While having the base units as sizeof(float) is handy (as that's the smallest unit we currently support), it makes limit checking tricky as we're continually converting units of byte <-> float. This sets us up nicely for when we want to support smaller types. Change-Id: I3e334b6df4899f433b281118be23fdf8df6d9829 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/29328 Presubmit-Ready: Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:Ben Clayton <bclayton@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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| ComputeProgram.cpp | Loading commit data... | |
| ComputeProgram.hpp | Loading commit data... | |
| Constants.cpp | Loading commit data... | |
| Constants.hpp | Loading commit data... | |
| PixelProgram.cpp | Loading commit data... | |
| PixelProgram.hpp | Loading commit data... | |
| PixelRoutine.cpp | Loading commit data... | |
| PixelRoutine.hpp | Loading commit data... | |
| SamplerCore.cpp | Loading commit data... | |
| SamplerCore.hpp | Loading commit data... | |
| SetupRoutine.cpp | Loading commit data... | |
| SetupRoutine.hpp | Loading commit data... | |
| ShaderCore.cpp | Loading commit data... | |
| ShaderCore.hpp | Loading commit data... | |
| SpirvID.hpp | Loading commit data... | |
| SpirvShader.cpp | Loading commit data... | |
| SpirvShader.hpp | Loading commit data... | |
| SpirvShaderSampling.cpp | Loading commit data... | |
| SpirvShader_dbg.cpp | Loading commit data... | |
| VertexProgram.cpp | Loading commit data... | |
| VertexProgram.hpp | Loading commit data... | |
| VertexRoutine.cpp | Loading commit data... | |
| VertexRoutine.hpp | Loading commit data... |