Filtering fix for out of bounds blit
Removed a conversion to integer which was removing all subpixel
precision from coordinates when using clampToEdge.
Passes all out of bounds cases (this cl should only affect these cases).
Fixes:
dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_out_of_bounds_blit_from_default
Change-Id: Id7cef212ea2b739ef22148779dbc1228628e4440
Reviewed-on: https://swiftshader-review.googlesource.com/15988Tested-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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