1. 06 Jan, 2020 1 commit
    • Add builtin constants · ac6b7cf5
      Chow authored
      Add builtin constants:
      
      gl_MaxFragmentUniformVectors and gl_MaxVertexUniformVectors.
      They should both be available since version 410 for core.
  2. 30 Dec, 2019 5 commits
  3. 26 Dec, 2019 1 commit
  4. 25 Dec, 2019 1 commit
  5. 23 Dec, 2019 3 commits
  6. 20 Dec, 2019 1 commit
  7. 13 Dec, 2019 1 commit
  8. 12 Dec, 2019 1 commit
  9. 10 Dec, 2019 2 commits
  10. 09 Dec, 2019 5 commits
  11. 05 Dec, 2019 1 commit
  12. 04 Dec, 2019 2 commits
  13. 03 Dec, 2019 4 commits
  14. 02 Dec, 2019 1 commit
  15. 01 Dec, 2019 1 commit
  16. 28 Nov, 2019 1 commit
    • Fix #1981 · dd9e570d
      Malcolm Bechard authored
      Copy over incoming units localSize if it's set, and this->localSize is not set
      Also fix overwritting localSizeSpecId if it's already been set.
  17. 23 Nov, 2019 2 commits
  18. 22 Nov, 2019 3 commits
  19. 21 Nov, 2019 1 commit
    • Check for ENABLE_SPVREMAPPER flag in CMakeList files. · 04567eb2
      Dan Sinclair authored
      There is a flag to disable the SPVRemapper during the GLSLang build.
      That flag is check in some, but not all spots so if you try to build
      with SPVRemapper disabled you get CMake errors and compile errors.
      
      This CL fixs up the build so building with -DENABLE_SPVREMAPPER=0 will
      complete correclty.
  20. 18 Nov, 2019 1 commit
  21. 15 Nov, 2019 2 commits