Support for large textures
Texture dimensions larger than SHRT_MAX (32767)
were not supported by SwiftShader. Used integers
instead of shorts to store texture sizes to
increase the maximum texture size to INT_MAX
(2147483647).
Tests: dEQP-VK.memory.pipeline_barrier.host_write_uniform_texel_buffer.*
Tests: dEQP-VK.memory.pipeline_barrier.transfer_dst_uniform_texel_buffer.*
Bug b/133429305
Change-Id: I7913f5f4c1f933889e74c57851a837ad7982f87a
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/31989Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
Tested-by:
Alexis Hétu <sugoi@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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