- 10 Dec, 2016 1 commit
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John Kessenich authored
This wasn't needed until the recent generalization of "main" to "entry point", so makes some HLSL-specific code be generic now, for GLSL functional correctness.
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- 09 Dec, 2016 1 commit
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John Kessenich authored
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- 08 Dec, 2016 3 commits
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John Kessenich authored
HLSL: Recursive composite flattening
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John Kessenich authored
HLSL: opcode specific promotion rules for interlocked ops
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John Kessenich authored
GLSL: Always define TShader::~Includer().
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- 07 Dec, 2016 2 commits
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steve-lunarg authored
This PR implements recursive type flattening. For example, an array of structs of other structs can be flattened to individual member variables at the shader interface. This is sufficient for many purposes, e.g, uniforms containing opaque types, but is not sufficient for geometry shader arrayed inputs. That will be handled separately with structure splitting, which is not implemented by this PR. In the meantime, that case is detected and triggers an error. The recursive flattening extends the following three aspects of single-level flattening: - Flattening of structures to individual members with names such as "foo[0].samp[1]"; - Turning constant references to the nested composite type into a reference to a particular flattened member. - Shadow copies between arrays of flattened members and the nested composite type. Previous single-level flattening only flattened at the shader interface, and that is unchanged by this PR. Internally, shadow copies are, such as if the type is passed to a function. Also, the reasons for flattening are unchanged. Uniforms containing opaque types, and interface struct types are flattened. (The latter will change with structure splitting). One existing test changes: hlsl.structin.vert, which did in fact contain a nested composite type to be flattened. Two new tests are added: hlsl.structarray.flatten.frag, and hlsl.structarray.flatten.geom (currently issues an error until type splitting is online). The process of arriving at the individual member from chained postfix expressions is more complex than it was with one level. See large-ish comment above HlslParseContext::flatten() for details.
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steve-lunarg authored
PR #577 addresses most but not all of the intrinsic promotion problems. This PR resolves all known cases in the remainder. Interlocked ops need special promotion rules because at the time of function selection, the first argument has not been converted to a buffer object. It's just an int or uint, but you don't want to convert THAT argument, because that implies converting the buffer object itself. Rather, you can convert other arguments, but want to stay in the same "family" of functions. E.g, if the first interlocked arg is a uint, use only the uint family, never the int family, you can convert the other args as you please. This PR allows making such opcode and arg specific choices by passing the op and arg to the convertible lambda. The code in the new test "hlsl.promote.atomic.frag" would not compile without this change, but it must compile. Also, it provides better handling of downconversions (to "worse" types), which are permitted in HLSL. The existing method of selecting upconversions is unchanged, but if that doesn't find any valid ones, then it will allow downconversions. In effect this always uses an upconversion if there is one.
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- 06 Dec, 2016 3 commits
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Frank Henigman authored
Rather than update the existing ifdef to cover all necessary cases, get rid of it and always define TShader::~Includer().
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John Kessenich authored
runtests should refer to test files in current directory
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John Kessenich authored
Fixes issue #239.
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- 05 Dec, 2016 2 commits
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John Kessenich authored
Fixed processing #include's when preprocessing HLSL
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David Neto authored
Recently added entry point renaming file referred to test source file hlsl.entry.rename.frag via relative directory. Change it to be consistent with other tests: assume test sources are in the current directory.
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- 04 Dec, 2016 1 commit
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Keith Newton authored
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- 03 Dec, 2016 3 commits
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John Kessenich authored
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John Kessenich authored
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https://github.com/steve-lunarg/glslang…John Kessenich authored
Merge branch 'intrinsic-promotion' of https://github.com/steve-lunarg/glslang into steve-lunarg-intrinsic-promotion
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- 02 Dec, 2016 1 commit
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John Kessenich authored
HLSL: allow renaming of shader entry point when creating SPIR-V
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- 01 Dec, 2016 1 commit
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steve-lunarg authored
Use "--source-entrypoint name" on the command line, or the TShader::setSourceEntryPoint(char*) API. When the name given to the above interfaces is detected in the shader source, it will be renamed to the entry point name supplied to the -e option or the TShader::setEntryPoint() method.
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- 28 Nov, 2016 6 commits
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John Kessenich authored
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John Kessenich authored
This highly leverages the previous commit to handle partial initializers.
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John Kessenich authored
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John Kessenich authored
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John Kessenich authored
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John Kessenich authored
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- 26 Nov, 2016 3 commits
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John Kessenich authored
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John Kessenich authored
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John Kessenich authored
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- 23 Nov, 2016 5 commits
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steve-lunarg authored
This PR handles implicit promotions for intrinsics when there is no exact match, such as for example clamp(int, bool, float). In this case the int and bool will be promoted to a float, and the clamp(float, float, float) form used. These promotions can be mixed with shape conversions, e.g, clamp(int, bool2, float2). Output conversions are handled either via the existing addOutputArgumentConversion function, which this PR generalizes to handle either aggregates or unaries, or by intrinsic decomposition. If there are methods or intrinsics to be decomposed, then decomposition is responsible for any output conversions, which turns out to happen automatically in all current cases. This can be revisited once inout conversions are in place. Some cases of actual ambiguity were fixed in several tests, e.g, spv.register.autoassign.* Some intrinsics with only uint versions were expanded to signed ints natively, where the underlying AST and SPIR-V supports that. E.g, countbits. This avoids extraneous conversion nodes. A new function promoteAggregate is added, and used by findFunction. This is essentially a generalization of the "promote 1st or 2nd arg" algorithm in promoteBinary. The actual selection proceeds in three steps, as described in the comments in hlslParseContext::findFunction: 1. Attempt an exact match. If found, use it. 2. If not, obtain the operator from step 1, and promote arguments. 3. Re-select the intrinsic overload from the results of step 2.
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John Kessenich authored
A way to query "location" qualifier for vertex attributes, using TProgram reflection API
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John Kessenich authored
HLSL: Add GS support
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John Kessenich authored
HLSL: use HLSL parser for HLSL intrinsic prototypes, enable int/bool mats
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John Kessenich authored
HLSL: allow "sample" as a valid identifier.
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- 22 Nov, 2016 2 commits
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BearishSun authored
Adding a way to retrieve vertex attribute TType using TProgram reflection API (required in order to query location attributes).
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steve-lunarg authored
This PR adds: [maxvertexcount(n)] attributes point/line/triangle/lineadj/triangleadj qualifiers PointStream/LineStream/TriangleStream templatized types Append method on above template types RestartStrip method on above template types.
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- 16 Nov, 2016 2 commits
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steve-lunarg authored
HLSL has keywords for various interpolation modifiers such as "linear", "centroid", "sample", etc. Of these, "sample" appears to be special, as it is also accepted as an identifier string, where the others are not. This PR adds this ability, so the construct "int sample = 42;" no longer produces a compilation error. New test = hlsl.identifier.sample.frag
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steve-lunarg authored
This PR adds a CreateParseContext() fn analogous to CreateBuiltInParseables(), to create a language specific built in parser. (This code was present before but not encapsualted in a fn). This can now be used to create a source language specific parser for builtins. Along with this, the code creating HLSL intrinsic prototypes can now produce them in HLSL syntax, rather than GLSL syntax. This relaxes certain prior restrictions at the parser level. Lower layers (e.g, SPIR-V) may still have such restrictions, such as around Nx1 matrices: this code does not impact that. This PR also fleshes out matrix types for bools and ints, both of which were partially in place before. This was easier than maintaining the restrictions in the HLSL prototype generator to avoid creating protoypes with those types. Many tests change because the result type from intrinsics moves from "global" to "temp". Several new tests are added for the new types.
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- 15 Nov, 2016 1 commit
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John Kessenich authored
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- 14 Nov, 2016 3 commits
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John Kessenich authored
Add UAV (image) binding offset and HLSL register class support
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John Kessenich authored
SPV: The execution scope for barriers should be Workgroup.
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chrgau01@arm.com authored
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