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FP32 linear filtering computation now available to most formats · facada53Alexis Hetu authored
All texture formats, except YUV or sRGB formats, now have access to the floating point path for texture filtering. High precision filtering can be enabled using: glHint(GL_TEXTURE_FILTERING_HINT_CHROMIUM, GL_NICEST) Bug swiftshader:76 Change-Id: Iabbe86d1bbf43070bfc5f61254c101a75c744401 Reviewed-on: https://swiftshader-review.googlesource.com/10808Tested-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
facada53
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