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VkImage: Implement BC7 texture format · 5751f9e3Ben Clayton authored
Also contains the following changes: * Replace the use of `unsigned char` with `uint8_t`. `char` is not guaranteed to be 8-bit. * Remove the `dstW` and `dstH` parameters from `BC_Decoder::Decode` and `ETC_Decoder::Decode`. They're always the same as the `w` and `h` parameters. * Add BC6 types to various switch cases. The actual decode logic is not implemented for these formats. Tests: *bc7* Bug: b/151203718 Change-Id: I7b232b9dc3a9b02d172f87a62c88ce56b2cca956 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/41508Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
5751f9e3
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