Cubemap array support
This cl adds logic to propagate the 4th texture coordinate,
which is only used for cubemap arrays, and use it as the
cubemap array id.
Tests: dEQP-VK.glsl.texture_functions*cubearray*
Bug: b/144988970
Change-Id: I241b9a50a87424461647f00d442774ead8aaa0f7
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/38876
Presubmit-Ready: Alexis Hétu <sugoi@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Tested-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Ben Clayton <bclayton@google.com>
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