- 14 May, 2021 1 commit
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ZhiqianXia authored
The glsl spec says:A shader will fail to compile if the value passed to the mem argument of an atomic memory function does not correspond to a buffer or shared variable.
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- 11 May, 2021 3 commits
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Greg Fischer authored
fix error message for hlslGrammar::acceptConstructor
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Greg Fischer authored
Dont export inline TObjectReflection::getType()
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tgfrerer authored
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
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- 08 May, 2021 1 commit
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xantares authored
Fixes mingw build Closes #2460
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- 07 May, 2021 2 commits
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Greg Fischer authored
Fix arrays dimensioned with spec constant sized gl_WorkGroupSize
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Greg Fischer authored
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- 03 May, 2021 3 commits
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Greg Fischer authored
Add support for 64bit integer types and 64bit integer vector types to bitCount() builtin
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Greg Fischer authored
Set CMake policy CMP0054 to NEW to silence warning
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Panagiotis Christopoulos Charitos authored
Fixes #2630
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- 01 May, 2021 1 commit
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okuoku authored
CMAKE_SYSTEM_NAME variable might evaluate to existing variable such as CYGWIN. This setting also matches with SPIRV-Tools.
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- 27 Apr, 2021 2 commits
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Greg Fischer authored
Added usage hint for --auto-sampled-textures and added test cases
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Robin Quint authored
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- 23 Apr, 2021 3 commits
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Greg Fischer authored
Update CHANGES for 11.4.0
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Greg Fischer authored
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Greg Fischer authored
Fix CMakeLists.txt to keep compatibility with CMake 3.10.2
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- 22 Apr, 2021 7 commits
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Greg Fischer authored
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Robin Quint authored
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Greg Fischer authored
Update CHANGES for 11.3.0
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Greg Fischer authored
Update spirv-tools and spirv-headers known good
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Greg Fischer authored
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Greg Fischer authored
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Greg Fischer authored
Exposed #856 as --hlsl-sampled-textures in the StandAlone
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- 21 Apr, 2021 2 commits
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Greg Fischer authored
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Greg Fischer authored
Add a --depfile option in Standalone mode
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- 20 Apr, 2021 3 commits
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Georg Lehmann authored
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Georg Lehmann authored
The output is similar to gcc -MMD and can be used by build systems like meson to automatically recompile shaders if an included header was changed.
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Robin Quint authored
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- 19 Apr, 2021 4 commits
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Greg Fischer authored
TextureOffset not support sampler2DArrayShadow sampler until 430.
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Greg Fischer authored
Typo in ShaderLang.h
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Greg Fischer authored
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ZaOniRinku authored
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- 16 Apr, 2021 2 commits
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Greg Fischer authored
Fix builtins for GL_EXT_shader_explicit_arithmetic_types for es
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Greg Fischer authored
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- 15 Apr, 2021 1 commit
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ZhiqianXia authored
Signed-off-by:ZhiqianXia <xzq0528@outlook.com>
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- 14 Apr, 2021 2 commits
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Greg Fischer authored
Issue error when declaration rule fails
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Greg Fischer authored
Add IntLog2 and use it
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- 13 Apr, 2021 3 commits
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David Neto authored
Replace uses of floating point log2 when we want an integer result from an integer operand. This avoids concerns about accuracy of floating point library functions.
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Greg Fischer authored
Get rid of extra semicolon causing gcc 10.3 troubles.
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Greg Fischer authored
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