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BuiltInPointCoord implementation · 95b1db96Alexis Hetu authored
BuiltInPointCoord is defined as: "The following formulas are used to evaluate s and t: s = 1/2 + (xp - xf) / size t = 1/2 + (yp - yf) / size where size is the point’s size; (xp,yp) is the location at which the point sprite coordinates are evaluated - this may be the framebuffer coordinates of the fragment center, or the location of a sample; and (xf,yf) is the exact, unrounded framebuffer coordinate of the vertex for the point." So it was implemented by writing (xf,yf) in SetupRoutine, where this information is present and using the fragment's x and y coordinates as (xp,yp), which passes the test. Tests: dEQP-VK.glsl.builtin_var.simple.pointcoord Change-Id: I9146349bcce0f7c31dd0464c0f210a7306d5d033 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/31992 Presubmit-Ready: Alexis Hétu <sugoi@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Chris Forbes <chrisforbes@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Alexis Hétu <sugoi@google.com>
95b1db96
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