Commit
2deb0df8
authored
by
Committed by
swiftshader-scoped@luci-project-accounts.iam.gserviceaccount.com
Fix EmitImageWrite using wrong active lane mask
EmiteImageWrite() was writing to inactive lanes, which was causing
several tests to fail. state->activeStoresAndAtomicsMask() returns
the proper lane mask.
Bug: b/184063472
Tests: dEQP-VK.glsl.builtin_var.fragdepth.*
Change-Id: I24882cb963ed30052c4774318e1267041c89ee02
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/54368Tested-by:
Sean Risser <srisser@google.com>
Commit-Queue: Sean Risser <srisser@google.com>
Reviewed-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
Showing
Please
register
or
sign in
to comment