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Fix VkFence destruction crashing on Windows · 42232ab5Alexis Hetu authored
vk::destroy was crashing for vk::Fence after: https://swiftshader-review.googlesource.com/c/SwiftShader/+/31988 Reverted that change and fixed it in VkObject.cpp to make sure the result of the cast is always equal to the allocated memory. Bug: b/117835459 Change-Id: I831625418fc83503329e833d48d9765b75d83b80 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/31990Tested-by:
Alexis Hétu <sugoi@google.com> Presubmit-Ready: Alexis Hétu <sugoi@google.com> Reviewed-by:
Antonio Maiorano <amaiorano@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
42232ab5
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