Handling new opcodes in PixelProgram and VertexProgram
The new opcodes related to true int and uint support in
glsl shader are now handled properly in PixelProgram and
VertexProgram.
Change-Id: I62565844f24708b4bd89dd99bbf971b55495c5da
Reviewed-on: https://swiftshader-review.googlesource.com/3932Tested-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <capn@google.com>
Showing
Please
register
or
sign in
to comment