Properly dispose of the sw::Renderer object
This fixes a memory leak in the Queue object. The sw::Renderer
object has a non trivial destructor, which means we need to call
it before deallocating the Queue objects.
Bug b/117974925
Change-Id: I1e13c6108e77d5cdcbea337d572f72fdd32530a1
Reviewed-on: https://swiftshader-review.googlesource.com/c/23188Tested-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Chris Forbes <chrisforbes@google.com>
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