Use "--source-entrypoint name" on the command line, or the TShader::setSourceEntryPoint(char*) API. When the name given to the above interfaces is detected in the shader source, it will be renamed to the entry point name supplied to the -e option or the TShader::setEntryPoint() method.
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| CMakeLists.txt | Loading commit data... | |
| hlslAttributes.cpp | Loading commit data... | |
| hlslAttributes.h | Loading commit data... | |
| hlslGrammar.cpp | Loading commit data... | |
| hlslGrammar.h | Loading commit data... | |
| hlslOpMap.cpp | Loading commit data... | |
| hlslOpMap.h | Loading commit data... | |
| hlslParseHelper.cpp | Loading commit data... | |
| hlslParseHelper.h | Loading commit data... | |
| hlslParseables.cpp | Loading commit data... | |
| hlslParseables.h | Loading commit data... | |
| hlslScanContext.cpp | Loading commit data... | |
| hlslScanContext.h | Loading commit data... | |
| hlslTokenStream.cpp | Loading commit data... | |
| hlslTokenStream.h | Loading commit data... | |
| hlslTokens.h | Loading commit data... |