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Enable sampling a depth-stencil format · 9c18a977Alexis Hetu authored
ANGLE needs to be able to use the depth buffer in a sampled texture to emulate some GLES2 features, even when the image also contains a stencil. Added support for sampling the depth+stencil format we support. Tests: dEQP-VK.* Bug b/141304420 Change-Id: Ia4ccce2a155aa16178f16eb92efae9fc357b6e45 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/36449 Presubmit-Ready: Alexis Hétu <sugoi@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
9c18a977
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