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Allow out of bounds coordinates in glBlitFramebuffer · 10c74a62Alexis Hetu authored
Device::stretchRect() now supports out of bounds coordinates. To avoid linear interpolation errors, source coordinates now have to be in floating point rather than integer format. Most changes in this cl are just to accommodate that int->float change for the source rect. Fixes all (28) failures in: dEQP-GLES3.functional.fbo.blit.rect Change-Id: I8fd017e60b61f2d7d6517b0e648b324be441cddd Reviewed-on: https://swiftshader-review.googlesource.com/14648Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
10c74a62
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