1. 05 Apr, 2017 1 commit
    • HLSL: allow non-vec3 tessellation coordinate declarations · ccb076ac
      steve-lunarg authored
      HLSL requires vec2 tessellation coordinate declarations in some cases
      (e.g, isoline topology), where SPIR-V requires the TessCoord qualified
      builtin to be a vec3 in all cases.  This alters the IO form of the
      variable to be a vec3, which will be copied to the shader's declared
      type if needed.  This is not a validation; the shader type must be correct.
  2. 04 Apr, 2017 7 commits
  3. 03 Apr, 2017 6 commits
  4. 02 Apr, 2017 1 commit
    • Refactor TType::contains* methods (nonfunctional) · 27309f68
      steve-lunarg authored
      There were many (~8) different places in TType which all knew how to traverse
      the struct/type hierarchy.  There's a need to add another, but I didn't
      want to duplicate the traversal code again.  This is a small refactoring
      which passes a predicate to a single traverse-and-test method.  That also
      shortens all the containsSomething() methods from 9 lines of body to 1.
      
      There are no test differences: it's nonfunctional.
  5. 01 Apr, 2017 1 commit
  6. 31 Mar, 2017 9 commits
  7. 30 Mar, 2017 7 commits
  8. 29 Mar, 2017 5 commits
  9. 28 Mar, 2017 1 commit
  10. 25 Mar, 2017 2 commits