- Implemented GL_EXT_color_buffer_float. - Removed duplicate glRenderbufferStorageMultisample implementation. - Refactored internalformat validation. - Removed GL_R11F_G11F_B10F as renderable format. OpenGL ES 3.0 only supports this as a texture format. Change-Id: I83ce8225c1b310006f5ce983349ea8cb8b2f7c29 Reviewed-on: https://swiftshader-review.googlesource.com/9048Tested-by:Nicolas Capens <capn@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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