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Increase limits for uniforms and vertex outputs · faa2a365Alexis Hetu authored
ANGLE reserves 2 uniforms and 2 varyings for GLES. Increasing maxPerStageDescriptorUniformBuffers by 2 and maxVertexOutputComponents by 8 (2 * 4 components) allows the following tests to pass (17 failures fixed in total): dEQP-GLES3.functional.implementation_limits.* dEQP-GLES3.functional.state_query.* Bug b/141632907 Change-Id: Ie39b735286d6682f5782fca30e0f7a079f4142ec Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/36668 Presubmit-Ready: Alexis Hétu <sugoi@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
faa2a365
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