Vertex Array Object crash fix
Vertex array objects are not allocated when generated,
but only when bound, so it's legal to have a null
vertex array object internally.
Change-Id: Ib28a388939e285425c09cfbc9f4efef3f4a8cead
Reviewed-on: https://swiftshader-review.googlesource.com/4700Tested-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <capn@google.com>
Showing
Please
register
or
sign in
to comment