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The surface set during bindTexImage should be unset during releaseTexImage. Failing to do so may keep a dangling pointer to the surface, which can cause a crash later on (this was hit during the testing of new unit tests which will be added soon). Change-Id: Ic258fff8c880d449add825c5e9185435cc4ea419 Reviewed-on: https://swiftshader-review.googlesource.com/17548Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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