FP32 linear filtering computation now available to most formats
All texture formats, except YUV or sRGB formats, now have access
to the floating point path for texture filtering. High precision
filtering can be enabled using:
glHint(GL_TEXTURE_FILTERING_HINT_CHROMIUM, GL_NICEST)
Bug swiftshader:76
Change-Id: Iabbe86d1bbf43070bfc5f61254c101a75c744401
Reviewed-on: https://swiftshader-review.googlesource.com/10808Tested-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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