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SpirvShaderDebugger: Implement Array types · 907433b9Ben Clayton authored
and move pointer typeinfo value construction from build time to runtime. While this may seem counter-intuitive for performance, it's actually a big win, as shader compilation can take a significant amount of time with the amount of debug logic generated. This is also a first step towards lazy/static `vk::dbg::Value` generation for array types. Bug: b/124388146 Change-Id: I3448ffdabd553db17a22090081ac4809e0555b1d Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/45488 Kokoro-Result: kokoro <noreply+kokoro@google.com> Tested-by:
Ben Clayton <bclayton@google.com> Reviewed-by:
Antonio Maiorano <amaiorano@google.com>
907433b9
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