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Fixed Vertex Array Objects · 69bffb83Alexis Hetu authored
Fixed glBindVertexArray. The early return was wrong, binding vertex array 0 is perfectly valid. All related dEQP tests pass. Change-Id: Idd0ae745dc15877afb7c7323aab8253fb71e9017 Reviewed-on: https://swiftshader-review.googlesource.com/13549Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
69bffb83
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