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Switch SIMD::Pointer::base from a Float* to Byte* · 97035bdeBen Clayton authored
While having the base units as sizeof(float) is handy (as that's the smallest unit we currently support), it makes limit checking tricky as we're continually converting units of byte <-> float. This sets us up nicely for when we want to support smaller types. Change-Id: I3e334b6df4899f433b281118be23fdf8df6d9829 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/29328 Presubmit-Ready: Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:
Ben Clayton <bclayton@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
97035bde
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