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Increasing the number of vertex texture units allowed · e61d74a0Alexis Hetu authored
Technically, the rest of the code *should* already support changing this value and all related changes should propagate properly. This allows a few dEQP tests that were "unsupported" to now pass. Change-Id: Ie99e1fba88e7642be447a380b78969365194ca5f Reviewed-on: https://swiftshader-review.googlesource.com/3461Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
e61d74a0
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