1. 19 May, 2016 2 commits
  2. 17 May, 2016 2 commits
  3. 16 May, 2016 12 commits
  4. 14 May, 2016 3 commits
  5. 13 May, 2016 1 commit
  6. 12 May, 2016 3 commits
  7. 11 May, 2016 3 commits
  8. 10 May, 2016 12 commits
  9. 09 May, 2016 2 commits
    • fix check for non-positive array size · 5bdf49cd
      GregF authored
    • Use proper precision qualifiers for bitfield build-in functions on ES · 9c56d84b
      scygan authored
      This change causes ES shaders to precision qualifiers for build-in functions as defined in ESSL spec. It especially mattersfor functions that are defined as highp or taking a highp.
      
      Fixes vulkanCTS dEQP-VK.glsl.builtin.function.integer.bitfieldreverse.*, where bitfieldReverse() retval was wrongly marked as RelaxedPrecision.
      
      Note: floatBitsToInt/floatBitsToUInt precision is also broken, but in different way - so it is not addressed here.