Statically allocate one EGL display.
This reduces support to EGL_DEFAULT_DISPLAY or assumes the
native display handle corresponds with the default display.
Bug 24600445
Change-Id: Ieb5d08beceff1cc46557483e1bed159dd9ab1bee
Reviewed-on: https://swiftshader-review.googlesource.com/4520Tested-by:
Nicolas Capens <capn@google.com>
Reviewed-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <capn@google.com>
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