Commit cc8ee009 by Ben Clayton

SpirvShader: Remove now unused includes

Bug: b/145336353 Change-Id: Ia6ec5eebd290538c9c183cedac0226f688342dc2 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/38818Reviewed-by: 's avatarAlexis Hétu <sugoi@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by: 's avatarBen Clayton <bclayton@google.com>
parent 474dba43
...@@ -14,21 +14,11 @@ ...@@ -14,21 +14,11 @@
#include "SpirvShader.hpp" #include "SpirvShader.hpp"
#include "SamplerCore.hpp"
#include "System/Math.hpp"
#include "Vulkan/VkBuffer.hpp"
#include "Vulkan/VkBufferView.hpp"
#include "Vulkan/VkDebug.hpp" #include "Vulkan/VkDebug.hpp"
#include "Vulkan/VkDescriptorSet.hpp"
#include "Vulkan/VkPipelineLayout.hpp" #include "Vulkan/VkPipelineLayout.hpp"
#include "Vulkan/VkDescriptorSetLayout.hpp"
#include "Vulkan/VkRenderPass.hpp" #include "Vulkan/VkRenderPass.hpp"
#include "Device/Config.hpp"
#include <spirv/unified1/spirv.hpp> #include <spirv/unified1/spirv.hpp>
#include <spirv/unified1/GLSL.std.450.h>
#include <queue>
namespace sw namespace sw
{ {
......
...@@ -17,7 +17,6 @@ ...@@ -17,7 +17,6 @@
#include "ShaderCore.hpp" #include "ShaderCore.hpp"
#include <spirv/unified1/spirv.hpp> #include <spirv/unified1/spirv.hpp>
#include <spirv/unified1/GLSL.std.450.h>
namespace sw { namespace sw {
......
...@@ -19,7 +19,6 @@ ...@@ -19,7 +19,6 @@
#include "ShaderCore.hpp" #include "ShaderCore.hpp"
#include <spirv/unified1/spirv.hpp> #include <spirv/unified1/spirv.hpp>
#include <spirv/unified1/GLSL.std.450.h>
#include <queue> #include <queue>
......
...@@ -15,7 +15,6 @@ ...@@ -15,7 +15,6 @@
#include "SpirvShader.hpp" #include "SpirvShader.hpp"
#include <spirv/unified1/spirv.hpp> #include <spirv/unified1/spirv.hpp>
#include <spirv/unified1/GLSL.std.450.h>
namespace sw { namespace sw {
......
...@@ -20,7 +20,6 @@ ...@@ -20,7 +20,6 @@
#include "Vulkan/VkPipelineLayout.hpp" #include "Vulkan/VkPipelineLayout.hpp"
#include <spirv/unified1/spirv.hpp> #include <spirv/unified1/spirv.hpp>
#include <spirv/unified1/GLSL.std.450.h>
namespace { namespace {
......
...@@ -19,7 +19,6 @@ ...@@ -19,7 +19,6 @@
#include "Vulkan/VkPipelineLayout.hpp" #include "Vulkan/VkPipelineLayout.hpp"
#include <spirv/unified1/spirv.hpp> #include <spirv/unified1/spirv.hpp>
#include <spirv/unified1/GLSL.std.450.h>
namespace sw { namespace sw {
......
...@@ -24,7 +24,6 @@ ...@@ -24,7 +24,6 @@
#include "Device/Config.hpp" #include "Device/Config.hpp"
#include <spirv/unified1/spirv.hpp> #include <spirv/unified1/spirv.hpp>
#include <spirv/unified1/GLSL.std.450.h>
#include <climits> #include <climits>
#include <mutex> #include <mutex>
......
...@@ -15,7 +15,6 @@ ...@@ -15,7 +15,6 @@
#include "SpirvShader.hpp" #include "SpirvShader.hpp"
#include <spirv/unified1/spirv.hpp> #include <spirv/unified1/spirv.hpp>
#include <spirv/unified1/GLSL.std.450.h>
namespace sw { namespace sw {
......
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