1. 31 Mar, 2017 1 commit
    • HLSL: pass tessellation execution modes through to SPIR-V · e741249b
      steve-lunarg authored
      The SPIR-V generator had assumed tessellation modes such as
      primitive type and vertex order would only appear in tess eval
      (domain) shaders.  SPIR-V allows either, and HLSL allows and
      possibly requires them to be in the hull shader.
      
      This change:
      
      1. Passes them through for either tessellation stage, and,
      
      2. Does not set up defaults in the domain stage for HLSl compilation,
      to avoid conflicting definitions.
  2. 30 Mar, 2017 6 commits
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