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Vertex array objects are not allocated when generated, but only when bound, so it's legal to have a null vertex array object internally. Change-Id: Ib28a388939e285425c09cfbc9f4efef3f4a8cead Reviewed-on: https://swiftshader-review.googlesource.com/4700Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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