Remove shader call stack bounding
The root cause of a shader call stack overflow was fixed in
https://swiftshader-review.googlesource.com/c/SwiftShader/+/24628
All shaders should now be validated not to exceed our call stack size
before reaching this lowering stage of compilation. Thus the run-time
checks can be removed.
This partially reverts
https://swiftshader-review.googlesource.com/c/SwiftShader/+/23568
Bug b/123587120
Change-Id: I04fc2613da7526992dd52c323deca8d9ad2c30c0
Reviewed-on: https://swiftshader-review.googlesource.com/c/24648
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Tested-by:
Nicolas Capens <nicolascapens@google.com>
Reviewed-by:
Alexis Hétu <sugoi@google.com>
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