The SPIR-V generator had assumed tessellation modes such as primitive type and vertex order would only appear in tess eval (domain) shaders. SPIR-V allows either, and HLSL allows and possibly requires them to be in the hull shader. This change: 1. Passes them through for either tessellation stage, and, 2. Does not set up defaults in the domain stage for HLSl compilation, to avoid conflicting definitions.
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