Removed a conversion to integer which was removing all subpixel precision from coordinates when using clampToEdge. Passes all out of bounds cases (this cl should only affect these cases). Fixes: dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_out_of_bounds_blit_from_default Change-Id: Id7cef212ea2b739ef22148779dbc1228628e4440 Reviewed-on: https://swiftshader-review.googlesource.com/15988Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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