord origin is upper left ...@@ -127,8 +127,8 @@ gl_FragCoord origin is upper left
0:23 'txval10' (temp 4-component vector of float) 0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float) 0:23 textureOffset (global 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray) 0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (uniform texture1DArray) 0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (uniform sampler) 0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -140,7 +140,7 @@ gl_FragCoord origin is upper left ...@@ -140,7 +140,7 @@ gl_FragCoord origin is upper left
0:24 textureOffset (global 4-component vector of int) 0:24 textureOffset (global 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray) 0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray) 0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (uniform sampler) 0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.200000 0:? 0.200000
0:? 0.300000 0:? 0.300000
...@@ -152,7 +152,7 @@ gl_FragCoord origin is upper left ...@@ -152,7 +152,7 @@ gl_FragCoord origin is upper left
0:25 textureOffset (global 4-component vector of uint) 0:25 textureOffset (global 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray) 0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray) 0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (uniform sampler) 0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.300000 0:? 0.300000
0:? 0.400000 0:? 0.400000
...@@ -164,7 +164,7 @@ gl_FragCoord origin is upper left ...@@ -164,7 +164,7 @@ gl_FragCoord origin is upper left
0:27 textureOffset (global 4-component vector of float) 0:27 textureOffset (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray) 0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray) 0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (uniform sampler) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -178,7 +178,7 @@ gl_FragCoord origin is upper left ...@@ -178,7 +178,7 @@ gl_FragCoord origin is upper left
0:28 textureOffset (global 4-component vector of int) 0:28 textureOffset (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray) 0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray) 0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (uniform sampler) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.300000 0:? 0.300000
0:? 0.400000 0:? 0.400000
...@@ -192,7 +192,7 @@ gl_FragCoord origin is upper left ...@@ -192,7 +192,7 @@ gl_FragCoord origin is upper left
0:29 textureOffset (global 4-component vector of uint) 0:29 textureOffset (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray) 0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray) 0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (uniform sampler) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.500000 0:? 0.500000
0:? 0.600000 0:? 0.600000
...@@ -220,9 +220,9 @@ gl_FragCoord origin is upper left ...@@ -220,9 +220,9 @@ gl_FragCoord origin is upper left
0:36 Branch: Return with expression 0:36 Branch: Return with expression
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray) 0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray) 0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2df4' (uniform texture2DArray)
...@@ -260,7 +260,9 @@ gl_FragCoord origin is upper left ...@@ -260,7 +260,9 @@ gl_FragCoord origin is upper left
Name 95 "psout" Name 95 "psout"
Name 103 "g_tTex1df4a" Name 103 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0 Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0 Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 32(g_tTex1di4) DescriptorSet 0 Decorate 32(g_tTex1di4) DescriptorSet 0
Decorate 47(g_tTex1du4) DescriptorSet 0 Decorate 47(g_tTex1du4) DescriptorSet 0
Decorate 59(g_tTex2df4) DescriptorSet 0 Decorate 59(g_tTex2df4) DescriptorSet 0
...@@ -268,6 +270,7 @@ gl_FragCoord origin is upper left ...@@ -268,6 +270,7 @@ gl_FragCoord origin is upper left
Decorate 83(g_tTex2du4) DescriptorSet 0 Decorate 83(g_tTex2du4) DescriptorSet 0
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 103(g_tTex1df4a) DescriptorSet 0 Decorate 103(g_tTex1df4a) DescriptorSet 0
Decorate 103(g_tTex1df4a) Binding 1
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeFloat 32 6: TypeFloat 32
......
...@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left ...@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:23 'txval10' (temp 4-component vector of float) 0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float) 0:23 textureOffset (global 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray) 0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (uniform texture1DArray) 0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (uniform sampler) 0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -25,7 +25,7 @@ gl_FragCoord origin is upper left ...@@ -25,7 +25,7 @@ gl_FragCoord origin is upper left
0:24 textureOffset (global 4-component vector of int) 0:24 textureOffset (global 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray) 0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray) 0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (uniform sampler) 0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.200000 0:? 0.200000
0:? 0.300000 0:? 0.300000
...@@ -39,7 +39,7 @@ gl_FragCoord origin is upper left ...@@ -39,7 +39,7 @@ gl_FragCoord origin is upper left
0:25 textureOffset (global 4-component vector of uint) 0:25 textureOffset (global 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray) 0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray) 0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (uniform sampler) 0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.300000 0:? 0.300000
0:? 0.400000 0:? 0.400000
...@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left ...@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
0:27 textureOffset (global 4-component vector of float) 0:27 textureOffset (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray) 0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray) 0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (uniform sampler) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -69,7 +69,7 @@ gl_FragCoord origin is upper left ...@@ -69,7 +69,7 @@ gl_FragCoord origin is upper left
0:28 textureOffset (global 4-component vector of int) 0:28 textureOffset (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray) 0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray) 0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (uniform sampler) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.300000 0:? 0.300000
0:? 0.400000 0:? 0.400000
...@@ -85,7 +85,7 @@ gl_FragCoord origin is upper left ...@@ -85,7 +85,7 @@ gl_FragCoord origin is upper left
0:29 textureOffset (global 4-component vector of uint) 0:29 textureOffset (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray) 0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray) 0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (uniform sampler) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.500000 0:? 0.500000
0:? 0.600000 0:? 0.600000
...@@ -115,9 +115,9 @@ gl_FragCoord origin is upper left ...@@ -115,9 +115,9 @@ gl_FragCoord origin is upper left
0:36 Branch: Return with expression 0:36 Branch: Return with expression
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray) 0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray) 0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2df4' (uniform texture2DArray)
...@@ -139,8 +139,8 @@ gl_FragCoord origin is upper left ...@@ -139,8 +139,8 @@ gl_FragCoord origin is upper left
0:23 'txval10' (temp 4-component vector of float) 0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float) 0:23 textureOffset (global 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray) 0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (uniform texture1DArray) 0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (uniform sampler) 0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -154,7 +154,7 @@ gl_FragCoord origin is upper left ...@@ -154,7 +154,7 @@ gl_FragCoord origin is upper left
0:24 textureOffset (global 4-component vector of int) 0:24 textureOffset (global 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray) 0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray) 0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (uniform sampler) 0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.200000 0:? 0.200000
0:? 0.300000 0:? 0.300000
...@@ -168,7 +168,7 @@ gl_FragCoord origin is upper left ...@@ -168,7 +168,7 @@ gl_FragCoord origin is upper left
0:25 textureOffset (global 4-component vector of uint) 0:25 textureOffset (global 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray) 0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray) 0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (uniform sampler) 0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.300000 0:? 0.300000
0:? 0.400000 0:? 0.400000
...@@ -182,7 +182,7 @@ gl_FragCoord origin is upper left ...@@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
0:27 textureOffset (global 4-component vector of float) 0:27 textureOffset (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray) 0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray) 0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (uniform sampler) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -198,7 +198,7 @@ gl_FragCoord origin is upper left ...@@ -198,7 +198,7 @@ gl_FragCoord origin is upper left
0:28 textureOffset (global 4-component vector of int) 0:28 textureOffset (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray) 0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray) 0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (uniform sampler) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.300000 0:? 0.300000
0:? 0.400000 0:? 0.400000
...@@ -214,7 +214,7 @@ gl_FragCoord origin is upper left ...@@ -214,7 +214,7 @@ gl_FragCoord origin is upper left
0:29 textureOffset (global 4-component vector of uint) 0:29 textureOffset (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray) 0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray) 0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (uniform sampler) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.500000 0:? 0.500000
0:? 0.600000 0:? 0.600000
...@@ -244,9 +244,9 @@ gl_FragCoord origin is upper left ...@@ -244,9 +244,9 @@ gl_FragCoord origin is upper left
0:36 Branch: Return with expression 0:36 Branch: Return with expression
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray) 0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray) 0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2df4' (uniform texture2DArray)
...@@ -284,7 +284,9 @@ gl_FragCoord origin is upper left ...@@ -284,7 +284,9 @@ gl_FragCoord origin is upper left
Name 95 "psout" Name 95 "psout"
Name 103 "g_tTex1df4a" Name 103 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0 Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0 Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 33(g_tTex1di4) DescriptorSet 0 Decorate 33(g_tTex1di4) DescriptorSet 0
Decorate 48(g_tTex1du4) DescriptorSet 0 Decorate 48(g_tTex1du4) DescriptorSet 0
Decorate 60(g_tTex2df4) DescriptorSet 0 Decorate 60(g_tTex2df4) DescriptorSet 0
...@@ -292,6 +294,7 @@ gl_FragCoord origin is upper left ...@@ -292,6 +294,7 @@ gl_FragCoord origin is upper left
Decorate 83(g_tTex2du4) DescriptorSet 0 Decorate 83(g_tTex2du4) DescriptorSet 0
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 103(g_tTex1df4a) DescriptorSet 0 Decorate 103(g_tTex1df4a) DescriptorSet 0
Decorate 103(g_tTex1df4a) Binding 1
2: TypeVoid 2: TypeVoid
3: TypeFunction 2 3: TypeFunction 2
6: TypeFloat 32 6: TypeFloat 32
......
...@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left ...@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:42 'r00' (temp float) 0:42 'r00' (temp float)
0:42 texture (global float) 0:42 texture (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow) 0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D) 0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (uniform sampler) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float) 0:42 Construct vec2 (temp float)
0:42 Constant: 0:42 Constant:
0:42 0.100000 0:42 0.100000
...@@ -23,7 +23,7 @@ gl_FragCoord origin is upper left ...@@ -23,7 +23,7 @@ gl_FragCoord origin is upper left
0:43 texture (global float) 0:43 texture (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow) 0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D) 0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float) 0:43 Construct vec2 (temp float)
0:43 Constant: 0:43 Constant:
0:43 0.100000 0:43 0.100000
...@@ -35,7 +35,7 @@ gl_FragCoord origin is upper left ...@@ -35,7 +35,7 @@ gl_FragCoord origin is upper left
0:44 texture (global float) 0:44 texture (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow) 0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D) 0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float) 0:44 Construct vec2 (temp float)
0:44 Constant: 0:44 Constant:
0:44 0.100000 0:44 0.100000
...@@ -47,7 +47,7 @@ gl_FragCoord origin is upper left ...@@ -47,7 +47,7 @@ gl_FragCoord origin is upper left
0:47 texture (global float) 0:47 texture (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow) 0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D) 0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float) 0:47 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -60,7 +60,7 @@ gl_FragCoord origin is upper left ...@@ -60,7 +60,7 @@ gl_FragCoord origin is upper left
0:48 texture (global float) 0:48 texture (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow) 0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D) 0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float) 0:48 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -73,7 +73,7 @@ gl_FragCoord origin is upper left ...@@ -73,7 +73,7 @@ gl_FragCoord origin is upper left
0:49 texture (global float) 0:49 texture (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow) 0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D) 0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float) 0:49 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -86,7 +86,7 @@ gl_FragCoord origin is upper left ...@@ -86,7 +86,7 @@ gl_FragCoord origin is upper left
0:53 texture (global float) 0:53 texture (global float)
0:53 Construct combined texture-sampler (temp samplerCubeShadow) 0:53 Construct combined texture-sampler (temp samplerCubeShadow)
0:53 'g_tTexcdf4' (uniform textureCube) 0:53 'g_tTexcdf4' (uniform textureCube)
0:53 'g_sSamp' (uniform sampler) 0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp float) 0:53 Construct vec4 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -100,7 +100,7 @@ gl_FragCoord origin is upper left ...@@ -100,7 +100,7 @@ gl_FragCoord origin is upper left
0:54 texture (global float) 0:54 texture (global float)
0:54 Construct combined texture-sampler (temp isamplerCubeShadow) 0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
0:54 'g_tTexcdi4' (uniform itextureCube) 0:54 'g_tTexcdi4' (uniform itextureCube)
0:54 'g_sSamp' (uniform sampler) 0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp float) 0:54 Construct vec4 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -114,7 +114,7 @@ gl_FragCoord origin is upper left ...@@ -114,7 +114,7 @@ gl_FragCoord origin is upper left
0:55 texture (global float) 0:55 texture (global float)
0:55 Construct combined texture-sampler (temp usamplerCubeShadow) 0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
0:55 'g_tTexcdu4' (uniform utextureCube) 0:55 'g_tTexcdu4' (uniform utextureCube)
0:55 'g_sSamp' (uniform sampler) 0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:55 Construct vec4 (temp float) 0:55 Construct vec4 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -142,8 +142,8 @@ gl_FragCoord origin is upper left ...@@ -142,8 +142,8 @@ gl_FragCoord origin is upper left
0:60 Branch: Return with expression 0:60 Branch: Return with expression
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -180,8 +180,8 @@ gl_FragCoord origin is upper left ...@@ -180,8 +180,8 @@ gl_FragCoord origin is upper left
0:42 'r00' (temp float) 0:42 'r00' (temp float)
0:42 texture (global float) 0:42 texture (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow) 0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D) 0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (uniform sampler) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float) 0:42 Construct vec2 (temp float)
0:42 Constant: 0:42 Constant:
0:42 0.100000 0:42 0.100000
...@@ -193,7 +193,7 @@ gl_FragCoord origin is upper left ...@@ -193,7 +193,7 @@ gl_FragCoord origin is upper left
0:43 texture (global float) 0:43 texture (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow) 0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D) 0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float) 0:43 Construct vec2 (temp float)
0:43 Constant: 0:43 Constant:
0:43 0.100000 0:43 0.100000
...@@ -205,7 +205,7 @@ gl_FragCoord origin is upper left ...@@ -205,7 +205,7 @@ gl_FragCoord origin is upper left
0:44 texture (global float) 0:44 texture (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow) 0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D) 0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float) 0:44 Construct vec2 (temp float)
0:44 Constant: 0:44 Constant:
0:44 0.100000 0:44 0.100000
...@@ -217,7 +217,7 @@ gl_FragCoord origin is upper left ...@@ -217,7 +217,7 @@ gl_FragCoord origin is upper left
0:47 texture (global float) 0:47 texture (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow) 0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D) 0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float) 0:47 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -230,7 +230,7 @@ gl_FragCoord origin is upper left ...@@ -230,7 +230,7 @@ gl_FragCoord origin is upper left
0:48 texture (global float) 0:48 texture (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow) 0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D) 0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float) 0:48 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -243,7 +243,7 @@ gl_FragCoord origin is upper left ...@@ -243,7 +243,7 @@ gl_FragCoord origin is upper left
0:49 texture (global float) 0:49 texture (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow) 0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D) 0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float) 0:49 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -256,7 +256,7 @@ gl_FragCoord origin is upper left ...@@ -256,7 +256,7 @@ gl_FragCoord origin is upper left
0:53 texture (global float) 0:53 texture (global float)
0:53 Construct combined texture-sampler (temp samplerCubeShadow) 0:53 Construct combined texture-sampler (temp samplerCubeShadow)
0:53 'g_tTexcdf4' (uniform textureCube) 0:53 'g_tTexcdf4' (uniform textureCube)
0:53 'g_sSamp' (uniform sampler) 0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp float) 0:53 Construct vec4 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -270,7 +270,7 @@ gl_FragCoord origin is upper left ...@@ -270,7 +270,7 @@ gl_FragCoord origin is upper left
0:54 texture (global float) 0:54 texture (global float)
0:54 Construct combined texture-sampler (temp isamplerCubeShadow) 0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
0:54 'g_tTexcdi4' (uniform itextureCube) 0:54 'g_tTexcdi4' (uniform itextureCube)
0:54 'g_sSamp' (uniform sampler) 0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp float) 0:54 Construct vec4 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -284,7 +284,7 @@ gl_FragCoord origin is upper left ...@@ -284,7 +284,7 @@ gl_FragCoord origin is upper left
0:55 texture (global float) 0:55 texture (global float)
0:55 Construct combined texture-sampler (temp usamplerCubeShadow) 0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
0:55 'g_tTexcdu4' (uniform utextureCube) 0:55 'g_tTexcdu4' (uniform utextureCube)
0:55 'g_sSamp' (uniform sampler) 0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:55 Construct vec4 (temp float) 0:55 Construct vec4 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -312,8 +312,8 @@ gl_FragCoord origin is upper left ...@@ -312,8 +312,8 @@ gl_FragCoord origin is upper left
0:60 Branch: Return with expression 0:60 Branch: Return with expression
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -384,7 +384,9 @@ gl_FragCoord origin is upper left ...@@ -384,7 +384,9 @@ gl_FragCoord origin is upper left
Name 171 "g_tTexcdi4a" Name 171 "g_tTexcdi4a"
Name 174 "g_tTexcdu4a" Name 174 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0 Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0 Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 28(g_tTex1di4) DescriptorSet 0 Decorate 28(g_tTex1di4) DescriptorSet 0
Decorate 40(g_tTex1du4) DescriptorSet 0 Decorate 40(g_tTex1du4) DescriptorSet 0
Decorate 51(g_tTex2df4) DescriptorSet 0 Decorate 51(g_tTex2df4) DescriptorSet 0
......
...@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left ...@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:42 'r01' (temp float) 0:42 'r01' (temp float)
0:42 textureOffset (global float) 0:42 textureOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow) 0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D) 0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (uniform sampler) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float) 0:42 Construct vec2 (temp float)
0:42 Constant: 0:42 Constant:
0:42 0.100000 0:42 0.100000
...@@ -25,7 +25,7 @@ gl_FragCoord origin is upper left ...@@ -25,7 +25,7 @@ gl_FragCoord origin is upper left
0:43 textureOffset (global float) 0:43 textureOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow) 0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D) 0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float) 0:43 Construct vec2 (temp float)
0:43 Constant: 0:43 Constant:
0:43 0.100000 0:43 0.100000
...@@ -39,7 +39,7 @@ gl_FragCoord origin is upper left ...@@ -39,7 +39,7 @@ gl_FragCoord origin is upper left
0:44 textureOffset (global float) 0:44 textureOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow) 0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D) 0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float) 0:44 Construct vec2 (temp float)
0:44 Constant: 0:44 Constant:
0:44 0.100000 0:44 0.100000
...@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left ...@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
0:47 textureOffset (global float) 0:47 textureOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow) 0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D) 0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float) 0:47 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -69,7 +69,7 @@ gl_FragCoord origin is upper left ...@@ -69,7 +69,7 @@ gl_FragCoord origin is upper left
0:48 textureOffset (global float) 0:48 textureOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow) 0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D) 0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float) 0:48 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -85,7 +85,7 @@ gl_FragCoord origin is upper left ...@@ -85,7 +85,7 @@ gl_FragCoord origin is upper left
0:49 textureOffset (global float) 0:49 textureOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow) 0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D) 0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float) 0:49 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -115,8 +115,8 @@ gl_FragCoord origin is upper left ...@@ -115,8 +115,8 @@ gl_FragCoord origin is upper left
0:65 Branch: Return with expression 0:65 Branch: Return with expression
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -153,8 +153,8 @@ gl_FragCoord origin is upper left ...@@ -153,8 +153,8 @@ gl_FragCoord origin is upper left
0:42 'r01' (temp float) 0:42 'r01' (temp float)
0:42 textureOffset (global float) 0:42 textureOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow) 0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D) 0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (uniform sampler) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float) 0:42 Construct vec2 (temp float)
0:42 Constant: 0:42 Constant:
0:42 0.100000 0:42 0.100000
...@@ -168,7 +168,7 @@ gl_FragCoord origin is upper left ...@@ -168,7 +168,7 @@ gl_FragCoord origin is upper left
0:43 textureOffset (global float) 0:43 textureOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow) 0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D) 0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float) 0:43 Construct vec2 (temp float)
0:43 Constant: 0:43 Constant:
0:43 0.100000 0:43 0.100000
...@@ -182,7 +182,7 @@ gl_FragCoord origin is upper left ...@@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
0:44 textureOffset (global float) 0:44 textureOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow) 0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D) 0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float) 0:44 Construct vec2 (temp float)
0:44 Constant: 0:44 Constant:
0:44 0.100000 0:44 0.100000
...@@ -196,7 +196,7 @@ gl_FragCoord origin is upper left ...@@ -196,7 +196,7 @@ gl_FragCoord origin is upper left
0:47 textureOffset (global float) 0:47 textureOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow) 0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D) 0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float) 0:47 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -212,7 +212,7 @@ gl_FragCoord origin is upper left ...@@ -212,7 +212,7 @@ gl_FragCoord origin is upper left
0:48 textureOffset (global float) 0:48 textureOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow) 0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D) 0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float) 0:48 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -228,7 +228,7 @@ gl_FragCoord origin is upper left ...@@ -228,7 +228,7 @@ gl_FragCoord origin is upper left
0:49 textureOffset (global float) 0:49 textureOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow) 0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D) 0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float) 0:49 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -258,8 +258,8 @@ gl_FragCoord origin is upper left ...@@ -258,8 +258,8 @@ gl_FragCoord origin is upper left
0:65 Branch: Return with expression 0:65 Branch: Return with expression
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -327,7 +327,9 @@ gl_FragCoord origin is upper left ...@@ -327,7 +327,9 @@ gl_FragCoord origin is upper left
Name 145 "g_tTexcdi4a" Name 145 "g_tTexcdi4a"
Name 148 "g_tTexcdu4a" Name 148 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0 Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0 Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0 Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 41(g_tTex1du4) DescriptorSet 0 Decorate 41(g_tTex1du4) DescriptorSet 0
Decorate 52(g_tTex2df4) DescriptorSet 0 Decorate 52(g_tTex2df4) DescriptorSet 0
......
...@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left ...@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
0:42 textureOffset (global float) 0:42 textureOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow) 0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray) 0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (uniform sampler) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp float) 0:42 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -26,7 +26,7 @@ gl_FragCoord origin is upper left ...@@ -26,7 +26,7 @@ gl_FragCoord origin is upper left
0:43 textureOffset (global float) 0:43 textureOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow) 0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray) 0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (uniform sampler) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp float) 0:43 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -41,7 +41,7 @@ gl_FragCoord origin is upper left ...@@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
0:44 textureOffset (global float) 0:44 textureOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow) 0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray) 0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (uniform sampler) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp float) 0:44 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -56,7 +56,7 @@ gl_FragCoord origin is upper left ...@@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
0:47 textureOffset (global float) 0:47 textureOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow) 0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray) 0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (uniform sampler) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp float) 0:47 Construct vec4 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -73,7 +73,7 @@ gl_FragCoord origin is upper left ...@@ -73,7 +73,7 @@ gl_FragCoord origin is upper left
0:48 textureOffset (global float) 0:48 textureOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow) 0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray) 0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (uniform sampler) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp float) 0:48 Construct vec4 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -90,7 +90,7 @@ gl_FragCoord origin is upper left ...@@ -90,7 +90,7 @@ gl_FragCoord origin is upper left
0:49 textureOffset (global float) 0:49 textureOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow) 0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray) 0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (uniform sampler) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp float) 0:49 Construct vec4 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -121,8 +121,8 @@ gl_FragCoord origin is upper left ...@@ -121,8 +121,8 @@ gl_FragCoord origin is upper left
0:66 Branch: Return with expression 0:66 Branch: Return with expression
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -160,7 +160,7 @@ gl_FragCoord origin is upper left ...@@ -160,7 +160,7 @@ gl_FragCoord origin is upper left
0:42 textureOffset (global float) 0:42 textureOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow) 0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray) 0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (uniform sampler) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp float) 0:42 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -175,7 +175,7 @@ gl_FragCoord origin is upper left ...@@ -175,7 +175,7 @@ gl_FragCoord origin is upper left
0:43 textureOffset (global float) 0:43 textureOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow) 0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray) 0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (uniform sampler) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp float) 0:43 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -190,7 +190,7 @@ gl_FragCoord origin is upper left ...@@ -190,7 +190,7 @@ gl_FragCoord origin is upper left
0:44 textureOffset (global float) 0:44 textureOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow) 0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray) 0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (uniform sampler) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp float) 0:44 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -205,7 +205,7 @@ gl_FragCoord origin is upper left ...@@ -205,7 +205,7 @@ gl_FragCoord origin is upper left
0:47 textureOffset (global float) 0:47 textureOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow) 0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray) 0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (uniform sampler) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp float) 0:47 Construct vec4 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -222,7 +222,7 @@ gl_FragCoord origin is upper left ...@@ -222,7 +222,7 @@ gl_FragCoord origin is upper left
0:48 textureOffset (global float) 0:48 textureOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow) 0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray) 0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (uniform sampler) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp float) 0:48 Construct vec4 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -239,7 +239,7 @@ gl_FragCoord origin is upper left ...@@ -239,7 +239,7 @@ gl_FragCoord origin is upper left
0:49 textureOffset (global float) 0:49 textureOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow) 0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray) 0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (uniform sampler) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp float) 0:49 Construct vec4 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -270,8 +270,8 @@ gl_FragCoord origin is upper left ...@@ -270,8 +270,8 @@ gl_FragCoord origin is upper left
0:66 Branch: Return with expression 0:66 Branch: Return with expression
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -340,6 +340,7 @@ gl_FragCoord origin is upper left ...@@ -340,6 +340,7 @@ gl_FragCoord origin is upper left
Name 154 "g_tTexcdu4a" Name 154 "g_tTexcdu4a"
Decorate 11(g_tTex1df4a) DescriptorSet 0 Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0 Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 33(g_tTex1di4a) DescriptorSet 0 Decorate 33(g_tTex1di4a) DescriptorSet 0
Decorate 46(g_tTex1du4a) DescriptorSet 0 Decorate 46(g_tTex1du4a) DescriptorSet 0
Decorate 58(g_tTex2df4a) DescriptorSet 0 Decorate 58(g_tTex2df4a) DescriptorSet 0
...@@ -347,6 +348,7 @@ gl_FragCoord origin is upper left ...@@ -347,6 +348,7 @@ gl_FragCoord origin is upper left
Decorate 88(g_tTex2du4a) DescriptorSet 0 Decorate 88(g_tTex2du4a) DescriptorSet 0
MemberDecorate 98(PS_OUTPUT) 1 BuiltIn FragDepth MemberDecorate 98(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 112(g_tTex1df4) DescriptorSet 0 Decorate 112(g_tTex1df4) DescriptorSet 0
Decorate 112(g_tTex1df4) Binding 0
Decorate 115(g_tTex1di4) DescriptorSet 0 Decorate 115(g_tTex1di4) DescriptorSet 0
Decorate 118(g_tTex1du4) DescriptorSet 0 Decorate 118(g_tTex1du4) DescriptorSet 0
Decorate 121(g_tTex2df4) DescriptorSet 0 Decorate 121(g_tTex2df4) DescriptorSet 0
......
...@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left ...@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:42 'r00' (temp float) 0:42 'r00' (temp float)
0:42 textureLod (global float) 0:42 textureLod (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow) 0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D) 0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (uniform sampler) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float) 0:42 Construct vec2 (temp float)
0:42 Constant: 0:42 Constant:
0:42 0.100000 0:42 0.100000
...@@ -25,7 +25,7 @@ gl_FragCoord origin is upper left ...@@ -25,7 +25,7 @@ gl_FragCoord origin is upper left
0:43 textureLod (global float) 0:43 textureLod (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow) 0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D) 0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float) 0:43 Construct vec2 (temp float)
0:43 Constant: 0:43 Constant:
0:43 0.100000 0:43 0.100000
...@@ -39,7 +39,7 @@ gl_FragCoord origin is upper left ...@@ -39,7 +39,7 @@ gl_FragCoord origin is upper left
0:44 textureLod (global float) 0:44 textureLod (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow) 0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D) 0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float) 0:44 Construct vec2 (temp float)
0:44 Constant: 0:44 Constant:
0:44 0.100000 0:44 0.100000
...@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left ...@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
0:47 textureLod (global float) 0:47 textureLod (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow) 0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D) 0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float) 0:47 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -68,7 +68,7 @@ gl_FragCoord origin is upper left ...@@ -68,7 +68,7 @@ gl_FragCoord origin is upper left
0:48 textureLod (global float) 0:48 textureLod (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow) 0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D) 0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float) 0:48 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -83,7 +83,7 @@ gl_FragCoord origin is upper left ...@@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
0:49 textureLod (global float) 0:49 textureLod (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow) 0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D) 0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float) 0:49 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -98,7 +98,7 @@ gl_FragCoord origin is upper left ...@@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
0:53 textureLod (global float) 0:53 textureLod (global float)
0:53 Construct combined texture-sampler (temp samplerCubeShadow) 0:53 Construct combined texture-sampler (temp samplerCubeShadow)
0:53 'g_tTexcdf4' (uniform textureCube) 0:53 'g_tTexcdf4' (uniform textureCube)
0:53 'g_sSamp' (uniform sampler) 0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp float) 0:53 Construct vec4 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -114,7 +114,7 @@ gl_FragCoord origin is upper left ...@@ -114,7 +114,7 @@ gl_FragCoord origin is upper left
0:54 textureLod (global float) 0:54 textureLod (global float)
0:54 Construct combined texture-sampler (temp isamplerCubeShadow) 0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
0:54 'g_tTexcdi4' (uniform itextureCube) 0:54 'g_tTexcdi4' (uniform itextureCube)
0:54 'g_sSamp' (uniform sampler) 0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp float) 0:54 Construct vec4 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -130,7 +130,7 @@ gl_FragCoord origin is upper left ...@@ -130,7 +130,7 @@ gl_FragCoord origin is upper left
0:55 textureLod (global float) 0:55 textureLod (global float)
0:55 Construct combined texture-sampler (temp usamplerCubeShadow) 0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
0:55 'g_tTexcdu4' (uniform utextureCube) 0:55 'g_tTexcdu4' (uniform utextureCube)
0:55 'g_sSamp' (uniform sampler) 0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:55 Construct vec4 (temp float) 0:55 Construct vec4 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -160,8 +160,8 @@ gl_FragCoord origin is upper left ...@@ -160,8 +160,8 @@ gl_FragCoord origin is upper left
0:60 Branch: Return with expression 0:60 Branch: Return with expression
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -198,8 +198,8 @@ gl_FragCoord origin is upper left ...@@ -198,8 +198,8 @@ gl_FragCoord origin is upper left
0:42 'r00' (temp float) 0:42 'r00' (temp float)
0:42 textureLod (global float) 0:42 textureLod (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow) 0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D) 0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (uniform sampler) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float) 0:42 Construct vec2 (temp float)
0:42 Constant: 0:42 Constant:
0:42 0.100000 0:42 0.100000
...@@ -213,7 +213,7 @@ gl_FragCoord origin is upper left ...@@ -213,7 +213,7 @@ gl_FragCoord origin is upper left
0:43 textureLod (global float) 0:43 textureLod (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow) 0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D) 0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float) 0:43 Construct vec2 (temp float)
0:43 Constant: 0:43 Constant:
0:43 0.100000 0:43 0.100000
...@@ -227,7 +227,7 @@ gl_FragCoord origin is upper left ...@@ -227,7 +227,7 @@ gl_FragCoord origin is upper left
0:44 textureLod (global float) 0:44 textureLod (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow) 0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D) 0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float) 0:44 Construct vec2 (temp float)
0:44 Constant: 0:44 Constant:
0:44 0.100000 0:44 0.100000
...@@ -241,7 +241,7 @@ gl_FragCoord origin is upper left ...@@ -241,7 +241,7 @@ gl_FragCoord origin is upper left
0:47 textureLod (global float) 0:47 textureLod (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow) 0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D) 0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float) 0:47 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -256,7 +256,7 @@ gl_FragCoord origin is upper left ...@@ -256,7 +256,7 @@ gl_FragCoord origin is upper left
0:48 textureLod (global float) 0:48 textureLod (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow) 0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D) 0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float) 0:48 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -271,7 +271,7 @@ gl_FragCoord origin is upper left ...@@ -271,7 +271,7 @@ gl_FragCoord origin is upper left
0:49 textureLod (global float) 0:49 textureLod (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow) 0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D) 0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float) 0:49 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -286,7 +286,7 @@ gl_FragCoord origin is upper left ...@@ -286,7 +286,7 @@ gl_FragCoord origin is upper left
0:53 textureLod (global float) 0:53 textureLod (global float)
0:53 Construct combined texture-sampler (temp samplerCubeShadow) 0:53 Construct combined texture-sampler (temp samplerCubeShadow)
0:53 'g_tTexcdf4' (uniform textureCube) 0:53 'g_tTexcdf4' (uniform textureCube)
0:53 'g_sSamp' (uniform sampler) 0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp float) 0:53 Construct vec4 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -302,7 +302,7 @@ gl_FragCoord origin is upper left ...@@ -302,7 +302,7 @@ gl_FragCoord origin is upper left
0:54 textureLod (global float) 0:54 textureLod (global float)
0:54 Construct combined texture-sampler (temp isamplerCubeShadow) 0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
0:54 'g_tTexcdi4' (uniform itextureCube) 0:54 'g_tTexcdi4' (uniform itextureCube)
0:54 'g_sSamp' (uniform sampler) 0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp float) 0:54 Construct vec4 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -318,7 +318,7 @@ gl_FragCoord origin is upper left ...@@ -318,7 +318,7 @@ gl_FragCoord origin is upper left
0:55 textureLod (global float) 0:55 textureLod (global float)
0:55 Construct combined texture-sampler (temp usamplerCubeShadow) 0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
0:55 'g_tTexcdu4' (uniform utextureCube) 0:55 'g_tTexcdu4' (uniform utextureCube)
0:55 'g_sSamp' (uniform sampler) 0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:55 Construct vec4 (temp float) 0:55 Construct vec4 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -348,8 +348,8 @@ gl_FragCoord origin is upper left ...@@ -348,8 +348,8 @@ gl_FragCoord origin is upper left
0:60 Branch: Return with expression 0:60 Branch: Return with expression
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -420,7 +420,9 @@ gl_FragCoord origin is upper left ...@@ -420,7 +420,9 @@ gl_FragCoord origin is upper left
Name 172 "g_tTexcdi4a" Name 172 "g_tTexcdi4a"
Name 175 "g_tTexcdu4a" Name 175 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0 Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0 Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0 Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 41(g_tTex1du4) DescriptorSet 0 Decorate 41(g_tTex1du4) DescriptorSet 0
Decorate 52(g_tTex2df4) DescriptorSet 0 Decorate 52(g_tTex2df4) DescriptorSet 0
......
...@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left ...@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:42 'r01' (temp float) 0:42 'r01' (temp float)
0:42 textureLodOffset (global float) 0:42 textureLodOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow) 0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D) 0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (uniform sampler) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float) 0:42 Construct vec2 (temp float)
0:42 Constant: 0:42 Constant:
0:42 0.100000 0:42 0.100000
...@@ -27,7 +27,7 @@ gl_FragCoord origin is upper left ...@@ -27,7 +27,7 @@ gl_FragCoord origin is upper left
0:43 textureLodOffset (global float) 0:43 textureLodOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow) 0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D) 0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float) 0:43 Construct vec2 (temp float)
0:43 Constant: 0:43 Constant:
0:43 0.100000 0:43 0.100000
...@@ -43,7 +43,7 @@ gl_FragCoord origin is upper left ...@@ -43,7 +43,7 @@ gl_FragCoord origin is upper left
0:44 textureLodOffset (global float) 0:44 textureLodOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow) 0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D) 0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float) 0:44 Construct vec2 (temp float)
0:44 Constant: 0:44 Constant:
0:44 0.100000 0:44 0.100000
...@@ -59,7 +59,7 @@ gl_FragCoord origin is upper left ...@@ -59,7 +59,7 @@ gl_FragCoord origin is upper left
0:47 textureLodOffset (global float) 0:47 textureLodOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow) 0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D) 0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float) 0:47 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -77,7 +77,7 @@ gl_FragCoord origin is upper left ...@@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
0:48 textureLodOffset (global float) 0:48 textureLodOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow) 0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D) 0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float) 0:48 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -95,7 +95,7 @@ gl_FragCoord origin is upper left ...@@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
0:49 textureLodOffset (global float) 0:49 textureLodOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow) 0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D) 0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float) 0:49 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -127,8 +127,8 @@ gl_FragCoord origin is upper left ...@@ -127,8 +127,8 @@ gl_FragCoord origin is upper left
0:65 Branch: Return with expression 0:65 Branch: Return with expression
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -165,8 +165,8 @@ gl_FragCoord origin is upper left ...@@ -165,8 +165,8 @@ gl_FragCoord origin is upper left
0:42 'r01' (temp float) 0:42 'r01' (temp float)
0:42 textureLodOffset (global float) 0:42 textureLodOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow) 0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D) 0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (uniform sampler) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float) 0:42 Construct vec2 (temp float)
0:42 Constant: 0:42 Constant:
0:42 0.100000 0:42 0.100000
...@@ -182,7 +182,7 @@ gl_FragCoord origin is upper left ...@@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
0:43 textureLodOffset (global float) 0:43 textureLodOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow) 0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D) 0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float) 0:43 Construct vec2 (temp float)
0:43 Constant: 0:43 Constant:
0:43 0.100000 0:43 0.100000
...@@ -198,7 +198,7 @@ gl_FragCoord origin is upper left ...@@ -198,7 +198,7 @@ gl_FragCoord origin is upper left
0:44 textureLodOffset (global float) 0:44 textureLodOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow) 0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D) 0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float) 0:44 Construct vec2 (temp float)
0:44 Constant: 0:44 Constant:
0:44 0.100000 0:44 0.100000
...@@ -214,7 +214,7 @@ gl_FragCoord origin is upper left ...@@ -214,7 +214,7 @@ gl_FragCoord origin is upper left
0:47 textureLodOffset (global float) 0:47 textureLodOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow) 0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D) 0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float) 0:47 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -232,7 +232,7 @@ gl_FragCoord origin is upper left ...@@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
0:48 textureLodOffset (global float) 0:48 textureLodOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow) 0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D) 0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float) 0:48 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -250,7 +250,7 @@ gl_FragCoord origin is upper left ...@@ -250,7 +250,7 @@ gl_FragCoord origin is upper left
0:49 textureLodOffset (global float) 0:49 textureLodOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow) 0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D) 0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float) 0:49 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -282,8 +282,8 @@ gl_FragCoord origin is upper left ...@@ -282,8 +282,8 @@ gl_FragCoord origin is upper left
0:65 Branch: Return with expression 0:65 Branch: Return with expression
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -351,7 +351,9 @@ gl_FragCoord origin is upper left ...@@ -351,7 +351,9 @@ gl_FragCoord origin is upper left
Name 146 "g_tTexcdi4a" Name 146 "g_tTexcdi4a"
Name 149 "g_tTexcdu4a" Name 149 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0 Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0 Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 30(g_tTex1di4) DescriptorSet 0 Decorate 30(g_tTex1di4) DescriptorSet 0
Decorate 42(g_tTex1du4) DescriptorSet 0 Decorate 42(g_tTex1du4) DescriptorSet 0
Decorate 53(g_tTex2df4) DescriptorSet 0 Decorate 53(g_tTex2df4) DescriptorSet 0
......
...@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left ...@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
0:42 textureLodOffset (global float) 0:42 textureLodOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow) 0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray) 0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (uniform sampler) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp float) 0:42 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -28,7 +28,7 @@ gl_FragCoord origin is upper left ...@@ -28,7 +28,7 @@ gl_FragCoord origin is upper left
0:43 textureLodOffset (global float) 0:43 textureLodOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow) 0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray) 0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (uniform sampler) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp float) 0:43 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -45,7 +45,7 @@ gl_FragCoord origin is upper left ...@@ -45,7 +45,7 @@ gl_FragCoord origin is upper left
0:44 textureLodOffset (global float) 0:44 textureLodOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow) 0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray) 0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (uniform sampler) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp float) 0:44 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -62,7 +62,7 @@ gl_FragCoord origin is upper left ...@@ -62,7 +62,7 @@ gl_FragCoord origin is upper left
0:47 textureLodOffset (global float) 0:47 textureLodOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow) 0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray) 0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (uniform sampler) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp float) 0:47 Construct vec4 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -81,7 +81,7 @@ gl_FragCoord origin is upper left ...@@ -81,7 +81,7 @@ gl_FragCoord origin is upper left
0:48 textureLodOffset (global float) 0:48 textureLodOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow) 0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray) 0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (uniform sampler) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp float) 0:48 Construct vec4 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -100,7 +100,7 @@ gl_FragCoord origin is upper left ...@@ -100,7 +100,7 @@ gl_FragCoord origin is upper left
0:49 textureLodOffset (global float) 0:49 textureLodOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow) 0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray) 0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (uniform sampler) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp float) 0:49 Construct vec4 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -133,8 +133,8 @@ gl_FragCoord origin is upper left ...@@ -133,8 +133,8 @@ gl_FragCoord origin is upper left
0:66 Branch: Return with expression 0:66 Branch: Return with expression
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -172,7 +172,7 @@ gl_FragCoord origin is upper left ...@@ -172,7 +172,7 @@ gl_FragCoord origin is upper left
0:42 textureLodOffset (global float) 0:42 textureLodOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow) 0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray) 0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (uniform sampler) 0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp float) 0:42 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -189,7 +189,7 @@ gl_FragCoord origin is upper left ...@@ -189,7 +189,7 @@ gl_FragCoord origin is upper left
0:43 textureLodOffset (global float) 0:43 textureLodOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow) 0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray) 0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (uniform sampler) 0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp float) 0:43 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -206,7 +206,7 @@ gl_FragCoord origin is upper left ...@@ -206,7 +206,7 @@ gl_FragCoord origin is upper left
0:44 textureLodOffset (global float) 0:44 textureLodOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow) 0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray) 0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (uniform sampler) 0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp float) 0:44 Construct vec3 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -223,7 +223,7 @@ gl_FragCoord origin is upper left ...@@ -223,7 +223,7 @@ gl_FragCoord origin is upper left
0:47 textureLodOffset (global float) 0:47 textureLodOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow) 0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray) 0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (uniform sampler) 0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp float) 0:47 Construct vec4 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -242,7 +242,7 @@ gl_FragCoord origin is upper left ...@@ -242,7 +242,7 @@ gl_FragCoord origin is upper left
0:48 textureLodOffset (global float) 0:48 textureLodOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow) 0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray) 0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (uniform sampler) 0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp float) 0:48 Construct vec4 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -261,7 +261,7 @@ gl_FragCoord origin is upper left ...@@ -261,7 +261,7 @@ gl_FragCoord origin is upper left
0:49 textureLodOffset (global float) 0:49 textureLodOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow) 0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray) 0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (uniform sampler) 0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp float) 0:49 Construct vec4 (temp float)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
...@@ -294,8 +294,8 @@ gl_FragCoord origin is upper left ...@@ -294,8 +294,8 @@ gl_FragCoord origin is upper left
0:66 Branch: Return with expression 0:66 Branch: Return with expression
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D) 0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D) 0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D) 0:? 'g_tTex2df4' (uniform texture2D)
...@@ -364,6 +364,7 @@ gl_FragCoord origin is upper left ...@@ -364,6 +364,7 @@ gl_FragCoord origin is upper left
Name 155 "g_tTexcdu4a" Name 155 "g_tTexcdu4a"
Decorate 11(g_tTex1df4a) DescriptorSet 0 Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0 Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 34(g_tTex1di4a) DescriptorSet 0 Decorate 34(g_tTex1di4a) DescriptorSet 0
Decorate 47(g_tTex1du4a) DescriptorSet 0 Decorate 47(g_tTex1du4a) DescriptorSet 0
Decorate 59(g_tTex2df4a) DescriptorSet 0 Decorate 59(g_tTex2df4a) DescriptorSet 0
...@@ -371,6 +372,7 @@ gl_FragCoord origin is upper left ...@@ -371,6 +372,7 @@ gl_FragCoord origin is upper left
Decorate 89(g_tTex2du4a) DescriptorSet 0 Decorate 89(g_tTex2du4a) DescriptorSet 0
MemberDecorate 99(PS_OUTPUT) 1 BuiltIn FragDepth MemberDecorate 99(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 113(g_tTex1df4) DescriptorSet 0 Decorate 113(g_tTex1df4) DescriptorSet 0
Decorate 113(g_tTex1df4) Binding 0
Decorate 116(g_tTex1di4) DescriptorSet 0 Decorate 116(g_tTex1di4) DescriptorSet 0
Decorate 119(g_tTex1du4) DescriptorSet 0 Decorate 119(g_tTex1du4) DescriptorSet 0
Decorate 122(g_tTex2df4) DescriptorSet 0 Decorate 122(g_tTex2df4) DescriptorSet 0
......
...@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left ...@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:27 'txval10' (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float)
0:27 textureGradOffset (global 4-component vector of float) 0:27 textureGradOffset (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (uniform texture1DArray) 0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (uniform sampler) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -27,7 +27,7 @@ gl_FragCoord origin is upper left ...@@ -27,7 +27,7 @@ gl_FragCoord origin is upper left
0:28 textureGradOffset (global 4-component vector of int) 0:28 textureGradOffset (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray) 0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (uniform sampler) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -43,7 +43,7 @@ gl_FragCoord origin is upper left ...@@ -43,7 +43,7 @@ gl_FragCoord origin is upper left
0:29 textureGradOffset (global 4-component vector of uint) 0:29 textureGradOffset (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray) 0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (uniform sampler) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -59,7 +59,7 @@ gl_FragCoord origin is upper left ...@@ -59,7 +59,7 @@ gl_FragCoord origin is upper left
0:31 textureGradOffset (global 4-component vector of float) 0:31 textureGradOffset (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray) 0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (uniform sampler) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -79,7 +79,7 @@ gl_FragCoord origin is upper left ...@@ -79,7 +79,7 @@ gl_FragCoord origin is upper left
0:32 textureGradOffset (global 4-component vector of int) 0:32 textureGradOffset (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray) 0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (uniform sampler) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -99,7 +99,7 @@ gl_FragCoord origin is upper left ...@@ -99,7 +99,7 @@ gl_FragCoord origin is upper left
0:33 textureGradOffset (global 4-component vector of uint) 0:33 textureGradOffset (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray) 0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (uniform sampler) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -133,9 +133,9 @@ gl_FragCoord origin is upper left ...@@ -133,9 +133,9 @@ gl_FragCoord origin is upper left
0:38 Branch: Return with expression 0:38 Branch: Return with expression
0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray) 0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray) 0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2df4' (uniform texture2DArray)
...@@ -160,8 +160,8 @@ gl_FragCoord origin is upper left ...@@ -160,8 +160,8 @@ gl_FragCoord origin is upper left
0:27 'txval10' (temp 4-component vector of float) 0:27 'txval10' (temp 4-component vector of float)
0:27 textureGradOffset (global 4-component vector of float) 0:27 textureGradOffset (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray) 0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (uniform texture1DArray) 0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (uniform sampler) 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -177,7 +177,7 @@ gl_FragCoord origin is upper left ...@@ -177,7 +177,7 @@ gl_FragCoord origin is upper left
0:28 textureGradOffset (global 4-component vector of int) 0:28 textureGradOffset (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray) 0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray) 0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (uniform sampler) 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -193,7 +193,7 @@ gl_FragCoord origin is upper left ...@@ -193,7 +193,7 @@ gl_FragCoord origin is upper left
0:29 textureGradOffset (global 4-component vector of uint) 0:29 textureGradOffset (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray) 0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray) 0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (uniform sampler) 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -209,7 +209,7 @@ gl_FragCoord origin is upper left ...@@ -209,7 +209,7 @@ gl_FragCoord origin is upper left
0:31 textureGradOffset (global 4-component vector of float) 0:31 textureGradOffset (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray) 0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray) 0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (uniform sampler) 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -229,7 +229,7 @@ gl_FragCoord origin is upper left ...@@ -229,7 +229,7 @@ gl_FragCoord origin is upper left
0:32 textureGradOffset (global 4-component vector of int) 0:32 textureGradOffset (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray) 0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray) 0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (uniform sampler) 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -249,7 +249,7 @@ gl_FragCoord origin is upper left ...@@ -249,7 +249,7 @@ gl_FragCoord origin is upper left
0:33 textureGradOffset (global 4-component vector of uint) 0:33 textureGradOffset (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray) 0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray) 0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (uniform sampler) 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant: 0:? Constant:
0:? 0.100000 0:? 0.100000
0:? 0.200000 0:? 0.200000
...@@ -283,9 +283,9 @@ gl_FragCoord origin is upper left ...@@ -283,9 +283,9 @@ gl_FragCoord origin is upper left
0:38 Branch: Return with expression 0:38 Branch: Return with expression
0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth}) 0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects 0:? Linker Objects
0:? 'g_sSamp' (uniform sampler) 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray) 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray) 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray) 0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray) 0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray) 0:? 'g_tTex2df4' (uniform texture2DArray)
...@@ -330,7 +330,9 @@ gl_FragCoord origin is upper left ...@@ -330,7 +330,9 @@ gl_FragCoord origin is upper left
Name 102 "g_tTexcdi4" Name 102 "g_tTexcdi4"
Name 105 "g_tTexcdu4" Name 105 "g_tTexcdu4"
Decorate 12(g_tTex1df4) DescriptorSet 0 Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0 Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 34(g_tTex1di4) DescriptorSet 0 Decorate 34(g_tTex1di4) DescriptorSet 0
Decorate 46(g_tTex1du4) DescriptorSet 0 Decorate 46(g_tTex1du4) DescriptorSet 0
Decorate 55(g_tTex2df4) DescriptorSet 0 Decorate 55(g_tTex2df4) DescriptorSet 0
...@@ -338,6 +340,7 @@ gl_FragCoord origin is upper left ...@@ -338,6 +340,7 @@ gl_FragCoord origin is upper left
Decorate 80(g_tTex2du4) DescriptorSet 0 Decorate 80(g_tTex2du4) DescriptorSet 0
MemberDecorate 86(PS_OUTPUT) 1 BuiltIn FragDepth MemberDecorate 86(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 96(g_tTex1df4a) DescriptorSet 0 Decorate 96(g_tTex1df4a) DescriptorSet 0
Decorate 96(g_tTex1df4a) Binding 1
Decorate 99(g_tTexcdf4) DescriptorSet 0 Decorate 99(g_tTexcdf4) DescriptorSet 0
Decorate 102(g_tTexcdi4) DescriptorSet 0 Decorate 102(g_tTexcdi4) DescriptorSet 0
Decorate 105(g_tTexcdu4) DescriptorSet 0 Decorate 105(g_tTexcdu4) DescriptorSet 0
......
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