- 07 Dec, 2015 4 commits
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John Kessenich authored
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John Kessenich authored
SPV: Distinguish between std140 and std430 layouts, and correctly use alignments as the base for strides.
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John Kessenich authored
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John Kessenich authored
Scanner optimisations
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- 06 Dec, 2015 2 commits
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John Kessenich authored
In addUnaryMath, check for 'child' being null before dereferencing it.
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Aaron Hamilton authored
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- 04 Dec, 2015 4 commits
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John Kessenich authored
Fail InitProcess() when InitThread() fails.
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John Kessenich authored
Fix ordered pointer comparison build warning/error
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John Kessenich authored
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John Kessenich authored
Use generic osinclude.h.
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- 03 Dec, 2015 1 commit
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Mark Adams authored
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- 02 Dec, 2015 1 commit
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Aaron Hamilton authored
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- 01 Dec, 2015 1 commit
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Pyry Haulos authored
Using platform-neutral osinclude.h makes it easier to substitute implementation when necessary and eliminates some variability between build configurations.
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- 28 Nov, 2015 2 commits
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John Kessenich authored
Also, generally allow ES variable indexing of in/out blocks.
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John Kessenich authored
Handles the case of float[] x = float[] (1.0, 2.0, 3.0), y = float[] (1.0, 2.0, 3.0, 4.0); where a shallow copy of the type arrayness from the left-most float[] was getting used twice.
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- 23 Nov, 2015 1 commit
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John Kessenich authored
SPV: Fix an issue related with using CubeArrayShadow for texture()
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- 22 Nov, 2015 1 commit
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Rex Xu authored
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- 20 Nov, 2015 1 commit
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John Kessenich authored
Build: Use common osinclude.h header file that redirects per-platform, remove obsolete build files, enforce relative includes.
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- 16 Nov, 2015 7 commits
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baldurk authored
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baldurk authored
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baldurk authored
* Linux folder has been renamed to Unix, to match defines and so that it compiles on OS X. * This removes the need for a per-platform include search path for the right OS folder
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baldurk authored
* This also moves bison generated files into the source tree, so that include of glslang_tab.cpp.h and includes from glslang_tab.cpp work the same way.
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baldurk authored
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John Kessenich authored
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John Kessenich authored
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- 11 Nov, 2015 2 commits
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Maxime Coste authored
There is no calls to the TPpContext that could change the current input, so every calls to pp->getChar and pp->ungetChar ultimately call this->getch and this->ungetch while adding overhead of virtual calls and vector::back.
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Maxime Coste authored
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- 28 Oct, 2015 1 commit
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John Kessenich authored
Remove obsolete unistd.h file
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- 27 Oct, 2015 1 commit
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Mark Adams authored
The presence of this file can cause build issues when integrating glslang into other projects.
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- 26 Oct, 2015 2 commits
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John Kessenich authored
Various build fixes when using newer GCC versions with warnings enabled
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Mark Adams authored
Encountered with GCC-4.7.3 in a build environment where warnings are enabled and treated as errors.
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- 16 Oct, 2015 1 commit
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John Kessenich authored
Replace sprintf() usage with snprintf()
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- 15 Oct, 2015 3 commits
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Mark Adams authored
This fixes compilation in build environments with stricter warnings enabled
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John Kessenich authored
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John Kessenich authored
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- 14 Oct, 2015 1 commit
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John Kessenich authored
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- 13 Oct, 2015 4 commits
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John Kessenich authored
The gl_in array has a special path due to context-specific gl_MaxPatchVertices, making the code out of order for tagging built-ins. This commit moves the tagging to the correct location. This also fixes issue #80.
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John Kessenich authored
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John Kessenich authored
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John Kessenich authored
Expand to full isConstant() implementation. Fix disassembler to generate texture look-up masks.
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