- 19 May, 2016 2 commits
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Thomas Perl authored
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Thomas Perl authored
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- 17 May, 2016 2 commits
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John Kessenich authored
VS2010 compilation fixes
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John Kessenich authored
These capabalities were added on declaration of the members, but that is considered too aggressive, as those members are automatically declared in some shaders that don't use them. Now, actual access is needed to make the capabalities be declared.
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- 16 May, 2016 12 commits
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John Kessenich authored
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baldurk authored
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baldurk authored
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baldurk authored
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baldurk authored
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baldurk authored
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baldurk authored
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John Kessenich authored
Tests: Add support for testing file-based HLSL source code in GTest.
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John Kessenich authored
SPV: Handle matrix's OpFConvert vector by vector.
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John Kessenich authored
Parser: Add missing vector relational functions for double type.
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John Kessenich authored
Build: Minor android compile warning fix
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Lei Zhang authored
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- 14 May, 2016 3 commits
- 13 May, 2016 1 commit
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John Kessenich authored
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- 12 May, 2016 3 commits
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John Kessenich authored
Build: fix for -Werror=non-virtual-dtor for Android system builds
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John Kessenich authored
Parser: Redeclare gl_ClipDistance/gl_CullDistance should update their array sizes.
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John Kessenich authored
SPV: Add capability ImageGatherExtended if necessary.
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- 11 May, 2016 3 commits
- 10 May, 2016 12 commits
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John Kessenich authored
Use strtoul instead of stoul for Android.
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Lei Zhang authored
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John Kessenich authored
Add badge status for Appveyor build in README.
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Lei Zhang authored
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John Kessenich authored
Configuration for Windows buildbot & fix a bug
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Lei Zhang authored
We can have multiple instances of the same string, so comparing const char* is not guaranteed working. Fixed the failure on VS 2013 with Debug build.
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Lei Zhang authored
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John Kessenich authored
Full stack: Support *precise* qualifier
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John Kessenich authored
Use proper precision qualifiers for bitfield build-in functions on ES
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John Kessenich authored
fix check for non-positive array size
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qining authored
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- 09 May, 2016 2 commits
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GregF authored
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scygan authored
This change causes ES shaders to precision qualifiers for build-in functions as defined in ESSL spec. It especially mattersfor functions that are defined as highp or taking a highp. Fixes vulkanCTS dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.*, where bitfieldReverse() retval was wrongly marked as RelaxedPrecision. Note: floatBitsToInt/floatBitsToUInt precision is also broken, but in different way - so it is not addressed here.
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