Commit 29faf67e by Nicolas Capens

Remove unused return value.

Change-Id: I99731b6697a4ae92b1d04c8a8d895a0cf19d580c Reviewed-on: https://swiftshader-review.googlesource.com/4545Tested-by: 's avatarNicolas Capens <capn@google.com> Reviewed-by: 's avatarAlexis Hétu <sugoi@google.com> Reviewed-by: 's avatarNicolas Capens <capn@google.com>
parent 70589080
...@@ -427,7 +427,7 @@ public: ...@@ -427,7 +427,7 @@ public:
bool isDepthTestEnabled() const; bool isDepthTestEnabled() const;
void setDepthFunc(GLenum depthFunc); void setDepthFunc(GLenum depthFunc);
void setDepthRange(float zNear, float zFar); void setDepthRange(float zNear, float zFar);
void setBlendEnabled(bool enabled); void setBlendEnabled(bool enabled);
bool isBlendEnabled() const; bool isBlendEnabled() const;
void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha); void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha);
...@@ -518,7 +518,7 @@ public: ...@@ -518,7 +518,7 @@ public:
void setPackSkipRows(GLint skipRows); void setPackSkipRows(GLint skipRows);
void setPackSkipImages(GLint skipImages); void setPackSkipImages(GLint skipImages);
// These create and destroy methods are merely pass-throughs to // These create and destroy methods are merely pass-throughs to
// ResourceManager, which owns these object types // ResourceManager, which owns these object types
GLuint createBuffer(); GLuint createBuffer();
GLuint createShader(GLenum type); GLuint createShader(GLenum type);
...@@ -571,7 +571,7 @@ public: ...@@ -571,7 +571,7 @@ public:
void bindReadFramebuffer(GLuint framebuffer); void bindReadFramebuffer(GLuint framebuffer);
void bindDrawFramebuffer(GLuint framebuffer); void bindDrawFramebuffer(GLuint framebuffer);
void bindRenderbuffer(GLuint renderbuffer); void bindRenderbuffer(GLuint renderbuffer);
bool bindVertexArray(GLuint array); void bindVertexArray(GLuint array);
void bindGenericUniformBuffer(GLuint buffer); void bindGenericUniformBuffer(GLuint buffer);
void bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size); void bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size);
void bindGenericTransformFeedbackBuffer(GLuint buffer); void bindGenericTransformFeedbackBuffer(GLuint buffer);
...@@ -660,8 +660,8 @@ public: ...@@ -660,8 +660,8 @@ public:
GLenum getError(); GLenum getError();
static int getSupportedMultisampleCount(int requested); static int getSupportedMultisampleCount(int requested);
void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask); GLbitfield mask);
...@@ -743,7 +743,7 @@ private: ...@@ -743,7 +743,7 @@ private:
bool mHasBeenCurrent; bool mHasBeenCurrent;
unsigned int mAppliedProgramSerial; unsigned int mAppliedProgramSerial;
// state caching flags // state caching flags
bool mDepthStateDirty; bool mDepthStateDirty;
bool mMaskStateDirty; bool mMaskStateDirty;
......
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