- 21 Jul, 2016 8 commits
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John Kessenich authored
Replaces PR #372.
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John Kessenich authored
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John Kessenich authored
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John Kessenich authored
Build: Add g++/clang warnings to match some enabled by /W4 in MSVC
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John Kessenich authored
HLSL: Add texture Load method & decomposition
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John Kessenich authored
AMD: Implement 4 AMD-specific extensions.
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LoopDawg authored
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LoopDawg authored
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- 20 Jul, 2016 4 commits
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John Kessenich authored
HLSL: Add SampleCmp and SampleCmpLevelZero texture methods
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John Kessenich authored
Also, the per-build part had stopped auto-updating, which is fixed locally as a git hook.
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LoopDawg authored
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Rex Xu authored
- Support GL_AMD_shader_ballot (SPV_AMD_shader_ballot). - Support GL_AMD_shader_trinary_minmax (SPV_AMD_shader_trinary_minmax). - Support GL_AMD_shader_explicit_vertex_parameter (SPV_AMD_shader_explicit_vertex_parameter). - Support GL_AMD_gcn_shader (SPV_AMD_gcn_shader).
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- 19 Jul, 2016 4 commits
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John Kessenich authored
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John Kessenich authored
Protect more against error recovery of bad built-in variable redeclarations.
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John Kessenich authored
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John Kessenich authored
HLSL: Add tx.GetDimensions method (uint returns only)
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- 18 Jul, 2016 1 commit
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LoopDawg authored
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- 16 Jul, 2016 1 commit
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John Kessenich authored
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- 15 Jul, 2016 5 commits
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John Kessenich authored
HLSL: Add SampleBias and SampleGrad methods, + associated tests
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John Kessenich authored
Note: Technically, this is glslang's modified private copy of official headers. Official headers will appear in other places, like https://github.com/KhronosGroup/SPIRV-Headers.
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LoopDawg authored
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John Kessenich authored
Build: Reorder fields to avoid compiler initialization order error.
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Lei Zhang authored
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- 13 Jul, 2016 5 commits
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John Kessenich authored
HLSL: add in/out/inout qualifiers
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John Kessenich authored
HLSL: add offset Sample() form and arrayed texture support
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LoopDawg authored
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LoopDawg authored
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John Kessenich authored
HLSL: Sampler/texture declarations, method syntax, partial Sample method
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- 12 Jul, 2016 2 commits
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LoopDawg authored
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John Kessenich authored
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- 11 Jul, 2016 1 commit
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John Kessenich authored
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- 09 Jul, 2016 3 commits
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John Kessenich authored
Added -C option to request cascading errors. By default, will exit early, to avoid all error-recovery-based crashes. This works by simulating end-of-file in input on first error, so no need for exception handling, or stack unwinding, or any complex error checking/handling to get out of the stack.
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John Kessenich authored
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John Kessenich authored
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- 08 Jul, 2016 4 commits
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John Kessenich authored
Added -x option to save SPIR-V as 32-bit hexadecimal numbers to a text file.
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John Kessenich authored
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John Kessenich authored
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John Kessenich authored
Includes adding test cases to verify the differences.
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- 07 Jul, 2016 1 commit
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John Kessenich authored
This is used by OpenGL, but not Vulkan. Includes: - atomicCounter, atomicIncrement, atomicCounterDecrement - atomic_uint layout-offset checking - AtomicStorage capability
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- 05 Jul, 2016 1 commit
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John Kessenich authored
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