Fixed Vertex Array Objects
Fixed glBindVertexArray. The early return was wrong,
binding vertex array 0 is perfectly valid.
All related dEQP tests pass.
Change-Id: Idd0ae745dc15877afb7c7323aab8253fb71e9017
Reviewed-on: https://swiftshader-review.googlesource.com/13549Tested-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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