Fixed Fractal shader
The issue was with continue and break, where a previous loop was
decrementing the breakDepth/continueDepth before we started
incrementing it.
BUG=18069149
Change-Id: I39fa9c07ea373cd9dab4997bfb8a9e621bf48b29
Reviewed-on: https://swiftshader-review.googlesource.com/1473Tested-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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