staticconstGLuintINCOMPLETE_TEXTURE_ID=static_cast<GLuint>(-1);// Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager.
staticconstGLuintINCOMPLETE_TEXTURE_ID=static_cast<GLuint>(-1);// Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager.