Fix floating-point color buffer support.
- Implemented GL_EXT_color_buffer_float.
- Removed duplicate glRenderbufferStorageMultisample implementation.
- Refactored internalformat validation.
- Removed GL_R11F_G11F_B10F as renderable format. OpenGL ES 3.0 only supports
this as a texture format.
Change-Id: I83ce8225c1b310006f5ce983349ea8cb8b2f7c29
Reviewed-on: https://swiftshader-review.googlesource.com/9048Tested-by:
Nicolas Capens <capn@google.com>
Reviewed-by:
Alexis Hétu <sugoi@google.com>
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