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glBlitFramebuffer support for depth/stencil formats · b9dda64eAlexis Hetu authored
Added support for depth and stencil formats for glBlitFramebuffer: - Blitter now supports quad layout and stencil - Device::stretchRect() now supports specific buffers, so that a caller can specifically choose which buffer to copy Change-Id: Iae0898df11e0a1d3c006113486ed15a3fd2f90a9 Reviewed-on: https://swiftshader-review.googlesource.com/7510Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
b9dda64e
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