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Add OpenGL ES 2.0 initialization unit tests. · f3c18a0aNicolas Capens authored
Create an OpenGL ES 2.0 context and verify the renderer string. This ensures the expected libGLESv2 get loaded and initialized correctly. Also add unittests to the Visual Studio solution. Change-Id: I848079215434ce1fb9a18564ce47de5b598b21d2 Reviewed-on: https://swiftshader-review.googlesource.com/10108Tested-by:
Nicolas Capens <capn@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
f3c18a0a
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