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Rework setup, VS->FS structures, etc for Vulkan · 26f1a86bChris Forbes authored
- Remnants of old fixed function attributes all gone - Initial support for some builtins to prove the model - Setup now driven by correct shader state - VS->FS intermediate structure matches SPIRV model -- builtins are not in location space; location space itself is flat scalars rather than vec4-oriented. There are still some vertex pipe features which are not supported, as ES3 didn't have them -- proper handling of noperspective, etc. Change-Id: Ia8e3c72af54c4d1cbcc18482a741daa5e8e7c053 Bug: b/120799499 Reviewed-on: https://swiftshader-review.googlesource.com/c/24376 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Ben Clayton <bclayton@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Chris Forbes <chrisforbes@google.com>
26f1a86b
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