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The issue was with continue and break, where a previous loop was decrementing the breakDepth/continueDepth before we started incrementing it. BUG=18069149 Change-Id: I39fa9c07ea373cd9dab4997bfb8a9e621bf48b29 Reviewed-on: https://swiftshader-review.googlesource.com/1473Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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