Commit 5d73f03b by shrekshao Committed by Shrek Shao

Expose EXT_float_blend

Expose EXT_float_blend in Swiftshader without actually doing validation. Also fix some missing instructions in dEQP.md. dEQP test results: there are quite a lot failures from my locally run tests. Not sure if they used to be there, or is introduced by my change. 16/16 of the blend tests passed. Bug: chromium:968830 Change-Id: Ifa2bb09788899b004d62388311aa7d2aa6ad6df3 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/32888Reviewed-by: 's avatarAlexis Hétu <sugoi@google.com> Reviewed-by: 's avatarSean Risser <srisser@google.com> Reviewed-by: 's avatarNicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by: 's avatarShrek Shao <shrekshao@google.com>
parent 4a105591
......@@ -229,6 +229,7 @@ Preparing the server
* Search for `../candy-build/deqp-wgl/execserver/Release` and replace that by `<path to deqp>/build/execserver/`
* Just above, add an option to CommandLine: `--deqp-gl-context-type=egl`
* Just below, remove 'Debug/' from the BinaryPath.
* Just one more line below, replace `../candy-build/deqp-wgl/` with `<path to deqp>/build`.
Testing OpenGL ES
-----------------
......
......@@ -4523,6 +4523,7 @@ const GLubyte *Context::getExtensions(GLuint index, GLuint *numExt) const
"GL_EXT_color_buffer_float", // OpenGL ES 3.0 specific.
"GL_EXT_color_buffer_half_float",
"GL_EXT_draw_buffers",
"GL_EXT_float_blend",
"GL_EXT_instanced_arrays",
"GL_EXT_occlusion_query_boolean",
"GL_EXT_read_format_bgra",
......
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