- 22 Apr, 2021 5 commits
-
-
Greg Fischer authored
Update CHANGES for 11.3.0
-
Greg Fischer authored
Update spirv-tools and spirv-headers known good
-
Greg Fischer authored
-
Greg Fischer authored
-
Greg Fischer authored
Exposed #856 as --hlsl-sampled-textures in the StandAlone
-
- 21 Apr, 2021 2 commits
-
-
Greg Fischer authored
-
Greg Fischer authored
Add a --depfile option in Standalone mode
-
- 20 Apr, 2021 3 commits
-
-
Georg Lehmann authored
-
Georg Lehmann authored
The output is similar to gcc -MMD and can be used by build systems like meson to automatically recompile shaders if an included header was changed.
-
Robin Quint authored
-
- 19 Apr, 2021 4 commits
-
-
Greg Fischer authored
TextureOffset not support sampler2DArrayShadow sampler until 430.
-
Greg Fischer authored
Typo in ShaderLang.h
-
Greg Fischer authored
-
ZaOniRinku authored
-
- 16 Apr, 2021 2 commits
-
-
Greg Fischer authored
Fix builtins for GL_EXT_shader_explicit_arithmetic_types for es
-
Greg Fischer authored
-
- 15 Apr, 2021 1 commit
-
-
ZhiqianXia authored
Signed-off-by:ZhiqianXia <xzq0528@outlook.com>
-
- 14 Apr, 2021 2 commits
-
-
Greg Fischer authored
Issue error when declaration rule fails
-
Greg Fischer authored
Add IntLog2 and use it
-
- 13 Apr, 2021 3 commits
-
-
David Neto authored
Replace uses of floating point log2 when we want an integer result from an integer operand. This avoids concerns about accuracy of floating point library functions.
-
Greg Fischer authored
Get rid of extra semicolon causing gcc 10.3 troubles.
-
Greg Fischer authored
-
- 12 Apr, 2021 2 commits
-
-
Greg Fischer authored
Removed condition for glslang-default-resource-limits instalation.
-
Greg Fischer authored
Fix table key and whitespace
-
- 09 Apr, 2021 3 commits
-
-
Jeremy Hayes authored
These got lost in the wash with my last revert but are still relevant.
-
Jeremy Hayes authored
Fix #2514.
-
Krzysztof Pilch authored
-
- 08 Apr, 2021 4 commits
-
-
Greg Fischer authored
Add setter for TInterimSelection.condition
-
Nicholas Barlow authored
-
Krzysztof Pilch authored
This way the limits are available to clients that links statically.
-
Greg Fischer authored
Revert "Update minimum SPIR-V requirement for GL_EXT_buffer_reference"
-
- 07 Apr, 2021 2 commits
-
-
Greg Fischer authored
-
Greg Fischer authored
Do not propagate packing qualifiers to scalars or vectors
-
- 06 Apr, 2021 1 commit
-
-
Greg Fischer authored
Packing qualifiers have no practical effect on scalars or vectors so this is unnecessary and its confusing tools downstream that consume the AST.
-
- 01 Apr, 2021 3 commits
-
-
Greg Fischer authored
Update minimum SPIR-V requirement for GL_EXT_buffer_reference
-
Greg Fischer authored
Fix SPIR-V for HLSL EvaluateAttribute* of interpolants in structs
-
Greg Fischer authored
Generate load of interpolant for first operand to GLSLstd450 InterpolateAt* SPIR-V ops. This allows the interpolants to propagate from the input struct in the wrapper around main into the shader during HLSL legalization. A new pass has been added to legalization which will remove the load and replace with the pointer of the load to create valid external interpolate op. Fixes #2584
-
- 31 Mar, 2021 1 commit
-
-
Greg Fischer authored
For bug #2580: sparseTextureGatherOffsetsARB should only take constant offsets
-
- 29 Mar, 2021 2 commits
-
-
Pankaj Mistry authored
-
Jeremy Hayes authored
Require SPIR-V 1.3 when using GL_EXT_buffer_reference. Migrate tests to SPIR-V 1.3 fixture as necessary. Fix extension table key. Fix whitespace.
-